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Borge, Marcela; Ong, Yann Shiou; Rosé, Carolyn Penstein – International Journal of Computer-Supported Collaborative Learning, 2018
In this paper, we propose a conceptual framework to guide the design of a computer-supported collaborative learning intervention to help students learn how to improve collaborative knowledge building discourse at the level of the small group. The framework focuses on scripting individual and collective regulatory processes following collaboration.…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Intervention, Discussion
Stickler, Ursula; Hampel, Regine – International Journal of Computer-Assisted Language Learning and Teaching, 2019
This article explores the theoretical foundations of qualitative research in online language learning. It will look at the distinction between offline and online language learning and discuss whether different ways of knowledge generation are appropriate for those different learning environments. Quantitative and qualitative methodologies will be…
Descriptors: Qualitative Research, Second Language Learning, Online Courses, Educational Technology
Ward, Monica – Language Learning & Technology, 2018
The use of computing technologies in less commonly taught language (LCTL) and endangered language (EL) learning is different from mainstream computer-assisted language learning (CALL), where several languages, most noticeably English, dominate the literature. Many most commonly taught language (MCTL) learners learn a language for a variety of…
Descriptors: Second Language Instruction, Uncommonly Taught Languages, Computer Assisted Instruction, Educational Technology
Kim, Kinam; Kim, Minsung – Journal of Geography, 2018
This study examined the effects of task demand and familiarity on students' perception and processing of spatial information upon viewing visuospatial representations. Participants in South Korea were told that they would travel through an area, either drawing a map or observing the scenery depicted in photographs. The level of familiarity in the…
Descriptors: Familiarity, Student Attitudes, Spatial Ability, Cognitive Processes
Hefter, Markus H.; Renkl, Alexander; Riess, Werner; Schmid, Sebastian; Fries, Stefan; Berthold, Kirsten – Journal of Experimental Education, 2018
Argumentative thinking requires not only the "skill" to apply argumentative strategies such as supporting theories with evidence but also the "will" to apply these strategies by considering argumentative thinking to be both reasonable and worthwhile. Focusing on direct instruction for the initial acquisition of both skill and…
Descriptors: Persuasive Discourse, Intervention, Thinking Skills, Computer Assisted Instruction
Zsoldos-Marchis, Iuliana – Acta Didactica Napocensia, 2017
Computers became an important tool in most of the working places. Also, children today grow with different technological devices around, they start to use them from very early ages. Thus Education should integrate these technological devices from more purposes: they are attractive for children, they need to learn how to use them properly and…
Descriptors: Preschool Education, Elementary Education, Student Attitudes, Computer Attitudes
Aksakalli, Ayhan; Turgut, Umit; Salar, Riza – Journal of Education and Practice, 2016
This research aims to investigate the ways in which pre-service physics teachers interact with computers, which, as an indispensable means of today's technology, are of major value in education and training, and to identify any misconceptions said teachers may have about computer-aided instruction. As part of the study, computer-based physics…
Descriptors: Preservice Teachers, Science Teachers, Physics, Educational Technology
Lan, Yu-Ju; Liao, Chia-Ying – Innovation in Language Learning and Teaching, 2018
The study aimed at enhancing Chinese as a second language (CSL) students' listening comprehension by using authentic contexts in Second Life (SL). Twenty-seven CSL students from 4 countries participated in the 6-week study. A within-subject design was adopted to confirm the effects of 3D immersive experiences on CSL students' listening…
Descriptors: Listening Comprehension, Second Language Learning, Second Language Instruction, Interviews
Gürleyik, Sinan; Akdemir, Elif – Journal of Education and Training Studies, 2018
Developing curriculum to enhance student learning is the primer purpose of all curricular activities. Availability of recent tools supporting to teach various skills including reading, listening, speaking and writing has opened a new avenue for curricular activities in technology-enhanced learning environments. Understanding the perceptions of…
Descriptors: Curriculum Development, Student Attitudes, Second Language Learning, Technology Uses in Education
Kulmer, Florian; Wurzer, Christian Gun; Geiger, Bernhard C. – IEEE Transactions on Education, 2016
Many concepts in digital signal processing are intuitive, despite being mathematically challenging. The lecturer not only has to teach the complicated math but should also help students develop intuition about the concept. To aid the lecturer in this task, the Magnitude Response Learning Tool has been introduced, a computer-based learning game…
Descriptors: Engineering Education, Computer Assisted Instruction, Educational Games, Instructional Effectiveness
Wang, Shwu-Huey; Wang, Hsiu-Yuan – Technology, Pedagogy and Education, 2017
Hospitality students are required to be able to address challenging cases or problems in the work environment. However, traditional lecture- or exam-based instruction leaves a gap between theory and practice. On the other hand, modern youth live and socialise in an increasingly digital environment, and one of their biggest pastimes is playing…
Descriptors: Hospitality Occupations, Tests, Teaching Methods, Problem Solving
Parson, Vanessa; Bignell, Simon – Online Learning, 2017
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide experiential learning qualitatively similar to that found in the real world. MUVEs offer a pedagogically-driven immersive learning opportunity for educationalists that is cost-effective and enjoyable. A family of digital virtual avatars was created within…
Descriptors: Cooperative Learning, Computer Simulation, Problem Based Learning, Teaching Methods
Szalay, Keith – ProQuest LLC, 2017
There is a movement in secondary education praxis across U.S. public schools and policy makers that recognizes the value of developing the capacity for academic self-regulation in learners. While there are many interpretations of self-regulation, in this context self-regulation refers to a learner's capacity to understand their own learning as a…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, Metacognition
Harting, Axel – The EUROCALL Review, 2017
This study explores ways of using Facebook as a tool to improve the pragmatic competence of students of German as a foreign language in Japan. Nine students of a textbook-based German class (CFER level A2) voluntarily participated in this blended learning approach, in which they were assigned weekly online tasks aimed at eliciting speech acts…
Descriptors: German, Second Language Learning, Second Language Instruction, Social Media
Santos, Vanda; Quaresma, Pedro; Maric, Milena; Campos, Helena – Interactive Learning Environments, 2018
The role of information and communication technologies (ICT) in education is well recognised--learning environments where the ICT features included are being proposed for many years now. The Web Geometry Laboratory (WGL) innovates in proposing a blended learning, collaborative and adaptive learning Web-environment for geometry. It integrates a…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Blended Learning

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