ERIC Number: EJ1478867
Record Type: Journal
Publication Date: 2025-Jul
Pages: 50
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1360-2357
EISSN: EISSN-1573-7608
Available Date: 2025-02-06
Assessing the Educational Impact of Extended Reality Applications: Development and Validation of a Holistic Evaluation Tool
Education and Information Technologies, v30 n11 p15231-15280 2025
This study aims to create and validate an evaluation tool that assesses the learning effectiveness of extended reality applications (e.g., augmented reality, virtual reality, mixed reality, and the metaverse). Six research questions were formulated to guide this study. The Extended Reality in Education (XREd) questionnaire consists of 50-items derived from 25 existing and validated questionnaires and surveys. The tool uses a 1-5 Likert scale and its items correspond to 15 factors, which are categorized into 5 dimensions. Both the factors and dimensions are supported by related theoretical aspects and background, and are grouped as follows: (1) System usability: Ease of use and Instructional clarity, (2) Learner's basic psychological needs: Enjoyment, Autonomy, Self-efficacy, and Social interaction, (3) Learner's learning state: Flow, Presence, and Immersion, (4) Learner's learning performance: Learning outcomes, Learning motivation, and Learning engagement, (5) Learner's learning perceptions: Perceived usefulness, Learning preferences alignment, and Behavioral intention. To validate the tool, descriptive statistics and reliability tests, validity tests, and factor analyses, Exploratory Factor Analysis (EFA), Confirmatory Factor Analysis (CFA), and Structural Equation Modelling (SEM) were used. An extended reality application was developed and applied in higher education settings over the course of a semester. The experiment data was used to validate the created evaluation tool, which was then used to evaluate the effectiveness of the developed XR application and to answer the 6 research questions set to be explored. The results confirmed the validity of the XREd questionnaire and its effectiveness in evaluating extended reality applications. Additionally, its potential to be modularly integrated to evaluate non-extended reality learning applications was highlighted. Finally, the developed application was positively assessed by students, who regarded it as an effective learning tool that can support and enrich their learning experience and improve learning outcomes.
Descriptors: Outcomes of Education, Computer Simulation, Test Construction, Test Validity, Holistic Approach, Evaluation Methods, Questionnaires, Likert Scales, Usability, Factor Analysis, Psychological Needs, Learner Engagement, Personal Autonomy, Self Efficacy, Interpersonal Relationship, Learning Motivation, Intention, Test Reliability, Program Effectiveness
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Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: 1University of Macedonia, Department of Applied Informatics, School of Information Sciences, Thessaloniki, Greece; 2University of Nicosia, Department of Education, School of Education, Nicosia, Cyprus; 3National Taiwan Normal University, Institute for Research Excellence in Learning Sciences and Program of Learning Sciences, Taipei, Taiwan

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