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Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
Thornton, Timothy; Lammi, Matthew – Journal of Technology Education, 2021
The purpose of the study was to explore the effects of augmented reality (AR) in an introductory engineering graphics course. The study specifically examined the potential for AR to affect the spatial visualization ability of students and influence student motivation. This study included 50 students from an introductory engineering graphics course…
Descriptors: Computer Simulation, Computer Software, Computer Assisted Design, Engineering Education
Chang, Yu-shan – Australasian Journal of Educational Technology, 2019
The purpose of this study was to investigate the predictability of cloud-based m-learning for creative performance, and the mediating effect of motivation. The participants were 116 college students, who participated in the pre-test and post-test of a teaching experiment. The conclusions of this study are as follows: (1) cloud-based m-learning has…
Descriptors: Computer Software, Creativity, Student Motivation, Telecommunications
Lai, Jung-Yu; Chang, Li-Ting – SAGE Open, 2021
The education community has gradually recognized the value of augmented reality (AR) technology and its positive impacts on student learning performance. Still, few studies have proposed specific solutions and results to confirm this phenomenon for first graders in English vocabulary learning. Hence, this research explores the effects of AR apps…
Descriptors: Grade 1, Elementary School Students, Computer Software, Computer Simulation
Matyokurehwa, Kanos; Rudhumbu, Norman; Mlambo, Chiedza P. – International Journal of Education and Development using Information and Communication Technology, 2020
The study sought to examine the intention to use smartphones technology as learning tools (mobile-learning) in universities in Botswana, with particular reference to a selected university. Preliminary investigations have shown that despite the high density of mobile phones in Botswana, very few of these devices seem to be used for learning…
Descriptors: Business Administration Education, Undergraduate Students, Telecommunications, Handheld Devices
Vahdet, Alaeddinoglu – Journal of Educational Issues, 2020
The aim of this study was to evaluate the personality, ego and task orientation of elite Curling athletes in the pandemic era, and the distance education support they received. Research questions were produced on the Google Forms and mailed to the athletes. Curling Super League, 1st League, and 2nd League players consisted of a total of 89…
Descriptors: Self Concept, Correlation, Athletes, Computer Software
Parong, Jocelyn; Mayer, Richard E. – Journal of Educational Psychology, 2018
The goals of the study were (a) to compare the instructional effectiveness of immersive virtual reality (VR) versus a desktop slideshow as media for teaching scientific knowledge, and (b) to examine the efficacy of adding a generative learning strategy to a VR lesson. In Experiment 1, college students viewed a biology lesson about how the human…
Descriptors: Science Instruction, Simulated Environment, Computer Simulation, Educational Technology
van Halema, Nicolette; van Klaveren, Chris; Drachsler, Hendrik; Schmitz, Marcel; Cornelisz, Ilja – Frontline Learning Research, 2020
For decades, self-report instruments -- which rely heavily on students' perceptions and beliefs -- have been the dominant way of measuring motivation and strategy use. Event-based measures based on online trace data arguably has the potential to remove analytical restrictions of self-report measures. The purpose of this study is therefore to…
Descriptors: Independent Study, Learning Motivation, Learning Strategies, Student Behavior
Yorganci, Serpil – Online Submission, 2018
In this study, it was aimed to determine the views of graduate students on mathematics learning with dynamic mathematics software GeoGebra. Case study method was used in qualitative research patterns. The study group consists of 7 graduate students who were doing their degrees at the Education Faculty of a state university in Turkey. Data were…
Descriptors: Graduate Students, Student Attitudes, Mathematics Instruction, Computer Software
Setiana, Henry; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected…
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices
Alvarenga, Cacilda Encarnação Augusto; Ginestié, Jacques; Brandt-Pomares, Pascale – Education and Information Technologies, 2017
This study investigated the use of digital learning objects in elementary and secondary schools. The specific objectives were: a) to identify the frequency with which learning object are used by teachers, the type of object most frequently used, the teaching strategies that is more frequently adopted, the main reason for the use of learning…
Descriptors: Foreign Countries, Resource Units, Educational Technology, Technology Uses in Education
Barata, Pebertli Nils Alho; Filho, Manoel Ribeiro; Nunes, Marcus V. Alves – IEEE Transactions on Education, 2015
Within the field of electric power systems, the study of electrical equipment can be frustrating and demotivating because of the lack of a clear vision of how this equipment functions and operates in a real environment. The use of virtual reality can provide a more concrete representation for students, who rarely have the opportunity to visit a…
Descriptors: Energy, Simulated Environment, Educational Technology, Technology Uses in Education
van der Meij, Hans; van der Meij, Jan – Instructional Science: An International Journal of the Learning Sciences, 2016
This study investigates the design and effectiveness of a video tutorial for software training. In accordance with demonstration-based training, the tutorial consisted of a series of task demonstrations, with instructional features added to enhance learning. An experiment is reported in which a demonstration-only control condition was compared…
Descriptors: Video Technology, Computer Software, Training, Demonstrations (Educational)
Berkovich, Izhak; Eyal, Ori – Journal of Educational Administration, 2017
Purpose: Empirical evidence links transformational school leadership to teachers' autonomous motivation and affective organizational commitment. Little empirical research, however, has focused on the emotional mechanisms behind these relations. Following the argument in the literature that transformational leadership can transform followers'…
Descriptors: Instructional Leadership, Teacher Motivation, Path Analysis, Multivariate Analysis
Topolovcan, Tomislav; Matijevic, Milan – Online Submission, 2016
The aim of this research was to investigate whether particular socio-demographic characteristics of pupils in lower secondary education, their level of computer selfefficacy and motivation for using digital media in class are considered significant predictors of constructivist learning. Furthermore, the aim was to investigate the characteristics…
Descriptors: Foreign Countries, Constructivism (Learning), Secondary Education, Secondary School Students

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