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Rosa, João H.; Barbosa, Jorge L.; Kich, Marcos; Brito, Lucas – International Journal of Artificial Intelligence in Education, 2015
The evolution of computing technology and wireless networks has contributed to the miniaturization of mobile devices and their increase in power, providing services anywhere and anytime. In this scenario, applications have considered the user's contexts to make decisions (Context Awareness). Context-aware applications have enabled new…
Descriptors: Technology Uses in Education, Telecommunications, Handheld Devices, Competence
Ijaz, Kiran; Bogdanovych, Anton; Trescak, Tomas – Interactive Learning Environments, 2017
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve the learning experience and engage with the modern generation of students. To address this need, we have created a virtual reality replica of one of humanity's first cities, the city of…
Descriptors: Educational Technology, Technology Uses in Education, History Instruction, Simulated Environment
Russell, Ingrid; Markov, Zdravko; Neller, Todd; Coleman, Susan – ACM Transactions on Computing Education, 2010
Our approach to teaching introductory artificial intelligence (AI) unifies its diverse core topics through a theme of machine learning, and emphasizes how AI relates more broadly with computer science. Our work, funded by a grant from the National Science Foundation, involves the development, implementation, and testing of a suite of projects that…
Descriptors: Artificial Intelligence, Program Effectiveness, Computer Science, Teaching Methods
Nishide, Ryo – Journal of Interactive Learning Research, 2011
This paper proposes extensive applications of virtual collaborative space in order to enhance the efficiency and capability of Digital Campus. The usability of Digital Campus has been experimented in different learning environments and evaluated by questionnaire as that the presence technology and a sense of solidarity influence the participants'…
Descriptors: Foreign Countries, Educational Innovation, Educational Experiments, Lecture Method
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction

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