Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 6 |
Descriptor
| Nonverbal Communication | 6 |
| Programming Languages | 6 |
| Computer Science Education | 3 |
| Cooperative Learning | 3 |
| Academic Achievement | 2 |
| Computer Software | 2 |
| Data Analysis | 2 |
| Discourse Analysis | 2 |
| Emotional Response | 2 |
| Eye Movements | 2 |
| Intervention | 2 |
| More ▼ | |
Source
| International Educational… | 2 |
| American Annals of the Deaf | 1 |
| Educational Media… | 1 |
| Electronic Journal of… | 1 |
| Grantee Submission | 1 |
Author
| Altanis, Ioannis | 1 |
| Austin Wyman | 1 |
| Ben Ammar, Mohamed | 1 |
| Boyer, Kristy Elizabeth | 1 |
| Celepkolu, Mehmet | 1 |
| Katuka, Gloria Ashiya | 1 |
| Ma, Yingbo | 1 |
| Miller, Paul | 1 |
| Neji, Mahmoud | 1 |
| Reilly, Joseph M. | 1 |
| Retalis, Symeon | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 5 |
| Journal Articles | 3 |
| Speeches/Meeting Papers | 2 |
| Reports - Descriptive | 1 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Elementary Education | 1 |
| Grade 4 | 1 |
| Grade 7 | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
| Researchers | 1 |
Location
| Israel | 1 |
| Israel (Haifa) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Austin Wyman; Zhiyong Zhang – Grantee Submission, 2025
Automated detection of facial emotions has been an interesting topic for multiple decades in social and behavioral research but is only possible very recently. In this tutorial, we review three popular artificial intelligence based emotion detection programs that are accessible to R programmers: Google Cloud Vision, Amazon Rekognition, and…
Descriptors: Artificial Intelligence, Algorithms, Computer Software, Identification
Ma, Yingbo; Katuka, Gloria Ashiya; Celepkolu, Mehmet; Boyer, Kristy Elizabeth – International Educational Data Mining Society, 2022
Collaborative learning is a complex process during which two or more learners exchange opinions, construct shared knowledge, and solve problems together. While engaging in this interactive process, learners' satisfaction toward their partners plays a crucial role in defining the success of the collaboration. If intelligent systems could predict…
Descriptors: Middle School Students, Cooperative Learning, Prediction, Peer Relationship
Altanis, Ioannis; Retalis, Symeon – Educational Media International, 2019
In the last few years, engaging students to create digital games has been a pole of attraction for many teachers and researchers, resulting in highly positive learning experiences and promoting their thinking skills, e.g., programming and computational thinking (CT) skills. Researchers have already stated about the need for further research not…
Descriptors: Thinking Skills, Computation, Skill Development, Motion
Reilly, Joseph M.; Schneider, Bertrand – International Educational Data Mining Society, 2019
Collaborative problem solving in computer-supported environments is of critical importance to the modern workforce. Coworkers or collaborators must be able to co-create and navigate a shared problem space using discourse and non-verbal cues. Analyzing this discourse can give insights into how consensus is reached and can estimate the depth of…
Descriptors: Problem Solving, Discourse Analysis, Cooperative Learning, Computer Assisted Instruction
Neji, Mahmoud; Ben Ammar, Mohamed – Electronic Journal of e-Learning, 2007
Based on facial expression (FE), this paper explores the possible use of the affective communication in virtual environments (VEs). The attention of affective communication is examined and some research ideas for developing affective communication in virtual environments are proposed. We place an emphasis on communication between virtual entities,…
Descriptors: Electronic Learning, Cooperative Learning, Affective Behavior, Nonverbal Communication
Learning with a Missing Sense: What Can We Learn from the Interaction of a Deaf Child with a Turtle?
Miller, Paul – American Annals of the Deaf, 2009
This case study reports on the progress of Navon, a 13-year-old boy with prelingual deafness, over a 3-month period following exposure to Logo, a computer programming language that visualizes specific programming commands by means of a virtual drawing tool called the Turtle. Despite an almost complete lack of skills in spoken and sign language,…
Descriptors: Speech, Sign Language, Programming Languages, Oral Language

Peer reviewed
Direct link
