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Showing 1 to 15 of 28 results Save | Export
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Melissa Gruber; Stefanie Faßbender – New Directions in the Teaching of Natural Sciences, 2025
In the post-pandemic era, lecturers in Higher Education (HE) are confronted with the challenge of motivational and attention deficits in their students. Hence, incentives to foster student engagement and motivation are subject to recent research. One such approach is game-based learning, involving specifically conceptualized games for HE, commonly…
Descriptors: Instructional Innovation, Teaching Methods, Educational Games, Puzzles
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Trendowski, Thomas – Journal of Physical Education, Recreation & Dance, 2022
Escape rooms are an increasingly popular activity that many people engage in recreationally. This modality adapted for education purposes consists of a series of content driven puzzles and challenges that lead students to transverse their way out of a room. The purpose of this article is to: (a) align escape rooms with educational theory (b)…
Descriptors: Health Education, Educational Games, Puzzles, Experiential Learning
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Chidera Chinedu Ugo; Sonsoles López-Pernas; Aldo Gordillo; Markku Tukiainen – Review of Education, 2025
This article presents a systematic literature review on escape rooms as a didactic tool for teaching and learning programming. The review examined the programming topics and languages addressed, the educational levels targeted, evaluation methods used and key design elements such as format, duration, location and narrative structure.…
Descriptors: Educational Games, Puzzles, Computer Science Education, Programming
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Prempree Duangpummet; Supan Yodyingyong; Pirom Chenprakhon – Journal of Chemical Education, 2022
A simple inquiry-based activity called "Fruit Puzzle" was designed to investigate high school students' understanding of the relationship between the concepts of density and solution concentration at a submicroscopic level. The first activity allowed students to predict whether five types of fruit would sink or float in water and asked…
Descriptors: Puzzles, Active Learning, Inquiry, Scientific Concepts
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Torres, Elisa R.; Williams, P. Renée; Kassahun-Yimer, Wondwosen; Gordy, Xiaoshan Zhu – Journal of Effective Teaching in Higher Education, 2022
Students perceive crossword puzzles as enjoyable. In addition to students' perceptions, crossword puzzles actually improve knowledge retention. However, crossword puzzles increased exam scores for some students but not others. Recommendations have been made for students to create puzzles for their classmates to complete with the rationale that…
Descriptors: Puzzles, Student Participation, Cooperative Learning, Tests
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Brett Rocha; Kevin F. McMullen – Journal of Civil Engineering Education, 2024
Completion of an escape room activity requires participants to work as a team to find hidden clues and solve challenging puzzles to escape before time expires. The use of escape rooms for active learning may produce a positive classroom environment by improving teamwork skills, encouraging engagement with course materials, fostering intellectual…
Descriptors: Engineering Education, Teaching Methods, Student Motivation, Puzzles
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Riforgiate, Sarah E. – Communication Teacher, 2019
Play provides an opportunity for students to learn information and concepts in an active format while facilitating different ways of learning. This puzzle activity is designed to increase student engagement, leverage different learning styles, help students make connections in communication theories, and enhance memory of important communication…
Descriptors: Puzzles, Teamwork, Communication (Thought Transfer), Active Learning
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Schechtel, Shauna; Mozol, Vivian; Clapson, Marissa; Gilbert, Brian; Tran, Judy; White, Stephen – Papers on Postsecondary Learning and Teaching, 2020
In the modern post-secondary classroom, there is a push for more experiential and active learning activities for students. A variety of benefits such as engagement, improved learning and self regulated learning have ensued with these different types of learning. Studies regarding these benefits have mostly centered on experiences carefully…
Descriptors: Experiential Learning, Learner Engagement, Student Empowerment, Reflection
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Davlin-Pater, Christina – Athletic Training Education Journal, 2021
Context: The educational escape room is an innovative teaching strategy, and the use of this technique is gaining popularity in some health care disciplines. It is believed to promote acquisition of knowledge and skills, increase motivation, and encourage engagement, critical thinking, collaboration, and problem-solving. Objective: To describe the…
Descriptors: Athletics, Allied Health Occupations Education, Educational Games, Instructional Innovation
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Saleh Alabdulaziz, Mansour – Education and Information Technologies, 2023
The aim of this study is to determine whether Escape Rooms can be used as an active methodological approach for the purpose of teaching mathematics. The research adapted a quantitative approach via an experimental design. Two different study groups were established, the first of which comprised the control group who were taught using conventional…
Descriptors: Educational Games, Puzzles, Mathematics Instruction, Teaching Methods
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Vrentas, Catherine E.; Zinnen, Thomas M. – Journal of Extension, 2018
Small-scale science activities provide an opportunity for engagement of diverse, large audiences at settings such as 4-H fairs. We present practical information for implementation of small-scale food science experiences in the Extension education context. Our focus is description of a tool for adaptation of activities for inquiry-based learning…
Descriptors: Science Activities, Youth Programs, Food, Inquiry
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Mshayisa, Vusi Vincent – Journal of Food Science Education, 2020
In higher education, there are calls to incorporate active learning experiences that place the student at the center of learning, rather than encouraging students to be passive listeners. For students to have a deeper and more meaningful learning experience, educators can use an active learning approach. This approach attempts to engage students…
Descriptors: Student Attitudes, Puzzles, Undergraduate Students, Learning Experience
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Pearson, Russell J. – Journal of Chemical Education, 2020
This work explores the performance of online post-lecture chemistry crossword puzzles as revision aids for 132 first-year and 120 second-year undergraduate pharmacy students. The use of these puzzles as a form of remote active learning was fortuitously evaluated immediately prior to and during the COVID-19 pandemic based on students' online study…
Descriptors: Undergraduate Students, Pharmaceutical Education, Chemistry, Science Instruction
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Requies, Jesús M.; Agirre, Ion; Barrio, V. Laura; Graells, Moisès – Journal of Technology and Science Education, 2018
This work presents the assessment of the development and evolution of an active methodology (Project-Based Learning--PBL) implemented on the course "Unit Operations in Environmental Engineering", within the bachelor's degree in Environmental Engineering, with the purpose of decreasing the dropout rate in this course. After the initial…
Descriptors: Active Learning, Student Projects, Small Group Instruction, Engineering Education
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Montrezor, Luís H. – Advances in Physiology Education, 2016
The evaluation process is complex and extremely important in the teaching/learning process. Evaluations are constantly employed in the classroom to assist students in the learning process and to help teachers improve the teaching process. The use of active methodologies encourages students to participate in the learning process, encourages…
Descriptors: Physiology, Active Learning, Medical Students, Learning Activities
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