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Norizan Mat Diah; Syahirul Riza; Suzana Ahmad; Norzilah Musa; Shakirah Hashim – Journal of Education and Learning (EduLearn), 2025
Sudoku is a puzzle that has a unique solution. No matter how many methods are used, the result will always be the same. The player thought that the number of givens or clues, the initial value on the Sudoku puzzles, would significantly determine the difficulty level, which is not necessarily correct. This research uses two search algorithms,…
Descriptors: Puzzles, Artificial Intelligence, Problem Solving, Algorithms
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Aurora Callahan; Todd Smith – Biochemistry and Molecular Biology Education, 2025
A common exercise given to students early in a molecular biology course is the creation of a restriction map of a plasmid "digested" by two restriction enzymes (RE). Meanwhile, students have learned from an early age about the properties and analyses of circles in their mathematics courses. But it is rare for students to learn using…
Descriptors: Problem Solving, Puzzles, Molecular Biology, Assignments
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John Gough – Australian Mathematics Education Journal, 2023
Polyiamonds are the 'and so on' when unit-squares are replaced with unit-equilateral triangles. Polyiamonds are used to play the satisfying Blokus variant, Blokus Trigon, where the playing grid is also hexagonal, and the playing pieces are all the polyiamonds from mono- to hex. This article discusses the use of polyiamonds in puzzles.
Descriptors: Puzzles, Geometric Concepts, Mathematics, Problem Solving
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Brian J. Esselman; Kimberly S. DeGlopper; Samantha J. Gavin; Ryan L. Stowe; Mary E. Anzovino; Nicholas J. Hill – Journal of Chemical Education, 2025
We present example assessments featuring spectroscopic unknown puzzles, where the solution to the puzzle is the outcome of a known chemical reaction. These spectroscopic exercises engage students in a substantially more authentic manner than the conventional structure elucidation puzzles that are ubiquitous in organic chemistry instruction.…
Descriptors: Spectroscopy, Puzzles, Problem Solving, Science Education
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Leao, Aline A. S.; Oliveira Filho, Adaiton M.; Toledo, Franklina M. B. – International Journal of Mathematical Education in Science and Technology, 2023
The purpose of this note is to describe a classroom activity that can be used in introductory Operations Research courses. It consists of modelling a one-dimensional puzzle using mathematical programming to produce glider models. The exercise is designed to motivate the students in solving a problem with the opportunity of producing by themselves…
Descriptors: Puzzles, Programming, Class Activities, Introductory Courses
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Sofia Strukova; Manuel J. Gomez; Jose A. Ruipérez-Valiente – Journal of Learning Analytics, 2025
Creativity is often characterized by the capacity to generate novel ideas, explore unconventional approaches, and solve problems through intuition, curiosity, and innovative thinking. Assessing this multifaceted skill is both essential and challenging, especially in educational and game-based environments where creativity drives engagement and…
Descriptors: Creativity, Computer Games, Puzzles, Geometry
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Michele Morris; Madelene Loftin; Malcolm Parker; Kelly East; Neil Lamb – American Biology Teacher, 2025
Bioinformatics and computational biology have become indispensable in modern biological research, yet introductory resources remain scarce. "FILTERED," an innovative online educational tool that introduces high school students to fundamental bioinformatics concepts through engaging puzzle-based gameplay, was developed to address this…
Descriptors: Computation, Biology, Information Science, Puzzles
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Tongxi Liu – British Journal of Educational Technology, 2024
To date, extensive work has been devoted to incorporating computational thinking in K-12 education. Recognizing students' computational thinking stages in game-based learning environments is essential to capture unproductive learning and provide appropriate scaffolding. However, few reliable and valid computational thinking measures have been…
Descriptors: Elementary Secondary Education, Game Based Learning, Puzzles, Problem Solving
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Burton, Olivia R.; Bodner, Glen E.; Williamson, Paul; Arnold, Michelle M. – Metacognition and Learning, 2023
Meta-reasoning requires monitoring and controlling one's reasoning processes, and it often begins with an assessment of problem solvability. We explored whether "Judgments of Solvability (JOS)" for solvable and unsolvable anagrams discriminate and predict later problem-solving outcomes once anagrams solved during the JOS task are…
Descriptors: Accuracy, Prediction, Problem Solving, Thinking Skills
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Marissa L. Clapson; Shauna Schechtel; Brian Gilbert; Vivian Janet Mozol – Journal of Chemical Education, 2023
Gamification of learning in chemistry education is a growing field. Chemistry themed escape room activities, incorporating course learning objectives into puzzle solution, have become a popular tool allowing for students to apply course knowledge in novel settings. Escape room activities, like their public counterparts, provide subtle guidance to…
Descriptors: Scientific Concepts, Chemistry, Gamification, Teaching Methods
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Félix Yllana-Prieto; David González-Gómez; Jin Su Jeong – Education 3-13, 2025
Gamification consists of using game elements in non-game contexts, such as in education, aiming to promote cooperation, motivation, or engagement. Here, the Escape Room and Breakout games are in early stages in formal educational environments. Specifically, in primary education, this type of tools can be useful to support the teaching and learning…
Descriptors: Foreign Countries, Preservice Teachers, Elementary Education, Gamification
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Susan Boyd; Liza Bondurant; Annalise Johnson – Mathematics Teacher: Learning and Teaching PK-12, 2024
Building activities can be used any time in the school year in mathematics classes to promote problem solving, perseverance, and to develop students' spatial thinking. Spatial visualization skills are the "ability to mentally manipulate, rotate, twist, or invert a pictorially presented stimulus object." The authors were guided by the…
Descriptors: Mathematics Instruction, Puzzles, Manipulative Materials, Visualization
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Rachelle Emily Rawlinson; Nicola Whitton – Electronic Journal of e-Learning, 2024
The increasingly neoliberal course of Higher Education is linked to rises in student anxiety around assessment and increased fear of the consequences of failure. Making mistakes is an inevitable part of any learning process (and of life generally) and managing failure in a productive and positive way is crucial for success and wellbeing beyond…
Descriptors: Educational Games, Play, Failure, Learning Processes
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Yu, Yuhua; Oh, Yongtaek; Kounios, John; Beeman, Mark – Creativity Research Journal, 2023
To solve a new problem, people spontaneously engage multiple cognitive processes. Previous work has identified a diverse set of oscillatory components critical at different stages of creative problem solving. In this project, we use hidden state modeling to untangle the roles of oscillation processes over time as people solve puzzles. Building on…
Descriptors: Creativity, Creative Thinking, Problem Solving, Cognitive Processes
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Marlin E. Blaine – Hispania, 2023
This article describes "Verse Chronograms" in the Cabrera Portrait (1750) of Sor Juana. The author explains the meaning of three hard-to-see sets of verses inscribed on the canvas, that are a kind of text known as a chronogram, a literary puzzle in which the numerical values of letters that correspond to Roman numerals are added up so…
Descriptors: Painting (Visual Arts), Portraiture, Puzzles, Alphabets
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