Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 6 |
Descriptor
| Computer Simulation | 7 |
| Reader Response | 7 |
| Simulated Environment | 4 |
| Technology Integration | 3 |
| Technology Uses in Education | 3 |
| Information Technology | 2 |
| Language Arts | 2 |
| Middle School Students | 2 |
| Teaching Methods | 2 |
| Adolescents | 1 |
| Bayesian Statistics | 1 |
| More ▼ | |
Source
| Cognitive Science | 1 |
| Early Child Development and… | 1 |
| Education Digest: Essential… | 1 |
| Journal of Digital Learning… | 1 |
| Journal of Reading | 1 |
| ProQuest LLC | 1 |
| Voices from the Middle | 1 |
Author
| Amy Walker | 1 |
| Bugeja, Michael J. | 1 |
| Calandra, Brendan | 1 |
| Dooley, Caitlin McMunn | 1 |
| Fu, Wai-Tat | 1 |
| Harmon, Stephen | 1 |
| Harvey, Miles Madison | 1 |
| Kristy Pytash | 1 |
| Lei Wu | 1 |
| Willing, Kathlene R. | 1 |
| Ying Ma | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 3 |
| Opinion Papers | 2 |
| Dissertations/Theses -… | 1 |
| Guides - Classroom - Teacher | 1 |
| Reports - Descriptive | 1 |
| Reports - Evaluative | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 2 |
| Elementary Education | 1 |
| Grade 8 | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Canada | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Amy Walker; Kristy Pytash – Voices from the Middle, 2025
Little work has been done to investigate the implementation of innovative technologies, such as virtual reality (VR) and 3D printing, during English language arts instruction in juvenile detention facilities. This study explored how technology integration in restricted spaces can lead students to develop connections and empathy toward others. The…
Descriptors: Adolescents, Middle School Students, Institutionalized Persons, Computer Simulation
Lei Wu; Ying Ma – Early Child Development and Care, 2025
Augmented reality (AR) technology can enrich preschoolers' picture book reading experiences. This study examined differences in reading quality and comprehension between children using AR and traditional paper picture books. Ninety 5- to 6-year-old children from City S, with no prior AR exposure, were randomly assigned to an AR group or a paper…
Descriptors: Preschool Children, Picture Books, Computer Simulation, Printed Materials
Harvey, Miles Madison – ProQuest LLC, 2018
This qualitative study utilized video games and virtual reality in an eighth-grade public middle school media literacy elective classroom in which the head researcher was also the official teacher for the students in the study. The nineteen students and their teacher used video games in small groups for five consecutive weeks. The teacher and…
Descriptors: Video Games, Computer Simulation, Simulated Environment, Educational Technology
Dooley, Caitlin McMunn; Calandra, Brendan; Harmon, Stephen – Journal of Digital Learning in Teacher Education, 2014
This qualitative case study describes how 18 preservice teachers learned to nurture literary meaning-making via activities based on Louise Rosenblatt's Reader Response Theory within a multi-user virtual environment (MUVE). Participants re-created and responded to scenes from selected works of children's literature in Second Life as a way to…
Descriptors: Preservice Teachers, Reader Response, Computer Simulation, Simulated Environment
Fu, Wai-Tat – Cognitive Science, 2008
Griffiths, Christian, and Kalish (this issue) present an iterative-learning paradigm applying a Bayesian model to understand inductive biases in categorization. The authors argue that the paradigm is useful as an exploratory tool to understand inductive biases in situations where little is known about the task. It is argued that a theory developed…
Descriptors: Bayesian Statistics, Schemata (Cognition), Schematic Studies, Psychometrics
Bugeja, Michael J. – Education Digest: Essential Readings Condensed for Quick Review, 2008
An article this author wrote about avatar harassment and assault in Second Life (SL) inspired a considerable response after it was published. Perhaps the most notable reply was from Linden Lab, the company that created the virtual-reality world. In his initial essay ("The Chronicle of Higher Education," September 14, 2007; "The Education Digest,"…
Descriptors: Higher Education, Civil Rights, Computer Simulation, Technology Education
Peer reviewedWilling, Kathlene R. – Journal of Reading, 1988
Four field tests of Canadian software show that computerized interactive fiction teaches both history and independent reading/study skills. (ARH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Reviews, Content Area Reading

Direct link
