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Snelson, Chareen; Rice, Kerry; Wyzard, Constance – British Journal of Educational Technology, 2012
Online video-sharing services, particularly YouTube, have gained an audience of billions of users including educators and scholars. While the academic literature provides some evidence that YouTube has been studied and written about, little is known about priorities for YouTube research. The study employed the Delphi method to obtain a consensus…
Descriptors: Expertise, Feedback (Response), Delphi Technique, Research Needs
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Sarayani, Amir; Rashidian, Arash; Gholami, Kheirollah; Torkamandi, Hassan; Javadi, Mohammadreza – Journal of Continuing Education in the Health Professions, 2012
Introduction: Weight management is a new public health role for community pharmacists in many countries. Lack of expertise is one of the key barriers to counseling obese patients. We evaluated the comparative efficacy of three alternative continuing education (CE) meetings on weight management. Methods: We designed a randomized controlled trial…
Descriptors: Computer Assisted Instruction, Public Health, Cost Effectiveness, Vignettes
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Tokmak, Hatice Sancar; Incikabi, Lutfi; Yelken, Tugba Yanpar – Australasian Journal of Educational Technology, 2012
This comparative case study investigated the educational software evaluation processes of both experts and novices in conjunction with a software evaluation checklist. Twenty novice elementary education students, divided into groups of five, and three experts participated. Each novice group and the three experts evaluated educational software…
Descriptors: Observation, Content Analysis, Focus Groups, Case Studies
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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
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Lee, Chung-Ping; Lou, Shi-Jer; Shih, Ru-Chu; Tseng, Kuo-Hung – Turkish Online Journal of Educational Technology - TOJET, 2011
This study uses the analytical hierarchy process (AHP) to quantify important knowledge management behaviors and to analyze the weight scores of elementary school students' behaviors in knowledge transfer, sharing, and creation. Based on the analysis of Expert Choice and tests for validity and reliability, this study identified the weight scores of…
Descriptors: Knowledge Management, Elementary School Students, Student Behavior, Evaluation Methods
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Incikabi, Lutfi; Sancar Tokmak, Hatice – Educational Media International, 2012
This case study examined the educational software evaluation processes of pre-service teachers who attended either expertise-based training (XBT) or traditional training in conjunction with a Software-Evaluation checklist. Forty-three mathematics teacher candidates and three experts participated in the study. All participants evaluated educational…
Descriptors: Foreign Countries, Novices, Check Lists, Mathematics Education
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Stiller, Klaus D.; Jedlicka, Rosemarie – Australasian Journal of Educational Technology, 2010
In instructional multimedia design, it is often recommended that text accompanying pictures be presented in a personalised style to promote learning. The superiority of personalised over formal text is may be explained using social agency theory (Mayer, 2005b), but it has not been investigated empirically whether such effects are valid in…
Descriptors: Computer Assisted Instruction, Prior Learning, Grade 10, Instructional Design
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Pretorius, Marco; van Biljon, Judy – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to investigate the implications of usability and learnability in learning management systems (LMS) by considering the experiences of information and communications technology (ICT) experts and non-experts in using the LMS of an open-distance university. Design/methodology/approach: The paper uses task-based…
Descriptors: Foreign Countries, Expertise, Electronic Learning, Video Technology
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Winter, Jennie; Cotton, Debby; Gavin, Joan; Yorke, Jon D. – ALT-J: Research in Learning Technology, 2010
This paper reports the findings of a small-scale study that documented the use of information technology for learning by a small group of postgraduate students. Our findings support current knowledge about characteristics displayed by effective e-learners, but also highlight a less researched but potentially important issue in developing…
Descriptors: Electronic Learning, Graduate Students, Learning Activities, Information Technology
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Hennessy, Sara; Mercer, Neil; Warwick, Paul – Teachers College Record, 2011
Background/Context: This article describes how we refined an innovative methodology for equitable collaboration between university researchers and classroom practitioners building and refining theory together. The work builds on other coinquiry models in which complementary professional expertise is respected and deliberately exploited in order to…
Descriptors: Foreign Countries, Case Studies, Observation, Questionnaires
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Paulus, Trena M.; Payne, Rebecca L.; Jahns, Lisa – Journal of Interactive Online Learning, 2009
Educational researchers are interested in whether what is learned in the classroom is transferred to new situations. This qualitative case study explores how computer-mediated communication, specifically web logs (blogs), can extend learning and facilitate transfer of learned concepts. Participants blogged for seven weeks about concepts related to…
Descriptors: Undergraduate Students, Web Sites, Electronic Publishing, Transfer of Training
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Gould, Douglas J.; Terrell, Mark A.; Fleming, Jo – Anatomical Sciences Education, 2008
This usability study evaluated users' perceptions of a multimedia prototype for a new e-learning tool: Anatomy of the Central Nervous System: A Multimedia Course. Usability testing is a collection of formative evaluation methods that inform the developmental design of e-learning tools to maximize user acceptance, satisfaction, and adoption.…
Descriptors: Expertise, Electronic Learning, Instructional Design, Formative Evaluation
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Seddon, Kathy; Postlethwaite, Keith – Technology, Pedagogy and Education, 2007
This paper describes the construction and testing of a model designed to inform contributors to online collaborative dialogues about the nature of their contribution, and to guide the input from tutors who facilitate these dialogues. In particular, the model was designed to assist reflection on learning behaviours in online dialogues by…
Descriptors: College Faculty, Expertise, Administrators, Principals
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Herring, Mary Corwin – Quarterly Review of Distance Education, 2004
In response to societal shifts, K-12 teachers are struggling to design effective learning environments. The advent of increased access to world-linking technology has extended the use of distance education to enrich and expand the learning landscape for students. A number of individuals have suggested that a body of learning theory,…
Descriptors: Constructivism (Learning), Delphi Technique, Elementary Secondary Education, Distance Education