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van der Meulen, Anna; Hartendorp, Mijke; Voorn, Wendy; Hermans, Felienne – ACM Transactions on Computing Education, 2023
Programming education is strongly emerging in elementary and high school. Diversity and inclusion are important topics, however, insights on suited programming materials for younger learners with visual impairments are lacking. A wide range of programming materials for children exists, diverse in both what is being programmed (output) and how this…
Descriptors: Foreign Countries, Blindness, Visual Impairments, Accessibility (for Disabled)
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Kim, ChanMin; Dinç, Emre; Lee, Eunseo; Baabdullah, Afaf; Zhang, Anna Y.; Belland, Brian R. – Journal of Educational Computing Research, 2023
Analogical reasoning is considered to be a critical cognitive skill in programming. However, it has been rarely studied in a block-based programming context, especially involving both virtual and physical objects. In this multi-case study, we examined how novice programming learners majoring in early childhood education used analogical reasoning…
Descriptors: Robotics, Programming, Novices, Thinking Skills
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Zhang, Jia-Hua; Meng, Bin; Zou, Liu-Cong; Zhu, Yue; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
As one of the core skills of the 21st century, computational thinking has received increasing attention from educators and researchers. Although some research has been conducted on computational thinking, few studies examined the impact of learning activities on students' computation thinking skills from the perspective of cognitive development.…
Descriptors: Flow Charts, Scaffolding (Teaching Technique), College Students, Computation
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Ma, Jingsi; Zhang, Yi; Zhu, Zhifang; Zhao, Sunan; Wang, Qiyun – Journal of Educational Computing Research, 2023
Computational thinking (CT) education has drawn increasing attention from educators and researchers. This study conducted a meta-analysis of 27 empirical studies to examine the effectiveness of game-based learning (GBL) for fostering students' CT. The effects of various factors on the learning process for acquiring CT were also examined. The…
Descriptors: Game Based Learning, Computation, Thinking Skills, Instructional Effectiveness
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Kerins, Andrew J. – Schole: A Journal of Leisure Studies and Recreation Education, 2023
Teaching an online course was always something I resisted. Like many of the colleagues I have talked to, I was worried that the lack of face-to-face interaction would significantly take away from the quality of the education for the students. With a class like Recreation Programming, I knew that students needed hands-on experience with running a…
Descriptors: Recreational Programs, Teaching Methods, Online Courses, Programming
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Rovshenov, Atajan; Sarsar, Firat – Journal of Educational Technology and Online Learning, 2023
This study examines the methodological dimensions of programming education articles published in educational sciences journals indexed in SSCI by exploring their general trends. To do this, 162 articles published between January 2012 and February 2020 in 30 international journals indexed in SSCI were analyzed with a systematic review method using…
Descriptors: Computer Science Education, Programming, Educational Trends, Trend Analysis
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Indriasari, Theresia Devi; Denny, Paul; Lottridge, Danielle; Luxton-Reilly, Andrew – Computer Science Education, 2023
Background and Context: Peer code review activities provide well-documented benefits to students in programming courses. Students develop relevant skills through exposure to alternative coding solutions, producing and receiving feedback, and collaboration with peers. Despite these benefits, low student motivation has been identified as one of the…
Descriptors: Peer Evaluation, Student Motivation, Cooperative Learning, Programming
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Amaya, Edna Johanna Chaparro; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This article proposes a framework based on a sequential explanatory mixed-methods design in the learning analytics domain to enhance the models used to support the success of the learning process and the learner. The framework consists of three main phases: (1) quantitative data analysis; (2) qualitative data analysis; and (3)…
Descriptors: Learning Analytics, Guidelines, Student Attitudes, Learning Processes
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Beatriz Ortega-Ruipérez; Miguel Lázaro Alcalde – Interactive Learning Environments, 2023
Programming and robotics are resources that can be used as a learning tool for understanding content. However, some teachers are unmotivated due to preconceptions about their difficulties, which hinder their learning and subsequent application in the classroom. This study aims to determine the perception of 195 teachers teaching different grade…
Descriptors: Robotics, Programming, Teacher Attitudes, STEM Education
Saira Anwar; Ahmed Ashraf Butt; Muhsin Menekse – Grantee Submission, 2023
This study explored the effectiveness of scaffolding in students' reflection writing process. We compared two sections of an introductory computer programming course (N=188). In Section 1, students did not receive any scaffolding while generating reflections, whereas in Section 2, students were scaffolded during the reflection writing process.…
Descriptors: Scaffolding (Teaching Technique), Writing Instruction, Writing Processes, Writing (Composition)
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Lai, Chin-Feng; Zhong, Hua-Xu; Chang, Jui-Hung; Chiu, Po-Sheng – Educational Technology Research and Development, 2022
A web design course has complex and diverse skills, which may attract students with an interest in technology and art fields to learn to program. It makes a need to have a flexible learning framework to develop all students to learn in a programming course. This study was designed to develop students' learning achievement and computational…
Descriptors: Models, Flipped Classroom, Programming, Academic Achievement
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Albó, Laia; Barria-Pineda, Jordan; Brusilovsky, Peter; Hernández-Leo, Davinia – International Journal of Artificial Intelligence in Education, 2022
Over the last 10 years, learning analytics have provided educators with both dashboards and tools to understand student behaviors within specific technological environments. However, there is a lack of work to support educators in making data-informed design decisions when designing a blended course and planning appropriate learning activities. In…
Descriptors: Learning Analytics, Visual Aids, Design, Learning Activities
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Allaire-Duquette, Geneviève; Chastenay, Pierre; Bouffard, Thérèse; Bélanger, Simon A.; Hernandez, Olivier; Mahhou, Mohamed Amine; Giroux, Patrick; McMullin, Sophie; Desjarlais, Estelle – Canadian Journal of Science, Mathematics and Technology Education, 2022
Many girls believe they have little natural ability in computer science and girls' perception of self-efficacy beliefs for programming is generally low. Offering engaging hands-on programming activities could be a beneficial strategy to increase girls' self-efficacy beliefs for programming since it has the potential to offer them exposure to…
Descriptors: Self Efficacy, Programming, Workshops, Experiential Learning
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Somuncu, Büsra; Aslan, Durmus – Education and Information Technologies, 2022
The present study was conducted to investigate the effect of coding activities on children's mathematical reasoning skills. In the study, the pre-test - post-test control group quasi-experimental design was used. The participants of the study consisted of 29 children (17 in experiment group and 12 in control group) aged between 57-68 months…
Descriptors: Coding, Programming, Mathematics Skills, Thinking Skills
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Alderson, David L. – INFORMS Transactions on Education, 2022
This article describes the motivation and design for introductory coursework in computation aimed at midcareer professionals who desire to work in data science and analytics but who have little or no background in programming. In particular, we describe how we use modern interactive computing platforms to accelerate the learning of our students…
Descriptors: Curriculum Design, Introductory Courses, Computation, Data Science
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