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Showing 1 to 15 of 95 results Save | Export
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Semih Cayak; Ozge Erduran-Tekin – Journal of Education in Science, Environment and Health, 2024
The purpose of this research is to examine the relationship between primary school students' school happiness and digital game addictions. The study group of this research, which was designed in the relational survey model, consists of 204 fourth-grade primary school students studying in the Pendik district of Istanbul. In the research, the…
Descriptors: Elementary School Students, Psychological Patterns, Addictive Behavior, Video Games
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Choi, Sunah; Jang, Daeyeon; Lee, Yujin – Youth & Society, 2023
Smartphone dependency (SD) has been linked to decreased happiness; however, research has not yet explored potential mediating mechanisms such as social class awareness (SCA) in this relationship. This study examined the association between SD and happiness among middle school students and the mediating effect of SCA in this relationship. Data from…
Descriptors: Foreign Countries, Middle School Students, Handheld Devices, Addictive Behavior
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Sivrikaya, Tugba; Çetin, Müzeyyen Eldeniz – Journal of Learning and Teaching in Digital Age, 2023
This study aims to examine the digital game addiction levels of adolescent mainstreaming students in terms of various variables. 157 adolescent mainstreaming students between the ages of 12-18 who attend secondary school, Anatolian High School, Vocational and Technical Anatolian High School, and Vocational Education Center in Düzce province…
Descriptors: Computer Games, Video Games, Addictive Behavior, High School Students
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Ling Gao; Fangyuan Kong; Fengfeng Liu; Zixi Zhang; Xingchao Wang – Psychology in the Schools, 2025
Previous research has demonstrated shyness plays a critical role in the development and maintenance of smartphone addiction. The present study aimed to examine the mediating roles of maladaptive cognitive emotion regulation strategies and experiential avoidance as well as the moderating role of online social support in the relation between shyness…
Descriptors: Shyness, Addictive Behavior, Handheld Devices, Self Control
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Özge Canogullari – International Journal of Psychology and Educational Studies, 2023
Social media (SM), which is frequently preferred by young people, poses a risk of addiction when used excessively and unconsciously. Having self-awareness and becoming digitally literate, unlike other university students, is essential for psychological counselor candidates (PCC) in terms of preventive counseling they will do in the institutions…
Descriptors: Social Media, Addictive Behavior, Computer Use, Counselor Training
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Maslin Masrom; Abdelsalam Busalim; Mark D. Griffiths; Shahla Asadi; Raihana Mohd Ali – Interactive Learning Environments, 2024
The use of Instagram is becoming increasingly popular among students. Excessive Instagram use (EIU) has become a growing problem that can impact students' lives psychosocially. This study applied uses and gratifications theory (UGT) to explore the impact of social gratification, content gratification, and entertainment along with social presence,…
Descriptors: Social Media, Delay of Gratification, Social Influences, Interpersonal Relationship
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Olcan Aslan; Irem Topuz; Jale Eldeleklioglu – Educational and Developmental Psychologist, 2025
Objective: The aim of this study is to investigate the mediating role of digital game addiction in the relationship between school belonging and psychological resilience of adolescents in middle school. Considering school belonging together with digital game addiction may help to better understand the risk and protective factors of psychological…
Descriptors: Addictive Behavior, Psychological Patterns, Correlation, Student School Relationship
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Kapoor, Sakshi Kumari; Subida, Marietta – International Journal of Educational Methodology, 2023
Online game addiction and psychological distress are two continuously developing problems in the Philippines, with Filipinos aged 18 to 24 being the second largest age group to overuse interactive online-related games. This sequential explanatory mixed method study aimed to assess the young adults' gaming addiction and perceived psychological…
Descriptors: Games, Addictive Behavior, Psychological Patterns, Foreign Countries
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Hok-Ko Pong – Journal of Beliefs & Values, 2024
This study explores the correlation between spiritual well-being and game addiction among Chinese youths in Hong Kong. To examine such a relationship, cross-sectional data (N = 401) were taken from a sample of 209 Chinese university students in 2021 and 192 Chinese university students in 2022. They are between 18-21 years old. The participants…
Descriptors: Well Being, Spiritual Development, Addictive Behavior, Undergraduate Students
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Randah Barakat – International Education Studies, 2024
The present work explores the potential role of smartphone addiction in mediating the correlation between self-efficacy and Psychological Escapism among university students. The paper's stratified convenience sample comprised 195 students from the World Islamic Sciences and Education University. Validated scales measuring self-efficacy,…
Descriptors: Handheld Devices, Addictive Behavior, Telecommunications, College Students
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Erçok Güler, Sinem Can; Cengiz, Recep; Günay, Erkan – Journal of Educational Technology and Online Learning, 2023
The aim of this study is to examine the feeling of being stuck and phone addiction levels of student participants in Manisa Celal Bayar University Faculty of Sport Sciences. The study group of the research consists of 97 female and 193 male students from Manisa Celal Bayar University Faculty of Sport Sciences. Personal information form prepared by…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Addictive Behavior
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Boyoung Kim; Gyuyoung Ha – Educational Psychology, 2024
This study investigated the protective and risk factors of smartphone addiction at the individual and group levels using multi-level modelling, with a particular focus on extracurricular activities and academic helplessness. Data from the Korea Children and Youth Panel Survey (KCYPS) were used in the analyses. These data included 2,590…
Descriptors: Foreign Countries, Middle School Students, Handheld Devices, Addictive Behavior
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Ranjit Kumar Behera; Roshan Chandra; Subhankita Rath – Journal on School Educational Technology, 2024
Video game addiction is a global phenomenon. A high level of addiction leads to detrimental effects on the social, educational, and psychological aspects of the students. The objective of this study is to examine the relationship between videogame addiction and the academic performance of senior secondary students. For this, the study has used the…
Descriptors: Correlation, Video Games, Addictive Behavior, Academic Achievement
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Li, Xinwei; Zhou, Hui; Xiao, Weilong – Psychology in the Schools, 2022
Although loneliness is related to mobile phone addiction among college students, little is known about the mediating mechanisms underlying this association. On the basis of the Interaction of person-affect-cognition-execution model for addictive behaviors, self-verification theory, and previous results of empirical studies, the present study…
Descriptors: Foreign Countries, College Students, Psychological Patterns, Addictive Behavior
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Chu, Kuo-Ming – Psychology in the Schools, 2023
As a novel type of mobile game, addictive behavior has attracted the attention of researchers due to its possible negative impacts on several forms of psychological problems. In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self-efficacy among undergraduates in Taiwan. An academic…
Descriptors: College Students, Handheld Devices, Computer Games, Addictive Behavior
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