Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Addictive Behavior | 4 |
| Games | 4 |
| Psychological Patterns | 4 |
| Anxiety | 2 |
| Computer Games | 2 |
| Foreign Countries | 2 |
| Internet | 2 |
| Academic Achievement | 1 |
| Academically Gifted | 1 |
| Access to Education | 1 |
| Adult Education | 1 |
| More ▼ | |
Source
| Bulgarian Comparative… | 1 |
| Education and Information… | 1 |
| International Journal of… | 1 |
| International Journal of… | 1 |
Author
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Books | 1 |
| Collected Works - Proceedings | 1 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Adult Education | 1 |
| Early Childhood Education | 1 |
| Elementary Education | 1 |
| High Schools | 1 |
| Preschool Education | 1 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kapoor, Sakshi Kumari; Subida, Marietta – International Journal of Educational Methodology, 2023
Online game addiction and psychological distress are two continuously developing problems in the Philippines, with Filipinos aged 18 to 24 being the second largest age group to overuse interactive online-related games. This sequential explanatory mixed method study aimed to assess the young adults' gaming addiction and perceived psychological…
Descriptors: Games, Addictive Behavior, Psychological Patterns, Foreign Countries
Baturay, Meltem Huri; Toker, Sacip – Education and Information Technologies, 2019
Internet addiction among college students in terms of causes and effects are investigated. Correlation study method is utilized; structural equation modelling is applied to analyze the data. There are fifteen hypotheses generated for the model. The data is collected via numerous instruments proven as reliable and valid by the previous studies.…
Descriptors: Internet, Addictive Behavior, Undergraduate Students, Games
Hussain, Zaheer; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2009
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. This pilot study set out to examine the psychological and social effects of online gaming using an online questionnaire with particular reference to excessive and "dependent" online gaming. A self-selecting…
Descriptors: Youth Programs, Substance Abuse, Games, Measures (Individuals)
Popov, Nikolay, Ed.; Wolhuter, Charl, Ed.; Ermenc, Klara Skubic, Ed.; Hilton, Gillian, Ed; Ogunleye, James, Ed.; Chigisheva, Oksana, Ed. – Bulgarian Comparative Education Society, 2014
This volume contains papers submitted to the 12th Annual International Conference of the Bulgarian Comparative Education Society (BCES), held in Sofia and Nessebar, Bulgaria, in June 2014, and papers submitted to the 2nd International Partner Conference, organized by the International Research Centre 'Scientific Cooperation,' Rostov-on-Don,…
Descriptors: Role of Education, Global Approach, Competence, Comparative Education

Peer reviewed
Direct link
