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Piedade, João; Dorotea, Nuno; Pedro, Ana; Matos, João Filipe – Education Sciences, 2020
This study aims to analyze how pre-service informatics teachers design learning scenarios with robotics to teach programming fundamentals and to promote computational thinking skills. A descriptive and exploratory case study design was implemented with 26 pre-service informatics teachers. Data were collected from the participants using qualitative…
Descriptors: Programming, Computer Science Education, Thinking Skills, Robotics
Dahn, Maggie; DeLiema, David – Computer Science Education, 2020
Background and Context: Women are underrepresented in the field of computer science, a trend that in part can be traced to girls' early experiences with the discipline. Objective: Our aim is to show how three girls who became strong coders talked about their debugging practice at the intersection of problem solving, emotion, and identity. Method:…
Descriptors: Psychological Patterns, Problem Solving, Identification (Psychology), Females
Chuechote, Suparat; Nokkaew, Artorn; Phongsasithorn, Apichat; Laosinchai, Parames – Contemporary Educational Technology, 2020
Sorting is a fundamental computing concept. As for today, it is taught at the secondary school level. However, this kind of algorithm is an obstacle for some students due to its high level of abstraction. To prevent discouragement as well as to incorporate a fun and challenging algorithmic task, a novel tablet-based digital game,…
Descriptors: Thinking Skills, Computer Games, Game Based Learning, High School Students
Arslankara, Veysel Bilal; Usta, Ertugrul – Online Submission, 2020
The activities of the students during the summer holidays, learning losses or the forgetfulness of the return of the holidays have been discussed in the educational sciences for a long time. However, very little research is being done and has little place in educational policies. This is especially important in applications and continuity courses…
Descriptors: School Schedules, Vacations, Learning Activities, Extracurricular Activities
Kong, Siu-Cheung; Wang, Yi-Qing – Journal of Psychoeducational Assessment, 2019
This study aims to establish a robust measurement to obtain a comprehensive understanding of perceptions of programming education (POPE) of teacher and principal groups. In this study, the POPE scale contains three dimensions: (a) understanding in programming (UP), (b) support for programming (SP), and (c) expectation of programming (EP).…
Descriptors: Teacher Attitudes, Administrator Attitudes, Attitude Measures, Computer Science Education
Love, Tyler S.; Bhatty, Abraham – Technology and Engineering Teacher, 2019
Within the past few years there has been an increasing emphasis on making computer science (CS) more accessible for all K-12 students. In 2013 there were 12 states that allowed CS courses to count towards high school graduation, and in 2018 that number had grown to 35 states plus the District of Columbia (Code.org, 2018). Due to the increasing…
Descriptors: Computer Science Education, Engineering Education, Design, Elementary School Students
Mathew, Roy; Malik, Sohail Iqbal; Tawafak, Ragad Moufaq – Informatics in Education, 2019
Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to…
Descriptors: Problem Solving, Skill Development, Educational Games, Game Based Learning
Conejo, Ricardo; Barros, Beatriz; Bertoa, Manuel F. – IEEE Transactions on Learning Technologies, 2019
This paper presents an innovative method to tackle the automatic evaluation of programming assignments with an approach based on well-founded assessment theories (Classical Test Theory (CTT) and Item Response Theory (IRT)) instead of heuristic assessment as in other systems. CTT and/or IRT are used to grade the results of different items of…
Descriptors: Computer Assisted Testing, Grading, Programming, Item Response Theory
Isiaq, Sakirulai Olufemi; Jamil, Md Golam – International Journal of Information and Learning Technology, 2018
Purpose: The purpose of this paper is to explore the use of a simulator for teaching programming to foster student engagement and meaningful learning. Design/methodology/approach: An exploratory mixed-method research approach was adopted in a classroom-based environment at a UK university. A rich account of student engagement dimensions…
Descriptors: Learner Engagement, Mixed Methods Research, Universities, Programming
Lee, V. C. S.; Yu, Y. T.; Tang, C. M.; Wong, T. L.; Poon, C. K. – Journal of Computer Assisted Learning, 2018
Many students need assistance in debugging to achieve progress when they learn to write computer programs. Face-to-face interactions with individual students to give feedback on their programs, although definitely effective in facilitating their learning, are becoming difficult to achieve with ever-growing class sizes. This paper proposes a novel…
Descriptors: Computer Science Education, Programming, Computer Software, Feedback (Response)
Çakiroglu, Ünal; Öztürk, Mücahit – International Journal of Web-Based Learning and Teaching Technologies, 2018
This article draws on a semester design study to evaluate the quality of an online from the point of e-learning. Adobe Connect web conferencing system was used as a delivery platform in an Introductory Programming course. The course content was specifically sequenced and elaborated in terms of elaboration theory (ET). Thirty pre-service computer…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Programming
Bey, Anis; Jermann, Patrick; Dillenbourg, Pierre – Educational Technology & Society, 2018
Computer-graders have been in regular use in the context of MOOCs (Massive Open Online Courses). The automatic grading of programs presents an opportunity to assess and provide tailored feedback to large classes, while featuring at the same time a number of benefits like: immediate feedback, unlimited submissions, as well as low cost of feedback.…
Descriptors: Comparative Analysis, Online Courses, Feedback (Response), Foreign Countries
Lakanen, Antti Jussi; Isomöttönen, Ville – Informatics in Education, 2018
This longitudinal study investigates the impact of an extra-curricular programming workshop in student interest development in computer science. The workshop was targeted at 12-18-year old youngsters. A survey was sent to all previous participants with a known home address; 31.5% responded the survey (n = 197). This data was then combined with…
Descriptors: Computer Science Education, Extracurricular Activities, Programming, Workshops
Yagci, Mustafa – Journal of Educational Computing Research, 2018
In the relevant literature, it is often debated whether learning programming requires high-level thinking skills, the lack of which consequently results in the failure of students in programming. The complex nature of programming and individual differences, including study approaches, thinking styles, and the focus of supervision, all have an…
Descriptors: Problem Based Learning, Web Based Instruction, Programming, Computer Science Education
Bers, Marina Umaschi – European Journal of STEM Education, 2018
In recent years, there has been an increased effort to introduce coding and computational thinking in early childhood education. In accordance with the international trend, programming has become an increasingly growing focus in European education. With over 9.5 million iPhone Operating System (iOS) downloads, ScratchJr is the most popular freely…
Descriptors: Thinking Skills, Early Childhood Education, Programming, Telecommunications

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