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Ahmed Tlili; Michael Agyemang Adarkwah; Soheil Salha; Juan Garzón; Kinshuk; Daniel Burgos – Interactive Learning Environments, 2024
While several studies have investigated the effects of educational games in education, less attention has been paid specifically to the effects of educational mobile games in education. To address this gap, this study conducted a meta-analysis and research synthesis of 38 studies (N = 3302 participants) to investigate the effects of educational…
Descriptors: Educational Games, Puzzles, Handheld Devices, Technology Uses in Education
Mshayisa, Vusi Vincent – Journal of Food Science Education, 2020
In higher education, there are calls to incorporate active learning experiences that place the student at the center of learning, rather than encouraging students to be passive listeners. For students to have a deeper and more meaningful learning experience, educators can use an active learning approach. This approach attempts to engage students…
Descriptors: Student Attitudes, Puzzles, Undergraduate Students, Learning Experience
Kruawong, Thana; Soontornwipast, Kittitouch – Shanlax International Journal of Education, 2021
Vocabulary plays an important role in the Content-Based classroom, making EFL Students' science vocabulary knowledge critical to their content understanding. The purpose of this action research was to enhance students' science vocabulary knowledge of 9th grade students through science vocabulary crossword puzzle (SVCP) practices. The research…
Descriptors: Secondary School Students, Vocabulary Development, Second Language Learning, Second Language Instruction
Merrick, K. E. – IEEE Transactions on Education, 2010
This correspondence describes an adaptation of puzzle-based learning to teaching an introductory computer programming course. Students from two offerings of the course--with and without the puzzle-based learning--were surveyed over a two-year period. Empirical results show that the synthesis of puzzle-based learning concepts with existing course…
Descriptors: Introductory Courses, Course Content, Computers, Programming
California State Dept. of Education, Sacramento. Div. of Vocational Education. – 1975
The guide contains the basic concepts and instructional materials recommended for the exploration of public service occupations at the junior high school level (grades 7-9). The materials can be used as a separate course or can be integrated into the subject areas suggested. The 17 units deal with the functioning of Federal, State, and local…
Descriptors: Career Education, Career Exploration, Course Content, Curriculum Guides
Gee, Stephanie – 1990
This manual designed for grade 4 is part of a series for a program to integrate the teaching and learning of mathematical and computer concepts and skills in the elementary school. This manual contains 16 lessons. Each lesson includes information on the topic, suggested grade level, mathematics concepts and skills, objective, prerequisite skills…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Course Content, Curriculum Design

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