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Kiesmuller, Ulrich – ACM Transactions on Computing Education, 2009
At schools special learning and programming environments are often used in the field of algorithms. Particularly with regard to computer science lessons in secondary education, they are supposed to help novices to learn the basics of programming. In several parts of Germany (e.g., Bavaria) these fundamentals are taught as early as in the seventh…
Descriptors: Foreign Countries, Feedback (Response), Secondary School Students, Research Methodology
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Moridis, Christos N.; Economides, Anastasios A. – Computers & Education, 2009
Building computerized mechanisms that will accurately, immediately and continually recognize a learner's affective state and activate an appropriate response based on integrated pedagogical models is becoming one of the main aims of artificial intelligence in education. The goal of this paper is to demonstrate how the various kinds of evidence…
Descriptors: Prediction, Artificial Intelligence, Inferences, Psychological Patterns
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Griffiths, David; Beauvoir, Phillip; Liber, Oleg; Barrett-Baxendale, Mark – Distance Education, 2009
The use of the Web to deliver open, distance, and flexible learning has opened up the potential for social interaction and adaptive learning, but the usability, expressivity, and interoperability of the available tools leave much to be desired. This article explores these issues as they relate to teachers and learning designers through the case of…
Descriptors: Barriers, Use Studies, Program Development, Standards
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Davies, Dan; Collier, Chris; Howe, Alan – International Journal of Technology and Design Education, 2012
This article reports on the outcomes from the "e-scape Primary Scientific and Technological Understanding Assessment Project" (2009-2010), which aimed to support primary teachers in developing valid portfolio-based tasks to assess pupils' scientific and technological enquiry skills at age 11. This was part of the wider…
Descriptors: Foreign Countries, Evidence, Video Technology, Portfolios (Background Materials)
Branzburg, Jeffrey – Technology & Learning, 2005
How often do people find themselves typing the same information, such as school names and addresses, into document after document? Or using the same sequence of menu commands, such as saving a file in a specific folder (File, Save, navigate to the folder, open the folder, save the file)? People would rather use a short key combination that…
Descriptors: Word Processing, Computers, Internet, Programming
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Willett, Peter – Program: Electronic Library and Information Systems, 2006
Purpose: In 1980, Porter presented a simple algorithm for stemming English language words. This paper summarises the main features of the algorithm, and highlights its role not just in modern information retrieval research, but also in a range of related subject domains. Design/methodology/approach: Review of literature and research involving use…
Descriptors: Mathematics, Information Retrieval, Programming, English
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Ebrahimi, Alireza – Journal of Educational Technology Systems, 2007
An observation on teaching introductory programming courses on SLN for a period of two terms led me to believe that online students try various ways to solve a problem. In the beginning, I got the impression that some of their approaches for a solution were wrong; but after a little investigation, I found that some of the problem-solving…
Descriptors: Problem Solving, College Students, Online Courses, Programming
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Newby, Michael; Nguyen, ThuyUyen – Journal of Information Systems Education, 2007
Programming assignments are used to assess a student's understanding of the theoretical aspect of programming and their ability to put that theory into practice. When assigning programs for students to complete, it is necessary to make sure that the problem is well specified, realistic, yet is able to be completed in a relatively short period of…
Descriptors: Assignments, Problem Solving, Programming, Information Technology
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Kaskalis, Theodore H.; Tzidamis, Theodore D.; Margaritis, Konstantinos – Educational Technology & Society, 2007
Since the explosion in multimedia computing, educators have been trying to work their way towards integrated human-computer interaction. Consequently, a large number of multimedia tools have been created, always following the trend of simpler and easier multimedia development. After outlining the transition from hardcore programming to modern…
Descriptors: Computer Software, Multimedia Materials, Programming, Evaluation Criteria
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Isotani, Seiji; Mizoguchi, Riichiro; Inaba, Akiko; Ikeda, Mitsuru – Computers & Education, 2010
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners' interactions…
Descriptors: Instructional Design, Artificial Intelligence, Instructional Effectiveness, Group Dynamics
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Gutierrez, Eladio; Trenas, Maria A.; Ramos, Julian; Corbera, Francisco; Romero, Sergio – Computers & Education, 2010
This work describes a new "Moodle" module developed to give support to the practical content of a basic computer organization course. This module goes beyond the mere hosting of resources and assignments. It makes use of an automatic checking and verification engine that works on the VHDL designs submitted by the students. The module automatically…
Descriptors: Assignments, Teamwork, Units of Study, Educational Assessment
Myers, J. Paul, Jr.; Munsinger, Brita – 1996
This paper investigates the relationship between learning style and programming achievement in two paradigms: imperative and functional. An imperative language achieves its effect by changing the value of variables by means of assignment statements while functional languages rely on evaluation of expressions rather than side-effects. Learning…
Descriptors: Achievement Gains, Cognitive Style, Computer Science Education, Correlation
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Potter, Andrew – Internet and Higher Education, 2003
Authorware is Macromedia's powerful feature-rich tool for courseware development. Version 6.5, released in September 2002, introduces new features for usability, extensibility, and accessibility. New usability enhancements include improvements to script functions and liberal use of drag-and-drop operations. First-time users should beware that they…
Descriptors: Authoring Aids (Programming), Computer Software Evaluation, Courseware, Information Technology
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Ramalingam, Vennila; Wiedenbeck, Susan – Journal of Educational Computing Research, 1998
A 32-item self-efficacy scale for computer programming was developed, primed to the C++ programming language. The scale was administered to 421 students at the beginning and end of an introductory course in C++ programming. There was growth in self-efficacy between two administrations of the scale 12 weeks apart, particularly for students who…
Descriptors: Cognitive Structures, Computer Science Education, Computer Software, Higher Education
Clark, David – Australian Mathematics Teacher, 2006
This article describes the Australian Informatics Competition (AIC), a non-programming competition aimed at identifying students with potential in programming and algorithmic design. It is the first step in identifying students to represent Australia at the International Olympiad in Informatics. The main aim of the AIC is to increase awareness of…
Descriptors: Mathematics, Competition, Foreign Countries, Problem Solving
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