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Jackendoff, Ray; Birner, Betty, Ed. – 1999
This brochure discusses, in lay terms, how computers process language and why they may have difficulty in processing English. The brochure points out that English is a more difficult language to process than most people think, and that the brain is far more complex than the computer in its ability to decipher meaning. The examples of the word…
Descriptors: English, Grammar, Language Patterns, Language Role
Edgar, Thomas F. – Chemical Engineering Education, 2006
This white paper focuses on the integration and enhancement of the computing experience for undergraduates throughout the chemical engineering curriculum. The computing experience for undergraduates in chemical engineering should have continuity and be coordinated from course to course, because a single software solution is difficult to achieve in…
Descriptors: Undergraduate Students, Chemical Engineering, Computer Science Education, Programming
Redish, Edward F.; Wilson, Jack M. – 2000
Since 1983, the Maryland University Project in Physics and Educational Technology (M.U.P.P.E.T.) has been investigating the implication of including student programming in an introductory physics course for physics majors. Many significant changes can result. One can rearrange some content to be more physically appropriate, include more realistic…
Descriptors: Computer Uses in Education, Educational Technology, Higher Education, Physics
Peer reviewedBrown, David L. – Journal of Instructional Psychology, 1996
This article focuses on research findings concerning the relationship between young children's computer use in the classroom and constructivist education. Three ways of using computers emerged: computers as books or workbooks; computers for word processing; and computer programming of graphics. It was concluded that word processing was most…
Descriptors: Computer Assisted Instruction, Computer Graphics, Constructivism (Learning), Literature Reviews
Peer reviewedRoos, Linda L.; And Others – Educational and Psychological Measurement, 1996
This article describes Minnesota Computerized Adaptive Testing Language program code for using the MicroCAT 3.5 testing software to administer several types of self-adapted tests. Code is provided for: a basic self-adapted test; a self-adapted version of an adaptive mastery test; and a restricted self-adapted test. (Author/SLD)
Descriptors: Adaptive Testing, Computer Assisted Testing, Mastery Tests, Programming
Peer reviewedFriedman, Robert S.; Deek, Fadi P. – Journal of Interactive Learning Research, 2002
Discusses how the design and implementation of problem-solving tools used in programming instruction are complementary with both the theories of problem-based learning (PBL), including constructivism, and the practices of distributed education environments. Examines how combining PBL, Web-based distributed education, and a problem-solving…
Descriptors: Computer Science Education, Constructivism (Learning), Problem Based Learning, Problem Solving
Peer reviewedLaw, Nancy; Ogborn, Jon – Journal of Research on Computing in Education, 1994
Discussion of learners' prior knowledge focuses on a method for exploring common-sense reasoning by engaging secondary school students in the development of an expert system representing their own intuitive expertise. Students' intuitive concerns are discussed; patterns of reasoning are examined; and epistemic planes are described. (23 references)…
Descriptors: Epistemology, Expert Systems, Intuition, Prior Learning
Peer reviewedMiller, Philip; And Others – Interactive Learning Environments, 1994
Describes three projects at Carnegie Mellon University (Pennsylvania) that developed novice programming environments based on structure editors: GNOME, MacGNOME and ACSE (Advanced Computing for Science Education). Tracks the evolution of the programming environments and courses, documenting important lessons and discoveries about novice…
Descriptors: Computer Science Education, Computer Uses in Education, Educational Environment, Higher Education
Woodbeck, Dean – Currents, 1995
As a college alumni organization designs a World Wide Web site for communication, it should consider why it is creating the site; features that will appeal to its audience; the effort it will take to keep information timely; adding to the site's value by offering useful, interesting information not available anywhere else; and touring other sites…
Descriptors: Alumni, Audience Awareness, College Administration, Computer Networks
Peer reviewedSwan, Karen; Black, John B. – Interactive Learning Environments, 1993
Discussion of computer programming and knowledge-based instruction focuses on three studies of elementary and secondary school students which show that five particular problem-solving strategies can be developed in students explicitly taught the strategies and given practice applying them to solve LOGO programming problems. (Contains 53…
Descriptors: Analogy, Computer Assisted Instruction, Educational Environment, Elementary Secondary Education
Peer reviewedYelland, Nicola J. – Childhood Education, 1995
Notes that Logo, a computer programming language developed for children by Seymour Papert, constitutes a valuable learning environment for promoting higher order thinking skills and promotes development of flexible and creative thinkers. Introduces the concept of Logo microworlds. Stresses cooperative learning and the use of Logo to support…
Descriptors: Cooperative Learning, Creativity, Early Childhood Education, Elementary School Students
Peer reviewedClyde, Anne – Teacher Librarian, 1999
Discussion of the Year 2000 (Y2K) problem, the computer-code problem that affects computer programs or computer chips, focuses on the impact on teacher-librarians. Topics include automated library systems, access to online information services, library computers and software, and other electronic equipment such as photocopiers and fax machines.…
Descriptors: Computer Software, Electronic Equipment, Facsimile Transmission, Information Services
Gegg-Harrison, Timothy S. – Journal on Educational Resources in Computing, 2005
Although computer scientists understand the importance of discrete mathematics to the foundations of their field, computer science (CS) students do not always see the relevance. Thus, it is important to find a way to show students its relevance. The concept of program correctness is generally taught as an activity independent of the programming…
Descriptors: Programming, Teaching Methods, Relevance (Education), Computer Science Education
Hwang, Gwo-Jen; Lin, Bertrand M. T.; Lin, Tsung-Liang – Computers and Education, 2006
A well-constructed test sheet not only helps the instructor evaluate the learning status of the students, but also facilitates the diagnosis of the problems embedded in the students' learning process. This paper addresses the problem of selecting proper test items to compose a test sheet that conforms to such assessment requirements as average…
Descriptors: Test Items, Item Banks, Student Evaluation, Difficulty Level
Gaible, Edmond – Interactive Learning Environments, 2004
The Educational Object Economy (EOE) emerged from research on end-user authoring tools for multimedia software and, by 1997, developed into a library of over 2000 freely available interactive simulations for learning. The organization's original goals and its ongoing interest in alternative methods of software authoring led to continuing…
Descriptors: Foreign Countries, Multimedia Materials, Educational Technology, Computer Assisted Instruction

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