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Zitzelsberger, Hilde; Coffey, Sue; Graham, Leslie; Papaconstantinou, Efrosini; Anyinam, Charles – Journal of Education and Practice, 2017
Simulation-based learning (SBL) is rapidly becoming one of the most significant teaching-learning-evaluation strategies available in undergraduate nursing education. While there is indication within the literature and anecdotally about the benefits of simulation, abundant and strong evidence that supports the effectiveness of simulation for…
Descriptors: Teaching Methods, Undergraduate Study, Nursing Education, Foreign Countries
Su, Chung-Ho; Hsaio, Kai-Chong – EURASIA Journal of Mathematics, Science & Technology Education, 2015
Game-based learning is an effective learning method, whose performance depends on the quality of the educational game. Due to versatile game environments with complex backgrounds, evaluations are not easy to implement. Consequently, it is difficult for educators to determine to what degree a game may be qualified. This study proposes a novel,…
Descriptors: Educational Games, Decision Making, Models, Evaluation
Careaga Butter, Marcelo; Meyer Aguilera, Eduardo; Badilla Quintana, María Graciela; Jiménez Pérez, Laura; Sepúlveda Valenzuela, Eileen – International Review of Research in Open and Distributed Learning, 2017
The quality of Education in Chile is a controversial topic that has been in the public debate in the last several years. To ensure quality in graduate programs, accreditation is compulsory. The current article presents a model to improve the process of self-regulation. The main objective was to design a Model of Quality Assurance for Postgraduate…
Descriptors: Foreign Countries, Educational Quality, Quality Assurance, Graduate Study
Van Hecke, T. – PRIMUS, 2011
Students wanting to succeed in higher education are required to adopt an adequate learning approach. By analyzing individual learning characteristics, teachers can give personal advice to help students identify their learning success factors. An expert system based on fuzzy logic can provide economically viable solutions to help students identify…
Descriptors: Student Characteristics, Evaluation Methods, College Mathematics, Mathematics Instruction
Lebeer, Jo; Birta-Szekely, Noemi; Demeter, Karmen; Bohacs, Krisztina; Candeias, Adelinda Araujo; Sonnesyn, Gunvor; Partanen, Petri; Dawson, Lorna – School Psychology International, 2012
This article reports the results of the European "DAFFODIL" ("D"ynamic "A"ssessment of "F"unctioning and "O"riented at "D"evelopment and "I"nclusive "L"earning) Project on the question of how functional and learning assessment systems facilitate or inhibit…
Descriptors: Expertise, Special Schools, Inclusion, Formative Evaluation
Sharief, Mostafa; Naderi, Mahin; Hiedari, Maryam Shoja; Roodbari, Omolbanin; Jalilvand, Mohammad Reza – International Education Studies, 2012
The aim of current study is to determine the strengths and weaknesses of descriptive evaluation from the viewpoint of principals, teachers and experts of Chaharmahal and Bakhtiari province. A descriptive survey was performed. Statistical population includes 208 principals, 303 teachers, and 100 executive experts of descriptive evaluation scheme in…
Descriptors: Educational Assessment, Performance Based Assessment, Program Evaluation, Evaluation Methods
Oh, Sanghee – ProQuest LLC, 2010
Social Q&A allows people to ask and answer questions for each other and to solve problems in everyday life collaboratively. The purpose of the current study is to understand the motivations and strategies of answerers in social Q&A. Thus, three research questions were investigated: (1) Why do answerers participate and contribute in social Q&A? (2)…
Descriptors: Expertise, Altruism, Research Methodology, Information Sources
Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
Lee, Chung-Ping; Lou, Shi-Jer; Shih, Ru-Chu; Tseng, Kuo-Hung – Turkish Online Journal of Educational Technology - TOJET, 2011
This study uses the analytical hierarchy process (AHP) to quantify important knowledge management behaviors and to analyze the weight scores of elementary school students' behaviors in knowledge transfer, sharing, and creation. Based on the analysis of Expert Choice and tests for validity and reliability, this study identified the weight scores of…
Descriptors: Knowledge Management, Elementary School Students, Student Behavior, Evaluation Methods
Kazancoglu, Yigit; Aksoy, Murat – Turkish Online Journal of Educational Technology - TOJET, 2011
According to the Internet World Stats (2010), the growth rate of internet usage in the world is 444.8 % from 2000 to 2010. Since the number of internet users is rapidly increasing with each passed year, e-learning is often identified with web-based learning. The institutions, which deliver e-learning service via the use of computer and internet,…
Descriptors: Expertise, Electronic Learning, Design Requirements, Distance Education
Incikabi, Lutfi; Sancar Tokmak, Hatice – Educational Media International, 2012
This case study examined the educational software evaluation processes of pre-service teachers who attended either expertise-based training (XBT) or traditional training in conjunction with a Software-Evaluation checklist. Forty-three mathematics teacher candidates and three experts participated in the study. All participants evaluated educational…
Descriptors: Foreign Countries, Novices, Check Lists, Mathematics Education
Granic, Andrina; Cukusic, Maja – Educational Technology & Society, 2011
This paper presents a comprehensive usability study conducted within the context of a Europe-wide project. The design of the evaluated e-learning platform is based on an innovative approach to the education of young Europeans by integrating into the curricula of a Europe-wide network of 14 schools different state-of-the-art technologies in…
Descriptors: Foreign Countries, Expertise, Electronic Learning, Feedback (Response)
Moriarity, Marlene Therese – ProQuest LLC, 2010
Purpose. The purpose of this study was to discover how coach training experts define coaching and what they would identify to be the essential components of a coach training program for mental health professionals. Methods. A panel of nine experts, through an iterative Delphi process of responding to three rounds of questionnaires, provided…
Descriptors: Expertise, Delphi Technique, Mental Health Workers, Mental Health
Aas, Gro Hanne; Askling, Berit; Dittrich, Karl; Froestad, Wenche; Haug, Peder; Lycke, Kirsten Hofgaard; Moitus, Sirpa; Pyykko, Riitta; Sorskar, Anne Karine – ENQA (European Association for Quality Assurance in Higher Education), 2009
This report is a product of an European Association for Quality Assurance in Higher Education (ENQA) Workshop "Assessing educational quality: Knowledge production and the role of experts" hosted by the Norwegian Agency for Quality Assurance in Education (NOKUT) in Oslo in February, 2008. The workshop gathered representatives from higher…
Descriptors: Higher Education, Educational Quality, Quality Control, Workshops
Gould, Douglas J.; Terrell, Mark A.; Fleming, Jo – Anatomical Sciences Education, 2008
This usability study evaluated users' perceptions of a multimedia prototype for a new e-learning tool: Anatomy of the Central Nervous System: A Multimedia Course. Usability testing is a collection of formative evaluation methods that inform the developmental design of e-learning tools to maximize user acceptance, satisfaction, and adoption.…
Descriptors: Expertise, Electronic Learning, Instructional Design, Formative Evaluation
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