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Ivan, Ion; Ciurea, Cristian; Pavel, Sorin – Journal of Applied Quantitative Methods, 2010
The collaborative system with finite number of states is defined. A very large database is structured. Operations on large databases are identified. Repetitive procedures for collaborative systems operations are derived. The efficiency of such procedures is analyzed. (Contains 6 tables, 5 footnotes and 3 figures.)
Descriptors: Foreign Countries, Cooperation, Databases, Efficiency
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Finkelman, Matthew D.; Kim, Wonsuk; Roussos, Louis; Verschoor, Angela – Applied Psychological Measurement, 2010
Automated test assembly (ATA) has been an area of prolific psychometric research. Although ATA methodology is well developed for unidimensional models, its application alongside cognitive diagnosis models (CDMs) is a burgeoning topic. Two suggested procedures for combining ATA and CDMs are to maximize the cognitive diagnostic index and to use a…
Descriptors: Automation, Test Construction, Programming, Models
Spycher, Pamela, Ed.; Haynes, Erin F., Ed. – IAP - Information Age Publishing, Inc., 2019
Multilingual students, multidialectal students, and students learning English as an additional language constitute a substantial and growing demographic in the United States. But these groups of students tend to receive unequal access to and inadequate instruction in Science, Technology, Engineering, Arts, and Mathematics (STEAM), with their…
Descriptors: Student Diversity, Cultural Differences, Multilingualism, Language Usage
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Higdon, Jude; Reyerson, Kathryn; McFadden, Colin; Mummey, Kevin – EDUCAUSE Quarterly, 2011
Kay Reyerson and her graduate assistant Kevin Mummey applied for and received an internally funded instructional grant to address design challenges in their course Medieval Cities of Europe. One of the grant's goals was to encourage experimentation that might lead to scalable, sustainable, transformative, technology-enhanced pedagogies that could…
Descriptors: Educational Research, Technology Uses in Education, Grants, Films
Young, Jeffrey R. – Education Digest: Essential Readings Condensed for Quick Review, 2011
Not long ago, it seemed absurd for academics to carry around a computer, camera, and GPS device every where they went. Actually, it still seems absurd. But many professors (and administrators) now do just that in the form of all-in-one devices. Smartphones or tablet computers combine many functions in a hand-held gadget, and some users are…
Descriptors: College Faculty, Handheld Devices, Computer Software, Programming
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Kwon, Kyungbin; Jonassen, David H. – Journal of Educational Computing Research, 2011
In this study, the effects of reflective self-explanations on conceptual understanding and problem solving are investigated in a domain of computer programming. After completing a multiple-choice test, 33 students were asked to reflect on and explain why their answers were correct or incorrect. Groups were divided for post hoc analysis based on…
Descriptors: Multiple Choice Tests, Prior Learning, Problem Solving, Programming
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Esteves, Micaela; Fonseca, Benjamim; Morgado, Leonel; Martins, Paulo – British Journal of Educational Technology, 2011
The emergence of new technologies such as three-dimensional virtual worlds brings new opportunities for teaching and learning. We conducted an action research approach to the analysis of how teaching and learning of computer programming at the university level could be developed within the Second Life virtual world. Results support the notion that…
Descriptors: Action Research, Computer Assisted Instruction, Programming, Barriers
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Duran, E. B.; Amandi, A. – Interactive Learning Environments, 2011
Student models are crucial components in personalised distance learning environments. These models usually include individual characteristics such as the level of knowledge of a given topic, the learning style or the type of personality, the level of participation and so on. However, when the focus is on group activities, these learning…
Descriptors: Cognitive Style, Individual Characteristics, Group Activities, Knowledge Level
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Cegielski, Casey G.; Hazen, Benjamin T.; Rainer, R. Kelly – Journal of Information Systems Education, 2011
The rich, interdisciplinary tradition of learning styles is markedly absent in information systems-related research. The current study applies the framework of learning styles to a common educational component of many of today's information systems curricula--object-oriented systems development--in an effort to answer the question as to whether…
Descriptors: Cognitive Style, Information Systems, Systems Development, Teaching Methods
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2021
For the forty-fourth time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online and onsite during the annual AECT Convention. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with…
Descriptors: Educational Technology, Technology Uses in Education, Computer Mediated Communication, Video Technology
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Kordaki, Maria – Computers & Education, 2010
This paper presents both the design and the pilot formative evaluation study of a computer-based problem-solving environment (named LECGO: Learning Environment for programming using C using Geometrical Objects) for the learning of computer programming using C by beginners. In its design, constructivist and social learning theories were taken into…
Descriptors: Feedback (Response), Constructivism (Learning), Formative Evaluation, Problem Solving
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Tangney, Brendan; Oldham, Elizabeth; Conneely, Claire; Barrett, Stephen; Lawlor, John – IEEE Transactions on Education, 2010
This paper describes a model for computer programming outreach workshops aimed at second-level students (ages 15-16). Participants engage in a series of programming activities based on the Scratch visual programming language, and a very strong group-based pedagogy is followed. Participants are not required to have any prior programming experience.…
Descriptors: Foreign Countries, Computer Software, Programming Languages, Computer Science Education
Wu, Penn Pinlung – ProQuest LLC, 2012
This dissertation proposal begins with a discussion about how the education of game programmers was not meeting the needs of the game industry. With this problem identified, this study proceeded to verify the existence of disparities of current game programming curricula. The findings from the literature review were able to: (a) justify the need…
Descriptors: Instructional Design, Computer Games, Career Education, Computer Oriented Programs
Morris, Mitchell J. – ProQuest LLC, 2012
Quickly accessing the contents of a video is challenging for users, particularly for unstructured video, which contains no intentional shot boundaries, no chapters, and no apparent edited format. We approach this problem in the domain of lecture videos though the use of machine learning, to gather semantic information about the videos; and through…
Descriptors: Heuristics, Electronic Learning, Video Technology, Computer Interfaces
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Chen, Gwo-Dong; Li, Liang-Yi; Wang, Chin-Yea – Turkish Online Journal of Educational Technology - TOJET, 2012
In programming courses, teaching students who have varied levels of knowledge and skills the requisite competencies to perform in real-world software development teams is indeed difficult. To address this problem, this paper proposes a community of practice (CoP) approach and provides some guidelines to simulate a real-world CoP in a blended…
Descriptors: Knowledge Level, Programming, Blended Learning, Communities of Practice
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