Publication Date
| In 2026 | 0 |
| Since 2025 | 7 |
| Since 2022 (last 5 years) | 40 |
| Since 2017 (last 10 years) | 85 |
| Since 2007 (last 20 years) | 149 |
Descriptor
| Puzzles | 242 |
| Teaching Methods | 242 |
| Educational Games | 81 |
| Problem Solving | 68 |
| Mathematics Instruction | 67 |
| Foreign Countries | 45 |
| Learning Activities | 38 |
| Science Instruction | 30 |
| Cooperative Learning | 27 |
| Mathematical Concepts | 23 |
| Secondary Education | 23 |
| More ▼ | |
Source
Author
| Helser, Terry L. | 4 |
| Angeline S. Lillard | 2 |
| Cheng, Yi-Ling | 2 |
| Danesi, Marcel | 2 |
| Darrell, C. B. | 2 |
| Flatten, Jeff | 2 |
| Lovitt, Charles | 2 |
| Mix, Kelly S. | 2 |
| Ridout, Ronald | 2 |
| Sierra Eisen | 2 |
| Wanko, Jeffrey J. | 2 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 30 |
| Practitioners | 28 |
| Media Staff | 1 |
| Researchers | 1 |
| Students | 1 |
Location
| Japan | 4 |
| Australia | 3 |
| California | 3 |
| New Zealand | 3 |
| Taiwan | 3 |
| Turkey | 3 |
| Bangladesh | 2 |
| France | 2 |
| India | 2 |
| Michigan | 2 |
| New York | 2 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Torrance Tests of Creative… | 1 |
| Woodcock Johnson Tests of… | 1 |
What Works Clearinghouse Rating
Marissa L. Clapson; Shauna Schechtel; Brian Gilbert; Vivian Janet Mozol – Journal of Chemical Education, 2023
Gamification of learning in chemistry education is a growing field. Chemistry themed escape room activities, incorporating course learning objectives into puzzle solution, have become a popular tool allowing for students to apply course knowledge in novel settings. Escape room activities, like their public counterparts, provide subtle guidance to…
Descriptors: Scientific Concepts, Chemistry, Gamification, Teaching Methods
Agboro-Eravwoke Ochuko Urhievwejire; Edah Ngozi Blessing; Iyayi Innocent Ehighae – Journal of Education and Learning (EduLearn), 2025
The study was conducted to ascertain if learning styles and corresponding teaching methods are factors that influence effective learning. The study employed a non-equivalent planned variation quasi-experimental design. The study's sample comprised 362 chemistry students from six senior high schools in Delta State. The students were selected using…
Descriptors: Cognitive Style, Teaching Methods, Learning, Chemistry
Faezeh Rezvanifard; Farzad Radmehr; Yuriy Rogovchenko – Teaching Mathematics and Its Applications, 2023
Current views on the teaching of differential equations (DEs) are shifting towards the use of graphical and numerical methods. Motivated by recent research suggesting that puzzle-based learning (PzBL) can improve the teaching and learning of STEM subjects and by the lack of relevant studies for DEs, we designed two tasks--sophism and paradox--to…
Descriptors: Puzzles, Engineering, Engineering Education, Undergraduate Students
Poole, Frederick J.; Clarke-Midura, Jody; Rasmussen, Melissa; Shehzad, Umar; Lee, Victor R. – Computer Science Education, 2022
There is a growing perception that computational thinking can be developed in unplugged environments. A recent trend among these unplugged approaches is the use of tabletop games. While there are many commercial tabletop games on the market that are promoted as teaching computer science and/or computational skills, little is known about how these…
Descriptors: Teaching Methods, Games, Computation, Thinking Skills
Si Hoon Leow; Berinderjeet Kaur – International Journal of Science and Mathematics Education, 2024
Mathematical problem solving remains a struggle for many students today (Celebioglu et al., 2010; Englard, 2010; Gavaz et al., 2021; N. H. Lee et al., 2014; Yeo, 2011). Though intervention studies have reported measured impact on improving students' problem-solving abilities (Gavaz et al., 2021; Gidalevich & Kramarski, 2019; N. H. Lee et al.,…
Descriptors: Puzzles, Mathematics Instruction, Problem Solving, Grade 2
Delise R. Andrews; Karla Bandemer – Mathematics Teacher: Learning and Teaching PK-12, 2025
