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Christopher Cox; Riccardo Fusaroli; Yngwie A. Nielsen; Sunghye Cho; Roberta Rocca; Arndis Simonsen; Azia Knox; Meg Lyons; Mark Liberman; Christopher Cieri; Sarah Schillinger; Amanda L. Lee; Aili Hauptmann; Kimberly Tena; Christopher Chatham; Judith S. Miller; Juhi Pandey; Alison S. Russell; Robert T. Schultz; Julia Parish-Morris – Cognitive Science, 2025
Engaging in fluent conversation is a surprisingly complex task that requires interlocutors to promptly respond to each other in a way that is appropriate to the social context. In this study, we disentangled different dimensions of turn-taking by investigating how the dynamics of child-adult interactions changed according to the activity…
Descriptors: Autism Spectrum Disorders, Children, Preadolescents, Interpersonal Communication
van Rijn, Peter W.; Attali, Yigal; Ali, Usama S. – Journal of Experimental Education, 2023
We investigated whether and to what extent different scoring instructions, timing conditions, and direct feedback affect performance and speed. An experimental study manipulating these factors was designed to address these research questions. According to the factorial design, participants were randomly assigned to one of twelve study conditions.…
Descriptors: Scoring, Time, Feedback (Response), Performance
Kamada, Taisuke; Hata, Toshimichi – Learning & Memory, 2021
Dopamine plays a critical role in behavioral tasks requiring interval timing (time perception in a seconds-to-minutes range). Although some studies demonstrate the role of dopamine receptors as a controller of the speed of the internal clock, other studies demonstrate their role as a controller of motivation. Both D1 dopamine receptors (D1DRs) and…
Descriptors: Neurology, Physiology, Time, Perception
Evangelia Kartsounidou; Rebekka Kluge; Henning Silber; Tobias Gummer – International Journal of Social Research Methodology, 2024
Across waves of a panel survey, panel members are repeatedly exposed to the same or very similar survey questions, which might lead to learning effects. We used data from 24 waves of online interviews in a probability-based panel survey to investigate the positive and negative effects of becoming more familiar with the survey questions. We found…
Descriptors: Surveys, Reaction Time, Familiarity, Replication (Evaluation)
Zoe Kriegel; Adam M. Fullenkamp; Jason A. Whitfield – Journal of Speech, Language, and Hearing Research, 2025
Purpose: The current project aimed to examine the effects of two experimental cognitive-linguistic paradigms, the Stroop task and a primed Stroop task, on speech kinematics and perioral muscle activation. Method: Acoustic, kinematic, and surface electromyographic data were collected from the verbal responses of 30 young adult healthy control…
Descriptors: Speech Skills, Speech Communication, Mechanics (Physics), Interference (Learning)
Kreiner, Hamutal; Gamliel, Eyal – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
"Attribute-framing bias" reflects people's tendency to evaluate objects framed positively more favorably than the same objects framed negatively. Although biased by the framing valence, evaluations are nevertheless calibrated to the magnitude of the target attribute. In three experiments that manipulated magnitudes in different ways, we…
Descriptors: Responses, Bias, Evaluation, Cognitive Processes
The Impact of Motivation on Sustained Attention in Very Preterm and Term-Born Children: An ERP Study
Jenny Retzler; Madeleine J. Groom; Samantha Johnson; Lucy Cragg – Journal of Attention Disorders, 2025
Objective: To compare the effect of motivational features on sustained attention in children born very preterm and at term. Method: EEG was recorded while 34 8-to-11-year-old children born very preterm and 34 term-born peers completed two variants of a cued continuous performance task (CPT-AX); a standard CPT-AX with basic shape stimuli, and…
Descriptors: Attention, Motivation, Children, Preadolescents
Lawrence, Rebecca K.; Cochrane, B. A.; Eidels, A.; Howard, Z.; Lui, L.; Pratt, J. – Cognitive Research: Principles and Implications, 2023
When a highly salient distractor is present in a search array, it speeds target absent visual search and increases errors during target present visual search, suggesting lowered quitting thresholds (Moher in Psychol Sci 31(1):31-42, 2020). Missing a critical target in the presence of a highly salient distractor can have dire consequences in…
Descriptors: Visual Perception, Error Patterns, Accuracy, Feedback (Response)
Xiaohui Wang; Mayra Ortiz Galarza; Sergey Grigorian; Aaron Wilson; John Knight – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
A modified, bilingual Attitudes Toward Mathematics Inventory (ATMI) instrument was administered to 1,258 high school students in South Texas in an NSF-funded project on informal learning of mathematics and near peer mentoring. We explore students' survey response behaviors and examine the existence of careless and insufficient effort (CIE)…
Descriptors: High School Students, Mathematics Education, Student Attitudes, Responses
Tiantian Sun; Ryan Bowles; Sarah N. Douglas; Joshua Plavnick – Grantee Submission, 2023
Children with complex communication needs (CCN) who use augmentative and alternative communication (AAC) often need more time to process and respond when communicating with others. This study employed a survival analysis approach exploring child response-time patterns following different communication opportunities for young children with CCN who…
Descriptors: Communication Problems, Augmentative and Alternative Communication, Reaction Time, Individual Differences
Tiantian Sun; Ryan Bowles; Sarah N. Douglas; Joshua Plavnick – Exceptional Children, 2023
Children with complex communication needs (CCN) who use augmentative and alternative communication (AAC) often need more time to process and respond when communicating with others. This study employed a survival analysis approach exploring child response-time patterns following different communication opportunities for young children with CCN who…
Descriptors: Communication Problems, Augmentative and Alternative Communication, Reaction Time, Individual Differences
Stefan Vermeent; Ethan S. Young; Meriah L. DeJoseph; Anna-Lena Schubert; Willem E. Frankenhuis – Developmental Science, 2024
Childhood adversity can lead to cognitive deficits or enhancements, depending on many factors. Though progress has been made, two challenges prevent us from integrating and better understanding these patterns. First, studies commonly use and interpret raw performance differences, such as response times, which conflate different stages of cognitive…
Descriptors: Early Experience, Trauma, Cognitive Processes, Children
Deppermann, Arnulf; Schmidt, Axel – Discourse Processes: A Multidisciplinary Journal, 2021
Our study deals with early bodily responses to directives (requests and instructions, i.e., second pair parts [SPPs]) produced before the first pair part (FPP) is complete. We show how early bodily SPPs build on the properties of an emerging FPP. Our focus is on the successive incremental coordination of components of the FPP with components of…
Descriptors: Reaction Time, Responses, Human Body, Coordination
Deppermann, Arnulf; Mondada, Lorenza; Doehler, Simona Pekarek – Discourse Processes: A Multidisciplinary Journal, 2021
This special issue investigates early responses--responsive actions that (start to) unfold while the production of the responded-to turn and action is still under way. Although timing in human conduct has gained intense interest in research, the early production of responsive actions has so far largely remained unexplored. But what makes early…
Descriptors: Responses, Reaction Time, Interpersonal Relationship, Human Body
Grosprêtre, Sidney; Marcel-Millet, Philémon; Eon, Pauline; Wollesen, Bettina – Cognitive Science, 2023
Virtual reality (VR) is the computer simulation of a three-dimensional environment that a person can interact with using special electronic equipment, such as a headset with an integrated display. Often coupled with VR, exergames are video games that involve physical exercise. Little is known regarding the chronic effects of exergaming through VR…
Descriptors: Computer Simulation, Video Games, Exercise, Program Effectiveness

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