Publication Date
In 2025 | 9 |
Since 2024 | 38 |
Since 2021 (last 5 years) | 88 |
Since 2016 (last 10 years) | 101 |
Since 2006 (last 20 years) | 101 |
Descriptor
Source
Education and Information… | 101 |
Author
Eden, Sigal | 2 |
Gwo-Jen Hwang | 2 |
Heiman, Tali | 2 |
Olenik-Shemesh, Dorit | 2 |
A. Y. M. Atiquil Islam | 1 |
Abu Daabes, Ajayeb S. | 1 |
Achem, Joaquín Alejandro… | 1 |
Adil Boughida | 1 |
Agjei, Richard Osei | 1 |
Ahsan Ali | 1 |
Akhmanova, Danna | 1 |
More ▼ |
Publication Type
Journal Articles | 101 |
Reports - Research | 91 |
Information Analyses | 13 |
Tests/Questionnaires | 11 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Audience
Location
China | 12 |
Greece | 3 |
Turkey | 3 |
Ghana | 2 |
Israel | 2 |
Malaysia | 2 |
Australia | 1 |
Austria | 1 |
China (Shanghai) | 1 |
France | 1 |
Germany | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Zuofei Geng; Bei Zeng; A. Y. M. Atiquil Islam; Xuanyi Zhang; Jin Huang – Education and Information Technologies, 2025
Computational thinking (CT) is widely recognized as a fundamental skill in the information age. However, within the context of Chinese early childhood education (ECE), CT remains underrepresented, with a notable gap in the availability of developmentally appropriate and rigorously validated assessment tools designed specifically for…
Descriptors: Mental Computation, Test Validity, Kindergarten, Young Children
Adil Boughida; Mohamed Nadjib Kouahla; Yacine Lafifi – Education and Information Technologies, 2024
In e-learning environments, most adaptive systems do not consider the learner's emotional state when recommending activities for learning difficulties, blockages, or demotivation. In this paper, we propose a new approach of emotion-based adaptation in e-learning environments. The system will allow recommendation resources/activities to motivate…
Descriptors: Psychological Patterns, Electronic Learning, Educational Environment, Models
Jesús J. Cambra-Fierro; María Fuentes Blasco; María-Eugenia Eugenia López-Pérez; Andreea Trifu – Education and Information Technologies, 2025
Rapid technological advancements of recent decades have fueled, among other aspects, a global boom in the utilization of artificial intelligence (AI) tools across a variety of areas. Higher education, like other domains, has embraced these innovations, with ChatGPT emerging as one of the latest additions. Faculty perception, ability, and…
Descriptors: Educational Technology, Artificial Intelligence, College Faculty, Teacher Attitudes
Duygu Mutlu-Bayraktar – Education and Information Technologies, 2024
This study provides a current systematic review of emotional design research in the multimedia learning domain and explores how emotional design is studied in multimedia learning. All studies on emotional design in multimedia learning published until 2023 were examined thoroughly. In this study, 51 journal articles were identified based on PRISMA…
Descriptors: Literature Reviews, Multimedia Materials, Design, Psychological Patterns
Dirin, Amir; Nieminen, Marko; Laine, Teemu H.; Nieminen, Lassi; Ghalebani, Leila – Education and Information Technologies, 2023
Emotional contagion is an intriguing subject in many academic fields, and it is also relevant in collaborative learning where learners share a physical or virtual space. We aimed at exploring the possibilities of motivating, fascinating, and experiential elements of virtual reality (VR) in a collaborative learning context, with a focus on…
Descriptors: Computer Simulation, Cooperative Learning, Psychological Patterns, College Freshmen
Hung-Yue Suen; Kuo-En Hung – Education and Information Technologies, 2025
In the rapidly evolving landscape of higher education and adult learning, asynchronous video-based online learning has not only become the new norm but has also emerged as the cornerstone of instructional delivery for Massive Open Online Courses (MOOCs). Despite its widespread adoption, this learning mode confronts a critical challenge: the…
Descriptors: Learner Engagement, Psychological Patterns, Speech Communication, Suprasegmentals
Joshua Weidlich; Jane Yau; Karel Kreijns – Education and Information Technologies, 2024
Online distance learning presents unique psychosocial characteristics due to the inherent distance between learners. Social presence --the sense of being with others-- is key to mitigating this distance. However, our understanding of social presence remains limited, despite its potential to reduce social isolation and cultivate a conducive social…
