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Sandler, Heidi J. – ProQuest LLC, 2016
The purpose of this grounded theory study was to examine the relationship between corporate culture (artifacts, values, and assumptions) and the creative endeavor of innovation in the software development industry. Innovation, the active implementation of creative ideas, is a widespread enterprise in the corporate world, especially in the areas of…
Descriptors: Organizational Culture, Innovation, Engineering, Qualitative Research
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Gu, Jia – Interactive Learning Environments, 2016
This paper presents the findings from a multiple-case study which has investigated the impact of mobile Web 2.0 technologies on self-directed learning (SDL) of workplace learners by exploring participants' learning experiences with a mobile App. Drawing on existing literatures, we examined learners' SDL personal attributes and process in the…
Descriptors: Web 2.0 Technologies, Workplace Learning, Adult Learning, Learning Processes
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Papaleo, Bruno; Cangiano, Giovanna; Calicchia, Sara – Journal of Workplace Learning, 2013
Purpose: The purpose of this paper is to describe the evaluation of a training course on chemicals for occupational safety and health (OSH) professionals. The study aims were to assess the effectiveness of the course; to find out what type of training met these workers' needs best, as their role is vital in the management of safety at work; and to…
Descriptors: Health Personnel, Foreign Countries, Content Analysis, Feedback (Response)