NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 2,641 to 2,655 of 4,382 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Werner, Linda; McDowell, Charlie; Denner, Jill – Journal of Educational Data Mining, 2013
Educational data mining can miss or misidentify key findings about student learning without a transparent process of analyzing the data. This paper describes the first steps in the process of using low-level logging data to understand how middle school students used Alice, an initial programming environment. We describe the steps that were…
Descriptors: Electronic Learning, Learning Processes, Educational Research, Data Collection
Peer reviewed Peer reviewed
Direct linkDirect link
Wilson, Amanda; Hainey, Thomas; Connolly, Thomas M. – International Journal of Game-Based Learning, 2013
Newer approaches such as games-based learning (GBL) and games-based construction are being adopted to motivate and engage students within the Curriculum for Excellence (CfE) in Scotland. GBL and games-based construction suffer from a dearth of empirical evidence supporting their validity as teaching and learning approaches. To address this issue…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Pinder, Jonathan P. – Decision Sciences Journal of Innovative Education, 2013
Recent developments in agent-based modeling as a method of systems analysis and optimization indicate that students in business analytics need an introduction to the terminology, concepts, and framework of agent-based modeling. This article presents an active learning exercise for MBA students in business analytics that demonstrates agent-based…
Descriptors: Active Learning, Business Administration Education, Graduate Students, Masters Programs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Uysal, Murat Pasa – Turkish Online Journal of Distance Education, 2013
Teaching object-oriented programming (OOP) is a difficult task, especially to the beginners. First-time learners also find it difficult to understand. Although there is a considerable amount of study on the cognitive dimension, a few study points out its physiological meaning. Moreover, it has been suggested that neuroscientific studies and…
Descriptors: Cognitive Measurement, Cognitive Processes, Difficulty Level, Programming
Polo, Blanca J. – ProQuest LLC, 2013
Much research has been done in regards to student programming errors, online education and studio-based learning (SBL) in computer science education. This study furthers this area by bringing together this knowledge and applying it to proactively help students overcome impasses caused by common student programming errors. This project proposes a…
Descriptors: Computer Science Education, Programming, Online Courses, Electronic Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Acharya, Sushil; Sirinterlikci, Arif – Journal of Technology Studies, 2010
Engineering students need a head start on designing a component, a process, or a system early in their educational endeavors, and engineering design topics need to be introduced appropriately without negatively affecting students' motivation for engineering. In ENGR1010 at Robert Morris University, freshmen engineering students are introduced to…
Descriptors: Engineering Education, Engineering, Design, Difficulty Level
Peer reviewed Peer reviewed
Direct linkDirect link
Kolling, Michael – ACM Transactions on Computing Education, 2010
Greenfoot is an educational integrated development environment aimed at learning and teaching programming. It is aimed at a target audience of students from about 14 years old upwards, and is also suitable for college- and university-level education. Greenfoot combines graphical, interactive output with programming in Java, a standard, text-based…
Descriptors: Computer Software, Computer Assisted Instruction, Computer Science Education, Programming Languages
Peer reviewed Peer reviewed
Direct linkDirect link
Kwon, D.-Y.; Kim, H.-S.; Shim, J.-K.; Lee, W.-G. – IEEE Transactions on Education, 2012
Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called…
Descriptors: Foreign Countries, Programming Languages, Computer Interfaces, Robotics
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Powell, Loreen M.; Wimmer, Hayden – Information Systems Education Journal, 2015
Computer programming is challenging to teach and difficult for students to learn. Instructors have searched for ways to improve student learning in programming courses. In an attempt to foster hands-on learning and to increase student learning outcomes in a programming course, the authors conducted an exploratory study to examine student created…
Descriptors: Computer Science Education, Programming, Experiential Learning, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Williams, Julie Ann Stuart; Stanny, Claudia J.; Reid, Randall C.; Hill, Christopher J.; Rosa, Katie Martin – Journal of Education for Business, 2015
Frequently in Management Science courses, instructors focus primarily on teaching students the mathematics of linear programming models. However, the ability to discuss mathematical expressions in business terms is an important professional skill. The authors present an analysis of student abilities to discuss management science concepts through…
Descriptors: Educational Practices, Mathematical Applications, Programming, Administrator Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jenkins, Craig – International Journal of Education and Development using Information and Communication Technology, 2015
This paper is a comparative quantitative evaluation of an approach to teaching poetry in the subject domain of English that employs a "guided discovery" pedagogy using computer-based microworlds. It uses a quasi-experimental design in order to measure performance gains in computational thinking and poetic thinking following a…
Descriptors: Comparative Analysis, Statistical Analysis, Teaching Methods, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Kavitha, R. K.; Ahmed, M. S. – Education and Information Technologies, 2015
Agile software development is an iterative and incremental methodology, where solutions evolve from self-organizing, cross-functional teams. Pair programming is a type of agile software development technique where two programmers work together with one computer for developing software. This paper reports the results of the pair programming…
Descriptors: Knowledge Management, Educational Environment, Case Studies, Programming
Mbogo, Chao; Blake, Edwin; Suleman, Hussein – International Association for Development of the Information Society, 2015
The ubiquity of mobile phones provides an opportunity to use them as a resource for construction of programs beyond the classroom. However, limitations of mobile phones impede their use as typical programming environments. This research proposes that programming environments on mobile phones should include scaffolding techniques specifically…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Ya-Fei; Lee, Chien-I; Chang, Chih-Kai – Education for Information, 2016
Collaborative learning is an activity in which two or more students learn something together. Many studies have found that collaborative learning improve students' memory retention and motivation to learn. Peer Instruction (PI) is one of the most successful evidence-based collaborative learning methods. This article investigates issues of student…
Descriptors: Learning Motivation, Retention (Psychology), Computer Science Education, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Ting-Wen; Hsu, Jenq-Muh; Yu, Pao-Ta – Educational Technology & Society, 2011
A learning environment having more than one screen enables users to display and compare various sources of learning information with two adjacent screens illustrating the development of interrelated concepts and showing their relationships. This proposed technique could provide higher quality resources for learners by addressing physical and…
Descriptors: Evidence, Programming Languages, Computer Assisted Instruction, Programming
Pages: 1  |  ...  |  173  |  174  |  175  |  176  |  177  |  178  |  179  |  180  |  181  |  ...  |  293