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Showing 1 to 15 of 17 results Save | Export
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Chang-Tik, Chan – Interactive Learning Environments, 2018
In this research, a survey method utilising questionnaires and focus group interviews was employed to determine correlations between students' learning styles and each of the presences in the CoI Framework across disciplines as well as students' blended learning experience. To this end, the linear regression model was the statistical approach used…
Descriptors: Cognitive Style, Communities of Practice, Interdisciplinary Approach, Blended Learning
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Chen, Wei-Wen; Chen, Ching-Chen; Dai, Chia-Liang; U, Nok Man; Cheng, Lin – Interactive Learning Environments, 2018
The incremental theory of intelligence has been identified as a strong predictor of students' learning motivation. Recent research has suggested various moderators of its effect. The present study sought to examine the moderating effects of self-enhancement and self-criticism on the relation between incremental intelligence beliefs and students'…
Descriptors: Foreign Countries, Intelligence, Student Motivation, Junior High School Students
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Teo, Timothy; Doleck, Tenzin; Bazelais, Paul – Interactive Learning Environments, 2018
Considering the increasingly ubiquitous and frequent use of Facebook among college students, this study sought to explicate and unravel the salient determinants of Facebook use. Specifically, the main goal was to ascertain the factors influencing "Collège d'enseignement général et professionnel" (CEGEP) students' Facebook use, for which…
Descriptors: Foreign Countries, Attachment Behavior, College Students, Structural Equation Models
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Lai, Horng-Ji – Interactive Learning Environments, 2017
The purpose of this study was to investigate the decisions of civil servants to use Web 2.0 applications while engaging in online learning. The participants were 439 civil servants enrolled in asynchronous online learning programs, using an e-learning portal provided by Taiwan's Regional Civil Service Development Institute. The participants…
Descriptors: Government Employees, Web 2.0 Technologies, Behavior Theories, Electronic Learning
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Teo, Timothy; Kabakçi Yurdakul, Isil; Ursavas, Ömer Faruk – Interactive Learning Environments, 2016
This study aims to explore the digital natives among a sample of pre-service teachers and in the process, examine the validity of a Turkish adaptation of the digital native assessment scale (DNAS) [Teo, T., & Fan, X. (2013). "Coefficient alpha and beyond: Issues and alternatives for educational research." "The Asia-Pacific…
Descriptors: Foreign Countries, Preservice Teachers, Cross Cultural Studies, Program Validation
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Sharma, Sujeet Kumar; Sarrab, Mohamed; Al-Shihi, Hafedh – Interactive Learning Environments, 2017
The growth of Smartphone usage, increased acceptance of electronic learning (E-learning), the availability of high reliability mobile networks and need for flexibility in learning have resulted in the growth of mobile learning (M-learning). This has led to a tremendous interest in the acceptance behaviors related to M-learning users among the…
Descriptors: Test Construction, Test Validity, Measures (Individuals), Surveys
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Huang, Hsiu-Mei; Liaw, Shu-Sheng; Lai, Chung-Min – Interactive Learning Environments, 2016
Advanced technologies have been widely applied in medical education, including human-patient simulators, immersive virtual reality Cave Automatic Virtual Environment systems, and video conferencing. Evaluating learner acceptance of such virtual reality (VR) learning environments is a critical issue for ensuring that such technologies are used to…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
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Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
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Curseu, Petru Lucian; Sari, Kimzana – Interactive Learning Environments, 2015
This study sets up to test the extent to which gender variety moderates the impact of power disparity on group cognitive complexity (GCC) and satisfaction with the group in a collaborative learning setting. Using insights from gender differences in perceptions, orientations and conflict handling behavior in negotiation, as well as gender…
Descriptors: Gender Differences, Power Structure, Cognitive Mapping, Cooperative Learning
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Teo, Timothy; Huang, Fang; Hoi, Cathy Ka Weng – Interactive Learning Environments, 2018
Given the paradox between pervasive promotion of technology use in English teaching and lack of studies about teachers' technology acceptance in China, this study aims to examine intentions of English teachers in China to use technology in their classroom teaching. Based on the technology acceptance model, eight variables including perceived…
Descriptors: Foreign Countries, Technology Uses in Education, Intention, English (Second Language)
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Hung, Shao-Ting Alan; Huang, Heng-Tsung Danny – Interactive Learning Environments, 2016
The study investigated the usefulness of blogs in evaluating English-as-a-Foreign-Language learners' oral performance and explored their reactions toward using blogs as a learning and assessment tool for English-speaking performance. Fifty-one college students participated in a semester-long blog project, and each uploaded five audio entries to…
Descriptors: Electronic Publishing, English (Second Language), Language Skills, College Students
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Chang, Rong-Chi; Chung, Liang-Yi; Huang, Yong-Ming – Interactive Learning Environments, 2016
The learning of plants has garnered considerable attention in recent years, but students often lack the motivation to learn about the process of plant growth. Also, students are not able to apply what they have learned in class in the form of observation, since plant growth takes a long time. In this study, we use augmented reality (AR) technology…
Descriptors: Plants (Botany), Teaching Methods, Student Motivation, Simulated Environment
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Chang, Hsin-Yi; Hsu, Ying-Shao; Wu, Hsin-Kai – Interactive Learning Environments, 2016
We investigated the impact of an augmented reality (AR) versus interactive simulation (IS) activity incorporated in a computer learning environment to facilitate students' learning of a socio-scientific issue (SSI) on nuclear power plants and radiation pollution. We employed a quasi-experimental research design. Two classes (a total of 45…
Descriptors: Comparative Analysis, Computer Simulation, Computer Uses in Education, Science and Society
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Camacho-Miñano, María-del-Mar; del Campo, Cristina – Interactive Learning Environments, 2016
Many university lecturers are encouraged to implement innovative teaching tools and methodologies such as clickers in order to create an interactive learning environment and improve student learning, but its performance must be evaluated. The aim of this paper is to test empirically the impact of the use of clickers on students' learning…
Descriptors: Audience Response Systems, Student Motivation, Classroom Techniques, Feedback (Response)
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Poelmans, Stephan; Wessa, Patrick – Interactive Learning Environments, 2015
In this study, we report on the students' evaluation of a self-constructed constructivist e-learning environment for statistics, the compendium platform (CP). The system was built to endorse deeper learning with the incorporation of statistical reproducibility and peer review practices. The deployment of the CP, with interactive workshops and…
Descriptors: Electronic Learning, Constructivism (Learning), Blended Learning, Business Administration Education
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