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Jeremy Bernier – ProQuest LLC, 2024
Play has been discussed by mathematicians and mathematics educators as essential to mathematical progress and has been widely acknowledged to have a role in learning. Yet, play is rarely acknowledged, leveraged, or studied for mathematics learners beyond early childhood. Moreover, there are theoretical and empirical challenges with designing for…
Descriptors: Problem Solving, Play, Puzzles, Undergraduate Students
Pelánek, Radek; Effenberger, Tomáš – Computer Science Education, 2022
Background and Context: Block-based programming is a popular approach to teaching introductory programming. Block-based programming often works in the context of microworlds, where students solve specific puzzles. It is used, for example, within the Hour of Code event, which targets millions of students. Objective: To identify design guidelines…
Descriptors: Programming, Computer Science Education, Puzzles, Problem Solving
Valdinei S. Silva; Edimar P. Nunes; Luzia A. Moura; Ci´ntia L. S. Gomes de Sa´; Vera L. S. Augusto Filha; Anderson R. Albuquerque – Journal of Chemical Education, 2022
The basic knowledge of chemical formula writing is fundamental for chemistry students, yet many still struggle to learn it. To provide a more interactive and engaging approach that facilitates and reinforces student understanding of chemical formulas and stoichiometry of chemical reactions, we have designed a chemical jigsaw puzzle. Only eight…
Descriptors: Chemistry, Science Instruction, Puzzles, Stoichiometry
Alberto Arnal-Bailera – PRIMUS, 2024
This article presents a reflection on a teaching experience involving the use of the Brügner tangram, an interesting but little-known manipulative material. It details an activity conducted as part of an undergraduate mathematics education course for prospective primary school teachers. The main objective of this paper is to present the…
Descriptors: Undergraduate Students, Mathematics Instruction, Graphs, Teaching Methods
Warat Khaewratana – ProQuest LLC, 2022
One challenge in STEM education is the learning of technical terms. In order to reason about higher-order scientific concepts, knowledge of technical vocabulary is often a prerequisite. Improving this knowledge may enhance the learning of higher-order concepts because it reduces cognitive load students experience while learning. To that end, we…
Descriptors: Puzzles, Learning Activities, Vocabulary Development, STEM Education
Hyacinth Balediata Bangero – Communication Teacher, 2024
ePUZSOLVED is designed to help students understand the general communication models and experience the advantages and disadvantages of each. It will highlight how various modes of communication, when used appropriately, may lead people to solve problems, as exemplified by the online puzzle. Courses: Introduction of Communication Models, Review of…
Descriptors: Puzzles, Interactive Video, Communication Strategies, Problem Solving
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
Sergio Fuentes Anton – Journal of Chemical Education, 2024
Teaching natural sciences can be challenging, especially with unmotivated or disinterested students. The challenge increases when the term "Didactics" appears in the subjects under study, for example, with Didactics of Natural Sciences. The present work details the design and execution process of an escape room experience used as a…
Descriptors: Chemistry, Learning Activities, Experiential Learning, College Science
Dana C. Ernst; Jeffrey Slye – PRIMUS, 2024
The algebraic group Spin[subscript 3 × 3] arises from spinning collections of the numbers 1-9 on a 3×3 game board. The authors have been using this group, as well as a corresponding online application, to introduce undergraduate students to core concepts in group theory. We discuss the benefits of using this deceptively simple, toy-like puzzle in…
Descriptors: Algebra, Numbers, Computer Oriented Programs, Undergraduate Students
Nabojit Kar; Chuanliang Huang; Sanjay Sridhar; Madison E. Edwards; Suchismita Ghosh; Marie E. Nikolov; Bianca Paranzino; Xin Yan; Katherine A. Willets; Xingchen Ye; Sara E. Skrabalak – Journal of Chemical Education, 2024
In contemporary society, cultivating scientific literacy among the public is imperative for informed decision-making on matters influencing general well-being. Here, we report the multifaceted activity Magnifying Minds as a collaboration between artists and scientists to enhance scientific literacy through public art. Murals as a medium for…
Descriptors: Integrated Activities, Painting (Visual Arts), Artists, Scientists
Li Ye; Ruoyan Wang; Yongxin Hang – Journal of Educational Computing Research, 2024
The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students' understanding and appreciation of cultural heritage…
Descriptors: College Students, Game Based Learning, Scaffolding (Teaching Technique), Heritage Education
Antonio Va´zquez-Lo´pez; Joaqui´n Artigas-Arnaudas; Javier Bedmar – Journal of Chemical Education, 2024
Herein we propose the implementation of an "escape room" activity to reinforce chemistry-related concepts for students of the Bachelor of Arts and Fashion. In this work, a combined online and offline activity is developed, easily adaptable to different environments. The online activity consists of 5 blocks of multiple-quiz questions…
Descriptors: Clothing Instruction, Plastics, Recycling, Problem Solving
Ortiz-Rocha, Yudi Andrea; Sandoval, Ivonne; Sacristán, Ana Isabel – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
Spatial reasoning skills are necessary to perform activities at school, at work and in everyday life, in general. Different studies indicate the importance of its development at an early age, since it allows the reading of a three-dimensional world and its interpretation in two-dimensional representations. Our research focuses on the design of…
Descriptors: Spatial Ability, Thinking Skills, Learning Activities, Skill Development
Papadopoulos, Ioannis; Tenta, Eirini – International Journal of Game-Based Learning, 2021
Escape room games are a popular recreative activity that recently started gaining popularity as both a means for conducting research studies and a teaching and learning environment. This paper follows a group of 16- to 17-year-old students in an escape room while they encounter logical challenges in order to escape from the room in a limited…
Descriptors: Educational Environment, Game Based Learning, Puzzles, Cooperative Learning
Brett Rocha; Kevin F. McMullen – Journal of Civil Engineering Education, 2024
Completion of an escape room activity requires participants to work as a team to find hidden clues and solve challenging puzzles to escape before time expires. The use of escape rooms for active learning may produce a positive classroom environment by improving teamwork skills, encouraging engagement with course materials, fostering intellectual…
Descriptors: Engineering Education, Teaching Methods, Student Motivation, Puzzles

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