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Ana Lúcia Bento Miguens; João Manuel Nunes Piedade; Rui Jorge Bernardes dos Santos; Tiago Lopes Oliva – Educational Media International, 2024
This research arises within the scope of the Postgraduate Course of Specialization in Technologies and Robotics in Elementary School. Its aim is to analyze the impact of robotics and programming on the motivation and involvement of students in the development of computational thinking, in the learning of mathematical concepts. The study was…
Descriptors: Student Motivation, Computation, Thinking Skills, Skill Development
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Meghan L. McSherry; Becca A. Leininger; Maria L. Johnson; AnnMarie P. Thomas; Susan Outlaw; Douglas C. Orzolek – Journal of Science Education for Students with Disabilities, 2024
The purpose of this research project was to design, deliver, and informally assess the content and methodology of an introductory online course for the educators of Deaf and Hard of Hearing students (N=20) that focused on the block-based coding language, Scratch. Prior work by The Playful Learning Lab examined various STEM resources and their…
Descriptors: Deafness, Hard of Hearing, Online Courses, Summer Programs
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Boussaha, Karima; Mokhati, Farid; Hanneche, Amira – International Journal of Web-Based Learning and Teaching Technologies, 2021
This article introduces a new learner's self-assessment environment as CEHL that allows comparison of learners' programs with those elaborated by the teacher. The subjacent idea is to indirectly compare programs through their graphical representations described by ontologies. So, CEHL developed so-called S_Onto_ALPPWA which allows comparing…
Descriptors: Self Evaluation (Individuals), Programming, Computer Uses in Education, Comparative Analysis
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Stewart, Barbara L.; Schroeder, Susan; Goodson, Carole; Miertschin, Susan; Chakraborty, Misha – Journal of Family and Consumer Sciences, 2021
Funded through a grant from Texas Workforce Commission, DesignHER Code Camps were created to use the fashion interests of underserved middle school girls as springboards to interest them in science, technology, engineering, and math (STEM). Results were generally consistent with the achievement of camp goals--(a) increase the interest of middle…
Descriptors: Clothing, STEM Education, Discovery Processes, Programming
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Fanchamps, Nardie L. J. A.; Slangen, Lou; Hennissen, Paul; Specht, Marcus – International Journal of Technology and Design Education, 2021
This study investigates the development of algorithmic thinking as a part of computational thinking skills and self-efficacy of primary school pupils using programmable robots in different instruction variants. Computational thinking is defined in the context of twenty-first century skills and describes processes involved in (re)formulating a…
Descriptors: Computation, Thinking Skills, Self Efficacy, Toys
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Leonard, Alison E.; Daily, Shaundra B.; Jörg, Sophie; Babu, Sabarish V. – Journal of Research on Technology in Education, 2021
Over the past 7 years, we pioneered the development of a program blending dance choreography, computer programming, and a virtual environment to teach computational thinking, broadening pathways for more diverse students. We investigated the ways in which upper elementary and middle school students creating dance performances for virtual…
Descriptors: Dance, Programming, Computation, Computer Simulation
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Polat, Elif; Hopcan, Sinan; Kucuk, Sevda; Sisman, Burak – British Journal of Educational Technology, 2021
Performance in and perceptions of computational thinking (CT) are considered vital dimensions for comprehensively assessing CT skills of students. In this study, secondary school students' CT performance and their perceptions were examined in terms of certain variables including gender, grade level, achievement and self-efficacy.…
Descriptors: Secondary School Students, Computation, Thinking Skills, Gender Differences
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Lodi, Michael; Martini, Simone – Science & Education, 2021
The pervasiveness of Computer Science (CS) in today's digital society and the extensive use of computational methods in other sciences call for its introduction in the school curriculum. Hence, Computer Science Education is becoming more and more relevant. In CS K-12 education, computational thinking (CT) is one of the abused buzzwords: different…
Descriptors: Computer Science Education, Elementary Secondary Education, Computation, Definitions
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Scalfani, Vincent F. – Journal of Chemical Education, 2021
The National Center for Biotechnology Information Entrez Direct (EDirect) software facilitates programmatic access to numerous biomedical, chemical, and literature databases from within a Unix terminal. EDirect has traditionally been used for command line access to NCBI data within the fields of computational biology and bioinformatics. This…
Descriptors: Biotechnology, Computer Software, Biomedicine, Biology
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García-Carrillo, Christian; Greca, Ileana María; Fernández-Hawrylak, María – Education Sciences, 2021
An analysis is presented in this study that provides insight into a practical training process and its impact on teachers and their viewpoints toward the integrated STEM approach used in that training process, together with educational coding and robotics, over the first years of compulsory primary education, where STEM implementations are…
Descriptors: Teacher Attitudes, Science Instruction, STEM Education, Programming
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Welch, Lise E.; Shumway, Jessica F.; Clarke-Midura, Jody; Lee, Victor R. – Australian Primary Mathematics Classroom, 2021
Robot toys can be used to promote STEM subjects, particularly coding and mathematics. The lesson described in this article illustrates how a robot toy was used with a number line to explore equality and missing addends in Year 1. The lesson progression models how activities can be sequenced to build on developing understandings while supporting…
Descriptors: Robotics, Toys, Coding, STEM Education
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Marwan, Samiha; Shi, Yang; Menezes, Ian; Chi, Min; Barnes, Tiffany; Price, Thomas W. – International Educational Data Mining Society, 2021
Feedback on how students progress through completing subgoals can improve students' learning and motivation in programming. Detecting subgoal completion is a challenging task, and most learning environments do so either with "expert-authored" models or with "data-driven" models. Both models have advantages that are…
Descriptors: Expertise, Models, Feedback (Response), Identification
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Hebebci, Mustafa Tevfik; Maya Hebebci, Güleser – International Society for Technology, Education, and Science, 2021
The three-dimensional design and production technologies are today widely used in many fields. Automotive, health, art and education, and especially architecture and engineering are among the prominent examples. The three-dimensional design technology can be categorized into two dimensions: design and production. The first of these dimensions,…
Descriptors: STEM Education, Spatial Ability, Geometric Concepts, Depth Perception
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Olipas, Cris Norman P.; Leona, Rodibelle F.; Villegas, Andrew Caezar A.; Cunanan, Angelito I., Jr.; Javate, Charles Lawrence P. – Online Submission, 2021
The 21st century has caused numerous significant impacts and advancements in the lives of people. Information Technology (IT) has contributed essential benefits in the different areas of the society. One of the vital skills in developing IT solutions is programming. For many, writing computer programs may be a very challenging task which may…
Descriptors: Academic Achievement, Programming, Information Technology, Computer Science Education
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Hebda, Maryann R. – Gifted Child Today, 2023
As technologically gifted students apply their abilities to computer science, they naturally flow through the talent development stages of potential, competency, and expertise. Processes that have always been important for gifted students to learn as they develop potential are embedded in learning code, which engages the beginning programmer in…
Descriptors: Talent Development, Technology Uses in Education, Technological Literacy, Coding
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