For over a decade, Which One Doesn't Belong? (WODB; Danielson, 2016) has been a beloved classroom routine that invites students to engage in mathematical decision-making and justification. In the WODB routine, four related figures are shown to students, and they are asked to decide which of them doesn't belong with the other three. The beauty of…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Teaching Methods, Puzzles
Juan Li; Qian-Qian Li; Shu-Qi Wang; Zhen Jin; Xiao-Xiao Wang; Ni-Ming Sun; Hai-Xian Li; Xudan Ye – Education and Information Technologies, 2025
Spatial ability is a significant component of mathematical ability and a foundation for children to master mathematical knowledge. Although many studies have confirmed that technology can enhance children's learning, few have explored the use of technology in the area of children's spatial learning. In this study, we adopted a paradigm for…
Descriptors: Foreign Countries, Kindergarten, Preschool Children, Preschool Teachers
Jessica Castillo Baltazar; Adolfo Eduardo Obaya-Valdivia; Benjamín Velasco-Bejarano – Online Submission, 2024
A didactic sequence is proposed using an infrared puzzle and a didactic questionnaire for the teaching-learning of infrared spectroscopy at the upper secondary level. The didactic sequence that was designed was implemented in person in the subject of Chemistry IV at the high school level, corresponding to the sixth semester of the curriculum of…
Descriptors: Spectroscopy, Chemistry, Secondary School Science, Science Instruction
Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
Alberto Arnal-Bailera – PRIMUS, 2024
This article presents a reflection on a teaching experience involving the use of the Brügner tangram, an interesting but little-known manipulative material. It details an activity conducted as part of an undergraduate mathematics education course for prospective primary school teachers. The main objective of this paper is to present the…
Descriptors: Undergraduate Students, Mathematics Instruction, Graphs, Teaching Methods
Warat Khaewratana – ProQuest LLC, 2022
One challenge in STEM education is the learning of technical terms. In order to reason about higher-order scientific concepts, knowledge of technical vocabulary is often a prerequisite. Improving this knowledge may enhance the learning of higher-order concepts because it reduces cognitive load students experience while learning. To that end, we…
Descriptors: Puzzles, Learning Activities, Vocabulary Development, STEM Education
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
K. Megan Carpenter; Anthony D. Cunningham; Laura Smith; Kelly Krigbaum – Journal of Occupational Therapy Education, 2023
Healthcare continues toward team-based approaches in which multiple disciplines collaborate to ensure holistic patient care. National standards for intraprofessional collaboration guide curriculum design for entry-level occupational therapy (OT) and occupational therapy assistant (OTA) programs to ensure students acquire specific skills and…
Descriptors: Occupational Therapy, Interdisciplinary Approach, Game Based Learning, Puzzles
Dragana Martinovic, Editor; Marcel Danesi, Editor – Springer, 2025
This book focuses on the potential contributions of Artificial Intelligence (AI) for enhancing mathematics education. It includes rationales for an AI-oriented pedagogical model, such as interdisciplinarity and even sensitivity to crucial world issues, such as climate change. The chapters in this book highlight what the new age of mathematics…
Descriptors: Mathematics Instruction, Teaching Methods, Artificial Intelligence, Computer Software
Kassem Hallal; Sami Tlais – Journal of Chemical Education, 2023
Educational games are effective learning tools frequently used to motivate students and enhance their engagement in the learning process. Using these games in challenging courses, such as organic chemistry, creates a more engaging and student-friendly learning environment that can enhance students' learning. Drawing organic compounds and…
Descriptors: Organic Chemistry, Science Instruction, Puzzles, Teaching Methods

Peer reviewed
Direct link
