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Jenson, Jennifer; Droumeva, Milena – Electronic Journal of e-Learning, 2016
While advances in game-based learning are already transforming educative practices globally, with tech giants like Microsoft, Apple and Google taking notice and investing in educational game initiatives, there is a concurrent and critically important development that focuses on "game construction" pedagogy as a vehicle for enhancing…
Descriptors: Media Literacy, Computation, Thinking Skills, Foreign Countries
Schmidt, H. C. – Journal on Excellence in College Teaching, 2012
While the perception exists that today's university students are digital natives, comfortable with all forms of new media and digital technology, previous research has suggested that there may be limits to our students' media savvy. This study considers the extent to which students possess competencies related to the message communication…
Descriptors: Media Literacy, College Students, Questionnaires, Student Attitudes
Pombo, Lúcia; Carlos, Vânia; Loureiro, Maria João – International Journal of Research in Education and Science, 2016
The AGIRE project is a partnership between the University of Aveiro, a consortium comprising 26 companies related to teaching and learning, and one School Grouping, with the financial support of QREN. The project is embedded into the Edulab concept (school laboratories with technological equipment, as tablets, laptops, whiteboards, and educational…
Descriptors: Technology Integration, Partnerships in Education, Consortia, School Business Relationship
Volk, Benno; Keller, Stefan Andreas – European Journal of Open, Distance and E-Learning, 2010
Since 2002 the "Zurich E-Learning Certificate" offers lecturers and academic staff from the three main universities in Zurich the possibility to take part in a professional development program which supports the acquirement of eCompetence. The program is the result of a cooperation between the University of Zurich (UZH), the Swiss…
Descriptors: Foreign Countries, Electronic Learning, College Faculty, Program Development
Carstarphen, Meta G. – 1995
Each new media revolution forces adjustments for both the producers of messages and the receivers of those messages. Integral to the communication process is an understanding of what it means to be literate in an eclectic communication environment and of how the new media may enhance or impede literacy. An important premise for this discussion is…
Descriptors: Computer Literacy, Computer Mediated Communication, Computer Networks, Computer Uses in Education

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