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Showing 16 to 30 of 55 results Save | Export
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Zhang, Yingbin; Paquette, Luc; Pinto, Juan D.; Liu, Qianhui; Fan, Aysa Xuemo – Education and Information Technologies, 2023
It is widely recognized that debugging is challenging for novice programmers and, as such, computing educators and researchers have called for explicit debugging instruction. Debugging requires various knowledge and skills, and different students may show different strengths and weaknesses. An understanding of such individual differences is…
Descriptors: Undergraduate Students, Programming, Novices, Troubleshooting
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Ardimento, Pasquale; Bernardi, Mario Luca; Cimitile, Marta; De Ruvo, Giuseppe – ACM Transactions on Computing Education, 2020
Novice programmers often encounter difficulties performing debugging tasks effectively. Even if modern development environments (IDEs) provide high-level support for navigating through code elements and for identifying the right conditions leading to the bug, debugging still requires considerable human effort. Programmers usually have to make…
Descriptors: Programming, Novices, Troubleshooting, Open Source Technology
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Xiner Liu; Andres Felipe Zambrano; Ryan S. Baker; Amanda Barany; Jaclyn Ocumpaugh; Jiayi Zhang; Maciej Pankiewicz; Nidhi Nasiar; Zhanlan Wei – Journal of Learning Analytics, 2025
This study explores the potential of the large language model GPT-4 as an automated tool for qualitative data analysis by educational researchers, exploring which techniques are most successful for different types of constructs. Specifically, we assess three different prompt engineering strategies -- Zero-shot, Few-shot, and Fewshot with…
Descriptors: Coding, Artificial Intelligence, Automation, Data Analysis
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Weisberg, Steven M.; Schinazi, Victor R.; Ferrario, Andrea; Newcombe, Nora S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
Relying on shared tasks and stimuli to conduct research can enhance the replicability of findings and allow a community of researchers to collect large data sets across multiple experiments. This approach is particularly relevant for experiments in spatial navigation, which often require the development of unfamiliar large-scale virtual…
Descriptors: Programming, Error Patterns, Computer Simulation, Spatial Ability
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MiJeong Kim; JaMee Kim; WonGyu Lee – Education and Information Technologies, 2025
In the digital age, computational thinking (CT)-based problem-solving skills have emerged as essential competencies. Particularly, students with intellectual disabilities need equal educational opportunities and high-quality informatics education to cultivate CT-based problem-solving skills. However, research on the enhancement of CT-based…
Descriptors: Intellectual Disability, Programming, Computation, Thinking Skills
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Fields, Deborah A.; Kafai, Yasmin B.; Morales-Navarro, Luis; Walker, Justice T. – British Journal of Educational Technology, 2021
Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artefacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching…
Descriptors: High School Students, Design, Programming, Textiles Instruction
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Vincenti, Giovanni – Informatics in Education, 2022
Preparing students for the workforce is a balancing act that involves theory, practice, and assessment. As students navigate an educational experience that is, however, often distant from real-world needs, it is imperative that academia finds a novel way to bridge the gap. As many organizations utilize open challenges to attract ideas and talent,…
Descriptors: Undergraduate Students, Active Learning, Student Projects, Problem Solving
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Jennings, Jay; Muldner, Kasia – International Journal of Artificial Intelligence in Education, 2021
When students are first learning to program, they not only have to learn to write programs, but also how to trace them. Code tracing involves stepping through a program step-by-step, which helps to predict the output of the program and identify bugs. Students routinely struggle with this activity, as evidenced by prior work and our own experiences…
Descriptors: Scaffolding (Teaching Technique), Tutors, Tutoring, Programming
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Critten, Valerie; Hagon, Hannah; Messer, David – Early Childhood Education Journal, 2022
Guided play activities were developed so that coding clubs could promote computational thinking skills in preschool children. The clubs involved fifteen children aged between 2 and 4 years, including a group of children with communication difficulties. The children took part in an action-research scoping study over three coding clubs involving six…
Descriptors: Preschool Children, Programming, Coding, Play
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AERA Online Paper Repository, 2020
Debugging is the most difficult part of programming for novices. Through comparative experiments, this paper compares the differences between novices and the experts in the debugging process from the perspective of the frequency of each debugging skill behavior and the connection of each behavior. The study find that there is a difference in the…
Descriptors: Programming, Troubleshooting, Novices, Expertise
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ChanMin Kim; Brian R. Belland; Lucas Vasconcelos; Roger B. Hill – SAGE Open, 2024
In this qualitative study, preservice early childhood education teachers created block-based code to control robots and used the robots in field experience at local preschools. The study is grounded in a conceptual framework that weaves together playful programing and resilience, interlocking concepts that can explain sustained engagement during…
Descriptors: Play, Resilience (Psychology), Preservice Teachers, Computer Science
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Lachney, Michael; Yadav, Aman; Drazin, Matt; Allen, Madison C.; Babbitt, William – TechTrends: Linking Research and Practice to Improve Learning, 2021
Despite the value that cultural experts bring to efforts to broaden the participation of racially minoritized youth in US computer science, there has been little research on supporting their knowledge of computing. This is a missed opportunity to explore the diffusion of computing knowledge across local community contexts where underrepresented…
Descriptors: Culturally Relevant Education, Computer Science Education, Community Education, Expertise
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Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
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Zhanxia Yang; Marina Bers – Computer Science Education, 2024
Background and Context: Historically, women have been underrepresented in computer science. To address this gender gap, researchers advocate for high-quality computer science programs for early childhood. Objectives: This study examines gender differences in coding performance before and after implementing a 24-lesson visual programming curriculum…
Descriptors: Gender Differences, Grade 1, Elementary School Students, Programming
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Dahn, Maggie; DeLiema, David; Enyedy, Noel – Teachers College Record, 2020
Background/Context: Computer science has been making its way into K-12 education for some time now. As computer science education has moved into learning spaces, research has focused on teaching computer science skills and principles but has not sufficiently explored the emotional aspects of students' experiences. This topic warrants further study…
Descriptors: Computer Science Education, Coding, Programming, Student Experience
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