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Showing 1 to 15 of 19 results Save | Export
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Kul, Umit – European Journal of Educational Research, 2018
The aim of this study was to explore the degree to which a professional development (PD) program designed using GeoGebra influences a group of Turkish middle school teachers' beliefs in relation to mathematics and role of GeoGebra in mathematics education. In order to collect the required data, the PD course was established to provide six teachers…
Descriptors: Foreign Countries, Influence of Technology, Technology Integration, Faculty Development
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Zengin, Yilmaz; Tatar, Enver – Educational Technology & Society, 2017
The aim of this study was to evaluate the implementation of the cooperative learning model supported with dynamic mathematics software (DMS), that is a reflection of constructivist learning theory in the classroom environment, in the teaching of mathematics. For this purpose, a workshop was conducted with the volunteer teachers on the…
Descriptors: Computer Software, Mathematics Instruction, Cooperative Learning, Educational Technology
Hightower, Gabrielle – ProQuest LLC, 2017
The purpose of this qualitative study was to examine the instructional practices implemented by Tennessee elementary teachers in response to Common Core Standardized Testing. This research study utilized a basic qualitative method that included a purposive and convenient sampling. This qualitative study focused on face-to-face interviews, phone…
Descriptors: Qualitative Research, Common Core State Standards, Educational Change, Teaching Methods
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Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
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Jones, Janie S.; Rice, Margaret L. – Journal of Interactive Online Learning, 2017
Many of today's adolescents are constantly engaging with information through texting, watching videos, listening to music, and even writing papers. Learning to interact properly with information through writing presents a challenge for the students because they are employing all of these applications at once and believe that they are multitasking…
Descriptors: Electronic Publishing, Writing Skills, Writing Instruction, Writing Improvement
Barber, Wendy; Taylor, Stacey; Buchanan, Sylvia – Electronic Journal of e-Learning, 2014
The purpose of this paper is to examine a specific online pedagogical tool, "Digital Moments" that can be an effective strategy for building online communities in a knowledge building environment. While the paper will examine the specific techniques and teaching methodologies that enabled the authors to create authentic online learning…
Descriptors: Electronic Learning, Teaching Methods, Constructivism (Learning), Innovation
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Tran, Thang Manh; Stoilescu, Dorian – Journal of Information Technology Education: Research, 2016
This paper explores and analyses similarities and differences in ICT curricula, policies, and assessment between the Vietnamese and Australian educational systems for the final years of secondary educational level. It was found that while having a common core set of tendencies, the Australian ICT curricula, policies, and assessments differ…
Descriptors: Cross Cultural Studies, Content Analysis, Information Technology, Educational Policy
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Sam, Cecile – Theory Into Practice, 2012
Understanding the interactions between people, computer-mediated communication, and online life requires that researchers appropriate a set of methodological tools that would be best suited for capturing and analyzing the phenomenon. However, these tools are not limited to relevant technological forms of data collections and analysis programs; it…
Descriptors: Qualitative Research, Computer Mediated Communication, Researchers, Constructivism (Learning)
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Girvan, Carina; Tangney, Brendan; Savage, Timothy – Computers & Education, 2013
Constructionism places an emphasis on the process of constructing shareable artefacts. Many virtual worlds, such as "Second Life", provide learners with tools for the construction of objects and hence may facilitate in-world constructionist learning experiences. However, the construction tools available present learners with a significant barrier…
Descriptors: Programming, Interviews, Distance Education, Novices
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Hughes, Joan E. – Journal of Educational Computing Research, 2013
This research examined preservice teacher graduates' positioning toward integrating technology in future teaching. Participants included 115 preservice teachers across three cohorts in 2008-2009 who graduated from a laptop-infused teacher education program. The study implemented a case study methodology that included a survey administered upon…
Descriptors: Preservice Teachers, Student Teacher Attitudes, Technology Integration, Elementary Secondary Education
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Yeoh, Joanne Sin Wei; Terry, Daniel R. – Universal Journal of Educational Research, 2013
The flow of international students to study in Australia increases each year. It is a challenge for students to study abroad in a different sociocultural environment, especially for postgraduate research students, as they experience numerous difficulties in an unfamiliar and vastly different study environment. A study aimed to investigate the…
Descriptors: Academic Achievement, Foreign Students, Foreign Countries, Semi Structured Interviews
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Vallance, Michael; Martin, Stewart; Wiz, Charles; van Schaik, Paul – International Journal of Virtual and Personal Learning Environments, 2010
Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social constructivist learning, personal interpretation, decision-making and community cooperation fosters long-term understanding and transference of learned concepts. The construction of…
Descriptors: Instructional Design, Science Instruction, Science Education, Computer Simulation
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Neo, Tse-Kian; Neo, Mai; Kwok, Wai-Jing; Tan, Jeen Yu; Chen-Haw, Lai; Embi, Zarina Che – Journal of Educational Multimedia and Hypermedia, 2012
Many studies have indicated that by having students work in groups and participate in project-based activities provide a more active approach to their learning process. With the increased emphasis on social constructivism, the need to acquire communications, organizational and teamwork skills have become vital lifelong learning skills for the…
Descriptors: Foreign Countries, Developing Nations, Multimedia Materials, Computer Software
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
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Rhine, Steve; Bailey, Mark – Journal of Technology and Teacher Education, 2011
In search of strategies for increasing their pre-service teachers' thoughtful engagement with content and in an effort to model connection between choice of technology and pedagogical goals, the authors utilized collaborative software during class time. Collaborative software allows all students to write simultaneously on a single collective…
Descriptors: Discussion, Blended Learning, Computer Software Evaluation, Video Technology
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