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Mavroudi, Anna; Hadzilacos, Thanasis – Journal of Interactive Media in Education, 2013
This paper presents a case study where twelve graduate students undertook the demanding role of the adaptive e-course developer and worked collaboratively on an authentic and complex design task in the context of open and distance tertiary education. The students had to work in groups in order to conceptualise and design a learning scenario for…
Descriptors: Learning Strategies, Instructional Design, Teamwork, Cooperative Planning
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Cheung, Wing Sum; Hew, Khe Foon – Australasian Journal of Educational Technology, 2011
In this paper, we share two blended learning approaches used at the National Institute of Education in Singapore. We have been using these two approaches in the last twelve years in many courses ranging from the diploma to graduate programs. For the first blended learning approach, we integrated one asynchronous communication tool with face to…
Descriptors: Blended Learning, Asynchronous Communication, Educational Strategies, Foreign Countries
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Yukselturk, Erman; Yildirim, Zahide – Educational Technology & Society, 2008
The purpose of the study is to investigate some of the factors that contribute to satisfaction of participants in an online Information Technologies Certificate Program (ITCP). The program includes eight courses and lasts four semesters. The sample consisted of 30 participants who enrolled to the program and 8 instructors who gave the courses in…
Descriptors: Educational Technology, Instructional Design, Online Courses, Electronic Learning
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Lennon, Jeffrey L.; Coombs, David W. – Simulation & Gaming, 2005
This study examined the use of postgame debriefing of a health educational board game activity on dengue fever in a Filipino student population. The debriefing used a series of specific open-ended questions, exploring students' feelings about the game and game-related questionnaires, students' perceptions of important information about dengue from…
Descriptors: Foreign Countries, Health Education, Educational Games, Questionnaires