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Showing 1 to 15 of 16 results Save | Export
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Prins, Renate; Avraamidou, Lucy; Goedhart, Martin – Educational Media International, 2017
Grounded within literature pointing to the value of narrative in communicating scientific information, the purpose of this study was to examine the use of stories as a tool for teaching about natural selection in the context of school science. The study utilizes a mixed method, case study approach which focuses on the design, implementation, and…
Descriptors: Story Telling, Evolution, Science Instruction, Teaching Methods
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Yuksekyalcin, Gozen; Tanriseven, Isil; Sancar-Tokmak, Hatice – Educational Media International, 2016
This case study investigated math and science teachers' perceptions about the use of creative drama during a digital story (DS) creation process for educational purposes. A total of 25 secondary science and math teachers were selected according to criterion sampling strategy to participate in the study. Data were collected through an open-ended…
Descriptors: Mathematics Teachers, Science Teachers, Technology Uses in Education, Educational Technology
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Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
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Soomro, Kamal Ahmed; Zai, Sajid Yousuf; Jafri, Iftikhar Hussain – Educational Media International, 2015
Literature on Web 2.0 experiences of higher education faculty in developing countries such as Pakistan is very limited. An insight on awareness and practices of higher education faculty with these tools can be helpful to map strategies and plan of action for adopting latest technologies to support teaching-learning processes in higher education of…
Descriptors: Foreign Countries, College Faculty, Competence, Web 2.0 Technologies
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Theodoulou, Photini; Avraamidou, Lucy; Vrasidas, Charalambos – Educational Media International, 2015
Drawing on the theories of symbolic interactionism, social constructivism, and flow, this research examines the integration of the electronic game of the World Food Programme of the UN "Food Force" in a unit on active citizenship and poverty eradication. The research was conducted in two ninth-grade classes of an urban high school in…
Descriptors: Foreign Countries, Computer Games, Affordances, Case Studies
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Gerber, Hannah R.; Abrams, Sandra Schamroth; Onwuegbuzie, Anthony J.; Benge, Cindy L. – Educational Media International, 2014
This article explores the impact of using commercial-off-the-shelf (COTS) videogames in a high school curriculum when developed through a connected learning frame by examining the influence that COTS videogames have on transforming students' literacy learning in-school. However, it must be noted that transforming literacy in school is about more…
Descriptors: Video Games, Teaching Methods, Educational Technology, Case Studies
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Herro, Danielle – Educational Media International, 2014
This paper reports results from a case study focused on understanding student practices regarding production-oriented problem-solving with digital media. Thirty-seven students participated in an elective curriculum called, "Techno Savvy," a nine-week course focused on student exploration of global issues, and designed around Web 2.0…
Descriptors: Web 2.0 Technologies, Critical Thinking, Problem Solving, Elective Courses
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Tan, Verily; Kou, Xiaojing – Educational Media International, 2014
This study proposes the use of case-based reasoning to help educators design with Web 2.0. Principles for designing a web-enhanced case-based activity (CBA) were used to design an online professional development course for a group of 16 in-service educators. The Learning in Context model was used as a scaffold to help participants in their design…
Descriptors: Web 2.0 Technologies, Design, Faculty Development, Inservice Teacher Education
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Vassilikopoulou, M.; Retalis, S.; Nezi, M.; Boloudakis, M. – Educational Media International, 2011
This paper presents a case study about the use of digital comics in teaching modern Greek in high schools (aged 12-13). The ultimate goal of the educational use of digital comics is to promote students' acquisition of language skills and to help them apply their imaginations and reuse their cultural experiences in creating multimodal comic-like…
Descriptors: Foreign Countries, Cartoons, Language Skills, Greek
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Howard, Sarah K. – Educational Media International, 2011
Educational change, such as technology integration, involves risk. Teachers are encouraged to "take risks", but what risks they are asked to take and how do they perceive these risks? Developing an understanding of teachers' technology-related risk perceptions can help explain their choices and behaviours. This paper presents a way to…
Descriptors: Foreign Countries, Technology Integration, Risk, Educational Change
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Incikabi, Lutfi; Sancar Tokmak, Hatice – Educational Media International, 2012
This case study examined the educational software evaluation processes of pre-service teachers who attended either expertise-based training (XBT) or traditional training in conjunction with a Software-Evaluation checklist. Forty-three mathematics teacher candidates and three experts participated in the study. All participants evaluated educational…
Descriptors: Foreign Countries, Novices, Check Lists, Mathematics Education
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Katsamani, Maria; Retalis, Symeon; Boloudakis, Michail – Educational Media International, 2012
CADMOS is a graphical learning design (LD) authoring tool that helps a teacher design a unit of learning in two layers: (i) the conceptual layer, which seems like a concept map and contains the learning activities with their associated learning resources and (ii) the flow layer, which contains the orchestration of these activities. One of CADMOS'…
Descriptors: Foreign Countries, Concept Mapping, Usability, Teacher Developed Materials
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Lee, Chien Ching; Tan, Seng Chee – Educational Media International, 2010
This paper aims to find out two outcomes of feedback in the novice writers' graphic organizers, which are the novice writers' ability to align their ideas to their writing goal, and their perceived germane, metacognitive, extraneous and intrinsic cognitive loads when generating and revising ideas based on the feedback. Data was gathered from the…
Descriptors: Foreign Countries, Feedback (Response), Media Selection, Scaffolding (Teaching Technique)
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Barkan, M.; Toprak, E.; Kumtepe, A. T.; Kumtepe, E. Genc; Ataizi, M.; Pilanci, H.; Mutlu, M. E.; Kayabas, I.; Kayabas, B. Kip – Educational Media International, 2011
ELBEP (Eliminating Language Barriers in European Prisons Through Open and Distance Education Technology) is a multilateral project funded by the European Union (EU) Lifelong Learning, Grundtvig (Adult Education) Programme. It aims to overcome language/communication problems between prison staff and foreign inmates at European prisons via online…
Descriptors: Foreign Countries, Communication Problems, Distance Education, Correctional Institutions
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Papastergiou, Marina – Educational Media International, 2007
This study aimed to use a course management system (CMS) based on the open source software Claroline within a blended mode course, incorporating social constructivist approaches to learning, and to investigate its strengths and the challenges faced by the students and the instructor. Participants were 72 students and their instructor. Research…
Descriptors: Questionnaires, Management Systems, Educational Strategies, Learning Modalities
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