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Ahmed Tlili; Michael Agyemang Adarkwah; Soheil Salha; Juan Garzón; Kinshuk; Daniel Burgos – Interactive Learning Environments, 2024
While several studies have investigated the effects of educational games in education, less attention has been paid specifically to the effects of educational mobile games in education. To address this gap, this study conducted a meta-analysis and research synthesis of 38 studies (N = 3302 participants) to investigate the effects of educational…
Descriptors: Educational Games, Puzzles, Handheld Devices, Technology Uses in Education
Fan Su; Di Zou – Knowledge Management & E-Learning, 2024
Educational games, prevalent in contemporary settings, leverage game-based learning (GBL) to actively engage and enhance learners' knowledge and skill acquisition through captivating in-game learning activities. To assess the effectiveness of GBL, game-based assessment (GBA) has emerged. GBA employs gameplay for learners to attain educational…
Descriptors: Game Based Learning, Student Evaluation, Educational Games, Instructional Effectiveness
Francesco C. Ugolini; Panagiotis Kakavas – Research on Education and Media, 2024
This study consists of a 17-year (2006-2021) systematic literature review on the effective instructional strategies for developing Computational Thinking (CT) in primary school students (K-5). The aim of this paper is to identify instructional strategies that have been implemented and evaluated by means of a pre- and post-test, with the aim of…
Descriptors: Teaching Methods, Computer Science Education, Kindergarten, Elementary School Students
Reed, Stephen K. – Educational Psychology Review, 2016
In his 1973 article "The Structure of ill structured problems", Herbert Simon proposed that solving ill-structured problems could be modeled within the same information-processing framework developed for solving well-structured problems. This claim is reexamined within the context of over 40 years of subsequent research and theoretical…
Descriptors: Problem Solving, Puzzles, Teaching Methods, Cognitive Processes
Yuriev, Elizabeth; Capuano, Ben; Short, Jennifer L. – Chemistry Education Research and Practice, 2016
Chemistry is a technical scientific discipline strongly underpinned by its own complex and diverse language. To be successful in the problem-solving aspects of chemistry, students must master the language of chemistry, and in particular, the definition of terms and concepts. To assist students in this challenging task, a variety of instructional…
Descriptors: Puzzles, Vocabulary Development, Chemistry, Science Instruction
Jourdain, Laura; Sharma, Sashi – Waikato Journal of Education, 2016
Traditionally, the difficulties associated with mathematics were largely seen as coming from the cognitive demands of mathematics itself. It is now accepted that language and mathematics are connected in mathematics learning and teaching, and, the potential challenges of language in mathematics have been investigated by a number of researchers.…
Descriptors: Mathematics Instruction, Language of Instruction, Teaching Methods, Barriers
Peer reviewedYelland, N. J. – Gender and Education, 1994
Investigates three gender pairs of preschool and elementary school childrens' task solving using floor and screen versions of the Logo turtle. The study provides insights on the strategies and interactions of young children in a novel problem-solving context. It reveals gender differences showing that, although girls take more time and make more…
Descriptors: Case Studies, Comparative Analysis, Elementary School Students, Females
Peer reviewedSpitz, Herman H. – Intelligence, 1978
Mentally retarded individuals have more difficulty dealing with strategic games and puzzles than other tasks. Games have been played since ancient times and throughout the world, with performance indicating wisdom. Games invariably express certain universal intellectual traits. Mancala and Three in a Row games are briefly described. (Author/RD)
Descriptors: Cross Cultural Studies, Culture Fair Tests, Games, Intelligence

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