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Mikheeva, Ekaterina, Ed.; Meyer, Sebastian, Ed. – International Association for the Evaluation of Educational Achievement, 2020
IEA's International Computer and Information Literacy Study (ICILS) 2018 is designed to assess how well students are prepared for study, work, and life in a digital world. The study measures international differences in students' computer and information literacy (CIL): their ability to use computers to investigate, create, participate, and…
Descriptors: International Assessment, Computer Literacy, Information Literacy, Computer Assisted Testing
Fraillon, Julian, Ed.; Ainley, John, Ed.; Schulz, Wolfram, Ed.; Friedman, Tim, Ed.; Duckworth, Daniel, Ed. – International Association for the Evaluation of Educational Achievement, 2020
IEA's International Computer and Information Literacy Study (ICILS) 2018 investigated how well students are prepared for study, work, and life in a digital world. ICILS 2018 measured international differences in students' computer and information literacy (CIL): their ability to use computers to investigate, create, participate, and communicate at…
Descriptors: International Assessment, Computer Literacy, Information Literacy, Computer Assisted Testing
Fraillon, Julian; Ainley, John; Schulz, Wolfram; Duckworth, Daniel; Friedman, Tim – International Association for the Evaluation of Educational Achievement, 2019
The primary purpose of International Computer and Information Literacy Study (ICILS) 2018 is to assess systematically the capacities of students to use ICT productively for a range of different purposes, in ways that go beyond a basic use of ICT. ICILS 2018 includes authentic computer-based assessments that are administered to students in their…
Descriptors: International Assessment, Computer Literacy, Information Literacy, Computer Attitudes
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Jenson, Jennifer; Droumeva, Milena – Electronic Journal of e-Learning, 2016
While advances in game-based learning are already transforming educative practices globally, with tech giants like Microsoft, Apple and Google taking notice and investing in educational game initiatives, there is a concurrent and critically important development that focuses on "game construction" pedagogy as a vehicle for enhancing…
Descriptors: Media Literacy, Computation, Thinking Skills, Foreign Countries
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Bouhnik, Dan; Giat, Yahel – Journal of Information Technology Education, 2009
The rapid changes in information technology in recent years have rendered current high school curricula unable to cope with student needs. In consequence, students do not possess the proper skills required in today's information era. Specifically, many students lack the skills to search efficiently for information. Moreover, even when abundant…
Descriptors: Student Needs, Critical Reading, Social Sciences, High School Students