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Govender, I.; Grayson, D. J. – Computers & Education, 2008
This paper presents the results of an investigation into the various ways in which pre-service and in-service teachers experience learning to program in an object-oriented language. Both groups of teachers were enrolled in university courses. In most cases, the pre-service teachers were learning to program for the first time, while the in-service…
Descriptors: Programming Languages, Programming, Preservice Teachers, Inservice Education
Falconer, Isobel; Finlay, Janet; Fincher, Sally – Learning, Media and Technology, 2011
This article critiques learning design as a representation for sharing and developing practice, based on synthesis of three projects. Starting with the findings of the Mod4L Models of Practice project, it argues that the technical origins of learning design, and the consequent focus on structure and sequence, limit its usefulness for sharing…
Descriptors: Foreign Countries, Instructional Design, Inservice Teacher Education, Programming Languages
Castro-Schez, J. J.; del Castillo, E.; Hortolano, J.; Rodriguez, A. – IEEE Transactions on Education, 2009
Educational software tools are considered to enrich teaching strategies, providing a more compelling means of exploration and feedback than traditional blackboard methods. Moreover, software simulators provide a more motivating link between theory and practice than pencil-paper methods, encouraging active and discovery learning in the students.…
Descriptors: Foreign Countries, Computer Software, Data Analysis, Web Based Instruction
Caspersen, Michael E.; Kolling, Michael – ACM Transactions on Computing Education, 2009
Programming is recognized as one of seven grand challenges in computing education. Decades of research have shown that the major problems novices experience are composition-based---they may know what the individual programming language constructs are, but they do not know how to put them together. Despite this fact, textbooks, educational…
Descriptors: Programming Languages, Computer Software, Educational Practices, Programming
Paz, Tamar; Leron, Uri – Journal for Research in Mathematics Education, 2009
Functions are all around us, disguised as actions on concrete objects. Composition of functions, too, is all around us, because these actions can be performed in succession, the output of one serving as the input for the next. In terms of Gray and Tall's (2001) "embodied objects" or Lakoff and Nunez's (2000) "mathematical idea…
Descriptors: Concept Formation, Mathematics Instruction, Mathematical Concepts, Algebra
Ghani, Erlane K.; Jusoff, Kamaruzaman – International Education Studies, 2009
An extensive literature has emerged in the past decade that examined financial reporting in a digital environment. This study extends this literature by examining the factors that may influence the preference of a digital presentation format. Using questionnaire design, this study examines whether public accounting practitioners' work experience…
Descriptors: Foreign Countries, Accounting, Work Experience, Hypermedia
Lin, Janet Mei-Chuen; Yang, Mei-Ching – Journal of Computers in Mathematics and Science Teaching, 2009
In this study half of 52 sixth graders learned to program in MSWLogo and the other half in Drape. An analysis of students' test scores revealed that Drape (an iconic language) seemed to have a steeper learning curve than MSWLogo (a textual language). However, as students gradually became more familiar with either language, the difference in…
Descriptors: Elementary School Students, Programming Languages, Science Achievement, Instructional Effectiveness
Ioannidou, Andri; Bennett, Vicki; Repenning, Alexander; Koh, Kyu Han; Basawapatna, Ashok – Online Submission, 2011
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our…
Descriptors: Computer Science Education, Elementary Secondary Education, Student Motivation, Middle School Students
Zand, Amir Ghasem – ProQuest LLC, 2011
Geotechnical data are one of the most prevalent data types in civil engineering projects. The majority of the civil engineering projects that are in use today are designed using site-specific geotechnical data. The usage of geotechnical data is not limited to construction projects. This data is used in a wide range of applications, including…
Descriptors: Geographic Information Systems, Industry, Maps, Information Technology
Fredette, Michelle – Campus Technology, 2011
To meet the expectations of today's tech-savvy students, colleges and universities are looking for ways to speed up their processes and provide better services for their No. 1 customer. They have turned to technology to simplify processes, reduce costs, and meet the high expectations of a technically literate student body. In this article, the…
Descriptors: Student Development, Literacy, Technology Uses in Education, Higher Education
Wyeth, Peta – Journal of the Learning Sciences, 2008
Electronic Blocks are a new programming environment designed specifically for children aged between 3 and 8 years. These physical, stackable blocks include sensor blocks, action blocks, and logic blocks. By connecting these blocks, children can program a wide variety of structures that interact with one another and the environment. Electronic…
Descriptors: Semantics, Programming Languages, Young Children, Logical Thinking
Machanick, Philip – Computers and Education, 2007
Teaching programming concepts in a more object-oriented way is a growing trend in Computer Science education. This paper takes the idea of abstraction-first teaching a step further, by using Bloom's Taxonomy to design a course to present factual content early, followed by higher-level cognitive skills. In the course described here, factual content…
Descriptors: Programming, Programming Languages, Teaching Methods, Computer Science Education
Games, Alex – E-Learning and Digital Media, 2010
This article examines the language and literacy practices of middle-school children as they worked toward constructing their own computer games using "Gamestar Mechanic," a game intended to teach them key ways of thinking and communicating germane to the discourse of game designers. It examines the changes that took place in what previous work…
Descriptors: Educational Games, Protocol Analysis, Familiarity, Discourse Analysis
Graci, Craig – Journal of Educational Technology Systems, 2010
The goal of this article is to contribute fragments of concrete understanding to the on-going search for meaning in ideas associated with the learning sciences (Sawyer, 2006b) by adding to the repertoire of domain specific studies pertaining to this relatively new field. The learning sciences are first characterized as a system of learning…
Descriptors: Higher Education, Music, Cognitive Science, Psychology
Miller-Francisco, Emily – Computers in Libraries, 2010
As e-resource systems and web coordinator for Southern Oregon University, the author is deeply involved with the university library's website. In the latest revision of this website, the author knew she needed to jazz it up a little. With screen real estate on the main page at a premium, the author hoped to use a tabbed box and an accordion-style…
Descriptors: Research Libraries, Internet, Web Sites, Higher Education

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