Descriptors: Online Courses, Distance Education, Psychological Patterns, Social Isolation
Yiming Liu; Lingyun Huang; Tenzin Doleck – Education and Information Technologies, 2024
Learning analytics dashboards (LADs) are emerging tools that convert abstract, complex information with visualizations to facilitate teachers' data-driven pedagogical decision-making. While many LADs have been designed, teachers' capacities for using such LADs are not well articulated in the literature. To fill the gap, this study provided a…
Descriptors: Learning Analytics, Teacher Attitudes, Self Management, Psychological Patterns
Luo, Zhenzhen; Zheng, Chaoyu; Gong, Jun; Chen, Shaolong; Luo, Yong; Yi, Yugen – Education and Information Technologies, 2023
Learning interest affects the way of learning and its process, which is an important factor that affects the learning effect. At present, students' learning interest in a teaching environment is mainly based on a traditional questionnaire or case analysis, which is not conducive for teachers to promptly access students' interest in class to…
Descriptors: Student Interests, Artificial Intelligence, Attention, Psychological Patterns
Kumar, Jeya Amantha; Ibrahim, Noorasyikin; McEvoy, Denise; Sehsu, Jayson – Education and Information Technologies, 2023
Anthropomorphism is defined as attributing human traits and emotions to non-human entities. In the field of emotional design in multimedia learning, anthropomorphising essential learning elements has been associated with promoting positive learning experiences. Although it has been widely used for educational purposes, there are still limitations…
Descriptors: Cognitive Processes, Educational Environment, Outcomes of Education, Psychological Patterns
Deng, Ruiqi; Gao, Yifan – Education and Information Technologies, 2023
Eye tracking technology is increasingly used to understand individuals' non-conscious, moment-to-moment processes during video-based learning. This review evaluated 44 eye tracking studies on video-based learning conducted between 2010 and 2021. Specifically, the review sought to uncover how the utilisation of eye tracking technology has advanced…
Descriptors: Eye Movements, Literature Reviews, Video Technology, Teaching Methods
Chang, Chi-Cheng; Chen, Tseng-Chuan – Education and Information Technologies, 2023
The study aimed to examine how emotional design and digitalization/mobilization of textbooks influence students' emotion, cognitive load, and cognitive performance. Research samples were 147 undergraduate students enrolling in the "Introduction to Internet" course at a university. They were randomly divided into three groups: 51 students…
Descriptors: Textbooks, Undergraduate Students, Psychological Patterns, Cognitive Processes
Saltos-Rivas, Rafael; Novoa-Hernández, Pavel; Rodríguez, Rocío Serrano – Education and Information Technologies, 2023
Being digitally competent is an imperative requirement for the 21st century university teacher, a fact recognized by both the literature and policymakers. Although this topic has been addressed in different reviews and critical studies recently, none of them have systematically and explicitly addressed the factors that explain, or are explained…
Descriptors: College Faculty, Digital Literacy, Competence, Influences
Fengjiao Tu; Linjing Wu; Kinshuk; Junhua Ding; Haihua Chen – Education and Information Technologies, 2025
With the development of information and communication technology, project-based learning (PBL) has become an important pedagogical approach. Group leaders are critical in PBL, and prestige influences learner leadership. Regulation affects learners' prestige, but research on their relationship is lacking. Through content analysis and epistemic…
Descriptors: Learning Processes, Reputation, Active Learning, Student Projects
Eileen McGivney; Tessa Forshaw; Rodrigo Medeiros; Mingyue Sun; Tina Grotzer – Education and Information Technologies, 2024
Virtual reality (VR) technologies have been shown to impact the affective and motivational dimensions of learning, for example increasing learners' enjoyment, confidence, and self-efficacy beliefs. While VR is increasingly being used for workforce development, research on these dimensions of learning in authentic workforce development contexts…
Descriptors: Computer Simulation, Job Applicants, Employment Interviews, Psychological Patterns