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Sparks, Nathan M. – 2002
This article examines the current state of available programming and content delivered via the Internet for individuals with severe disabilities. An examination of current research points to a lack of free programming and content devoted to the educational needs of these students. Currently available resources for individuals with more significant…
Descriptors: Access to Education, Access to Information, Computer Assisted Instruction, Computer Oriented Programs
Suomala, Jyrki; Alamaki, Ari; Alajaaski, Jarkko – 2000
The goals of this study were to investigate problem-solving in a context that requires a rich interaction among social, motivational, and cognitive processes and to compare the effects of the mediated and discovery models of learning on students' problem-solving processes in the complex technology-based learning environment. Subjects were 88…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Cooperative Learning, Discovery Learning
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Shih, Yu-Fen; Alessi, Stephen M. – Journal of Research on Computing in Education, 1994
Reports on a study investigating the effects of conceptual models (computer graphics and animation) on learning and transfer of code evaluation and generation skills of novice programmers; changes in declarative knowledge during skill acquisition; relationships between the quality of subjects' mental models and performance in skill learning and…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Graphics, Higher Education
Hersch, James – Campus Activities Programming, 1998
Argues that creation of a World Wide Web site that makes good use of the available digital audio and visual technologies can be useful in campus activities planning and advertising. The design of a good Web site and the potential uses of digital video and compact discs are discussed. Costs of these technologies are also outlined. (MSE)
Descriptors: Advertising, Computer Uses in Education, Costs, Extracurricular Activities
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Armani, Jacopo – Educational Technology & Society, 2005
So far educational adaptive technologies have proven their effectiveness only in small-scale lab courses, thus they still wait for being released to the large community of educators. Among the reasons, there is the difficult task of designing and authoring an interactive adaptive course, especially for non-technical group of educators. In this…
Descriptors: Educational Strategies, Summative Evaluation, Instructional Design, Electronic Learning
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Peter, Yvan; Vantroys, Thomas – Educational Technology & Society, 2005
This article deals with providing support for the execution of pedagogical scenarios in Learning Management Systems. It takes an engineering point of view to identifies actors, design and use processes. Next it defines the necessary capabilities of a platform so that actors can manage or use pedagogical scenarios. The second part of the article is…
Descriptors: Computer Software, Distance Education, Integrated Learning Systems, Computer Interfaces
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Agostinho, Shirley; Bennett, Sue; Lockyer, Lori; Harper, Barry – Australasian Journal of Educational Technology, 2004
This paper reports recent work in developing of structures and processes that support university teachers and instructional designers incorporating learning objects into higher education focused learning designs. The aim of the project is to develop a framework to guide the design and implementation of high quality learning experiences. This…
Descriptors: Higher Education, Educational Technology, Program Development, Standards
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Lane, H. Chad; VanLehn, Kurt – Computer Science Education, 2005
For beginning programmers, inadequate problem solving and planning skills are among the most salient of their weaknesses. In this paper, we test the efficacy of natural language tutoring to teach and scaffold acquisition of these skills. We describe ProPL (Pro-PELL), a dialogue-based intelligent tutoring system that elicits goal decompositions and…
Descriptors: Control Groups, Intelligent Tutoring Systems, Programming, Natural Language Processing
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Russian Education and Society, 2004
This second chapter focuses on an analysis of the aspects that characterize the typical content of students' attitudes toward the world of computers. In this connection, it attempts to determine what is of the greatest interest to students as they deal with the world of computers, which types of programs they use, and which magazines they read…
Descriptors: Computers, Computer Networks, Student Attitudes, Computer Attitudes
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Speitel, Thomas W.; Scott, Neil G.; Gabrielli, Sandy D. – Science Teacher, 2007
The Invention Factory is a nontraditional youth-based, after-school program in Honolulu that teaches information technology and mechanics to teenagers through interactive, hands-on projects that improve human computer interaction for individuals with disabilities. One objective of the program is to stimulate interest in science and engineering…
Descriptors: High Risk Students, Programming, Disabilities, Career Education
Petrushin, V., Ed.; Dovgiallo, A., Ed. – 1993
The conference reported in this document provides a meeting place for researchers from around the world, where the emphasis is on new ideas connected to computer technologies in education. This volume contains 140 extended abstracts selected by the program committee and organized into the following categories: (1) educational informational…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Literacy, Computer Simulation
Pardieck, Sherrie Chan; McMullen, David W. – Online Submission, 2005
This paper is a report on the development of a digital portfolio system for a teacher education program. The development of the system was based upon a three-year comparative case study of four principals representing rural and urban schools and included pre-kindergarten through 12th grade levels in a Midwestern state. The research generated…
Descriptors: Portfolios (Background Materials), Computer Mediated Communication, Program Evaluation, Program Effectiveness
Still, Julie M., Ed. – 1997
This book presents 19 case studies in library web site creation and implementation. The book begins with an introduction--"Introduction: Step into My Parlor" (Julie M. Still)--and is divided into three sections. The first section, Academic Library Web Sites, contains six case studies: "U-SEARCH: The University of Saskatchewan…
Descriptors: Case Studies, Computer Interfaces, Computer Mediated Communication, Design
Carbone, Angela; Schendzielorz, Peter – 1997
In 1996, the Department of Computer Science at Monash University (Australia) implemented a First Year Advanced Students' Project Scheme aimed at extending and stimulating its best first year students. The goal of the scheme was to give students the opportunity to work on a project that best suited their needs and captured their interests. One of…
Descriptors: Computer Assisted Testing, Computer Science Education, Evaluation Methods, Foreign Countries
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Robertson, Judy; Good, Judith – TechTrends: Linking Research & Practice to Improve Learning, 2005
Playing computer games is an extremely popular leisure activity for children. In fact, the computer games market in the UK is now double that of the video rental market, and substantially larger than cinema box office sales, and under people under the age of 18 make up 38% of these game players. Based on the popularity and strong motivational…
Descriptors: Games, Computers, Foreign Countries, Student Motivation
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