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Reitz, Liesa; Sohny, Aline; Lochmann, Gerrit – International Journal of Game-Based Learning, 2016
The authors present a novel way of oral language training by embedding the English as a foreign language (EFL) learning process into a generic 3D Cooperative Virtual Reality (VR) Game. Due to lack of time, resources and innovation, the language classroom is limited in its possibilities of promoting authentic communication. Therefore, the…
Descriptors: Oral Language, English (Second Language), Second Language Instruction, Simulated Environment
Takala, Tuukka M.; Malmi, Lauri; Pugliese, Roberto; Takala, Tapio – Informatics in Education, 2016
In this paper we present our experiences of teaching an annually organized virtual reality (VR) capstone course. We review three iterations of the course, during which a total of 45 students completed the course and 16 VR applications were implemented. Our comparative analysis describes the students' evaluation of the course, the applications…
Descriptors: Curriculum, Simulated Environment, Computer Simulation, Educational Technology
Lahav, Orly; Schloerb, David W.; Srinivasan, Mandayam A. – Journal of Visual Impairment & Blindness, 2015
Introduction: The BlindAid, a virtual system developed for orientation and mobility (O&M) training of people who are blind or have low vision, allows interaction with different virtual components (structures and objects) via auditory and haptic feedback. This research examined if and how the BlindAid that was integrated within an O&M…
Descriptors: Visual Impairments, Visually Impaired Mobility, Simulated Environment, Qualitative Research
Whitton, Nicola; Jones, Rosie; Wilson, Scott; Whitton, Peter – Interactive Learning Environments, 2014
Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both the virtual and real worlds to engage players in a series of challenges within a compelling narrative. The Alternate Reality Games for Orientation, Socialisation and Induction (ARGOSI) project aimed to use this game format to provide an alternative…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
Muñoz-Cristóbal, Juan A.; Jorrín-Abellán, Iván M.; Asensio-Pérez, Juan I.; Martínez-Monés, Alejandra; Prieto, Luis P.; Dimitriadis, Yannis – IEEE Transactions on Learning Technologies, 2015
During the last decades, educational contexts have transformed into complex technological and social ecologies, with mobile devices expanding the scope of education beyond the traditional classroom, creating so-called Ubiquitous Learning Environments (ULEs). However, these new technological opportunities entail an additional burden for teachers,…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Education, Elementary School Teachers
Hamshire, Claire; Cullen, W. Rod – International Journal of Virtual and Personal Learning Environments, 2014
The transition to higher education can be problematic for some students as they adapt to institutional procedures and degree level working at the same time as developing new social networks. To help facilitate these complex transitions institutions are increasingly turning towards digital technologies to provide both flexible access to resources…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Student Adjustment
Spooner, Kendrick L. – 1979
A one-year evaluation was conducted of the Exemplary Business and Office Education (BOE) Program as implemented in seven rural Colorado schools. The individualized program featured a two-period block core curriculum with three or more optional areas of study. Evaluation objectives were to describe the exemplary projects in light of the…
Descriptors: Academic Achievement, Core Curriculum, Curriculum Evaluation, Data Collection
Nieves-Squires, Leslie C. – 1978
The purpose of this report on the Concordia College Language Village is to: (1) describe one aspect of the assessment effort, a survey of foreign language teachers whose students had attended the Village; (2) provide demographics for the 899 teachers who responded to the survey; and (3) display and comment on the findings drawn from data…
Descriptors: Demography, Elementary School Students, Elementary Secondary Education, French

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