Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Simulation | 2 |
| Physical Therapy | 2 |
| Psychomotor Skills | 2 |
| Allied Health Personnel | 1 |
| Anatomy | 1 |
| Assistive Technology | 1 |
| Asynchronous Communication | 1 |
| Brain | 1 |
| COVID-19 | 1 |
| Children | 1 |
| Computer Peripherals | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Florida | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Puzziferro, Maria; McGee, Elisabeth – Online Journal of Distance Learning Administration, 2021
The COVID-19 pandemic has led to an unprecedented shift in how health science education is delivered (Sandars et al., 2020). With face-to-face learning, such as lab and classroom interactions, largely unavailable during the pandemic, institutions have been required to quickly shift the learning environment to a fully virtual format. While…
Descriptors: COVID-19, Pandemics, Health Sciences, Laboratories
Levac, Danielle; Miller, Patricia; Missiuna, Cheryl – Physical & Occupational Therapy in Pediatrics, 2012
Little is known about how therapists promote learning of functional motor skills for children with acquired brain injuries. This study explores physiotherapists' description of these interventions in comparison to virtual reality (VR) video game-based therapy. Six physiotherapists employed at a children's rehabilitation center participated in…
Descriptors: Intervention, Video Games, Neurological Impairments, Computer Simulation

Peer reviewed
Direct link
