Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 6 |
Descriptor
Source
| Computers & Education | 1 |
| Electronic Journal of… | 1 |
| International Journal of… | 1 |
| JALT CALL Journal | 1 |
| ProQuest LLC | 1 |
| Universal Journal of… | 1 |
Author
| De Grove, Frederik | 1 |
| Debeauvais, Thomas | 1 |
| Deutschmann, Mats | 1 |
| Jansz, Jeroen | 1 |
| Neys, Joyce | 1 |
| Ronit Kampf | 1 |
| Salmi, Hannu | 1 |
| Steinvall, Anders | 1 |
| Thuneberg, Helena | 1 |
| Vainikainen, Mari-Pauliina | 1 |
| Van Looy, Jan | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 5 |
| Reports - Research | 5 |
| Dissertations/Theses -… | 1 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Elementary Secondary Education | 1 |
Audience
Location
| Chile | 1 |
| Finland (Helsinki) | 1 |
| Israel | 1 |
| Kansas | 1 |
| Palestinian Territories | 1 |
| Spain | 1 |
| Sweden | 1 |
| Turkey | 1 |
| United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Raven Progressive Matrices | 1 |
What Works Clearinghouse Rating
Debeauvais, Thomas – ProQuest LLC, 2016
Game designers and researchers agree that the main motivation for starting playing a game is challenge. It is only a small step to say that when the game becomes too difficult, players can become frustrated and quit. While extensive work shows that challenge is central in player enjoyment, its influence on player retention has received little…
Descriptors: Persistence, Mixed Methods Research, Interviews, Online Surveys
Ronit Kampf – Universal Journal of Educational Research, 2016
Two cross-national experimental studies examined the effects of PeaceMaker and Global Conflicts on knowledge acquisition and attitude change regarding the Israeli-Palestinian conflict. PeaceMaker and Global Conflicts are role-playing computerized simulations of this conflict. 248 undergraduate students from Turkey, Israel, Palestine and the US…
Descriptors: Conflict, Computer Simulation, Simulated Environment, Educational Technology
Salmi, Hannu; Thuneberg, Helena; Vainikainen, Mari-Pauliina – International Journal of Science Education, Part B: Communication and Public Engagement, 2017
The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context. The 146 participants were 11- to 13-year-old Finnish pupils visiting a science centre exhibition. The data, which consisted of both cognitive tasks and self-report…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Early Adolescents
Wang, Airong; Deutschmann, Mats; Steinvall, Anders – JALT CALL Journal, 2013
The aim of the present study is to examine factors affecting participation in telecollaborative language courses conducted in virtual world environments. From recordings of a course in sociolinguistics conducted in Second Life (SL), we determine degrees of linguistic participation (voice and chat), and triangulate these data with questionnaire…
Descriptors: Second Language Instruction, Telecommunications, Simulated Environment, Sociolinguistics
De Grove, Frederik; Van Looy, Jan; Neys, Joyce; Jansz, Jeroen – Electronic Journal of e-Learning, 2012
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a domestic (N=135) and a school (N=121) context. Results indicate that both gaming (identification,…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Poverty
Veletsianos, George – Computers & Education, 2010
Humans draw on their stereotypic beliefs to make assumptions about others. Even though prior research has shown that individuals respond socially to media, there is little evidence with regards to learners stereotyping and categorizing pedagogical agents. This study investigated whether learners stereotype a pedagogical agent as being…
Descriptors: Computer Assisted Instruction, Artists, Scientists, Context Effect

Direct link
Peer reviewed
