Publication Date
| In 2026 | 2 |
| Since 2025 | 236 |
| Since 2022 (last 5 years) | 1150 |
| Since 2017 (last 10 years) | 2292 |
| Since 2007 (last 20 years) | 3780 |
Descriptor
| Programming | 4382 |
| Computer Science Education | 1790 |
| Foreign Countries | 1432 |
| Teaching Methods | 1129 |
| Computer Software | 1095 |
| Educational Technology | 772 |
| Student Attitudes | 688 |
| Problem Solving | 628 |
| Programming Languages | 621 |
| Thinking Skills | 598 |
| College Students | 560 |
| More ▼ | |
Source
Author
| Bers, Marina Umaschi | 21 |
| Barnes, Tiffany | 17 |
| Xinogalos, Stelios | 16 |
| Hwang, Gwo-Jen | 14 |
| Sullivan, Amanda | 14 |
| Denner, Jill | 13 |
| Brusilovsky, Peter | 11 |
| Kafai, Yasmin B. | 10 |
| Laakso, Mikko-Jussi | 10 |
| Lepp, Marina | 10 |
| Luik, Piret | 10 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 108 |
| Practitioners | 49 |
| Administrators | 17 |
| Students | 15 |
| Researchers | 13 |
| Media Staff | 9 |
| Policymakers | 7 |
| Parents | 3 |
| Community | 1 |
Location
| Turkey | 166 |
| Taiwan | 92 |
| Australia | 82 |
| China | 74 |
| United Kingdom | 59 |
| Sweden | 50 |
| Spain | 49 |
| Canada | 48 |
| Finland | 47 |
| California | 44 |
| Greece | 42 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 2 |
| Individuals with Disabilities… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Jenson, Jennifer; Droumeva, Milena – Electronic Journal of e-Learning, 2016
While advances in game-based learning are already transforming educative practices globally, with tech giants like Microsoft, Apple and Google taking notice and investing in educational game initiatives, there is a concurrent and critically important development that focuses on "game construction" pedagogy as a vehicle for enhancing…
Descriptors: Media Literacy, Computation, Thinking Skills, Foreign Countries
Korkmaz, Özgen – Online Submission, 2016
The purpose of the present research is to designate the effects of Scratch-based game activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research was conducted through a pre-test-post-test control group quasi-experimental study. The study group consists of 49…
Descriptors: Student Attitudes, Programming, Educational Games, Self Efficacy
Valencia-Garcia, Rafael; Garcia-Sanchez, Francisco; Casado-Lumbreras, Cristina; Castellanos-Nieves, Dagoberto; Fernandez-Breis, Jesualdo Tomas – Behaviour & Information Technology, 2012
The advent of Web 2.0, also called the Social Web, has changed the way people interact with the Web. Assisted by the technologies associated with this new trend, users now play a much more active role as content providers. This Web paradigm shift has also changed how companies operate and interact with their employees, partners and customers. The…
Descriptors: Web Sites, Informal Education, Electronic Publishing, Semantics
Subramanian, Shree Durga – ProQuest LLC, 2012
Game modding has increasingly become a mainstream and "cutting edge" medium to foster a broad range of critical software design and programming practices to learners coming from wide-ranging educational and professional backgrounds. Participatory practices, like game modding, are highly interest-driven and entail intense engagement with…
Descriptors: Proximity, Video Games, Educational Games, Learning Motivation
Lunk, Brandon Robert – ProQuest LLC, 2012
With the growing push to include computational modeling in the physics classroom, we are faced with the need to better understand students' computational modeling practices. While existing research on programming comprehension explores how novices and experts generate programming algorithms, little of this discusses how domain content…
Descriptors: Physics, Science Education, Computation, Models
Kim, Jaewook – ProQuest LLC, 2011
One of the most critical steps to integrating heterogeneous e-Business applications using different XML schemas is schema matching, which is known to be costly and error-prone. Many automatic schema matching approaches have been proposed, but the challenge is still daunting because of the complexity of schemas and immaturity of technologies in…
Descriptors: Information Technology, Information Retrieval, Programming Languages, Programming
Erhardt, Robert J.; Shuman, Michael P. – Journal of Statistics Education, 2015
At Wake Forest University, a student who is blind enrolled in a second course in statistics. The course covered simple and multiple regression, model diagnostics, model selection, data visualization, and elementary logistic regression. These topics required that the student both interpret and produce three sets of materials: mathematical writing,…
Descriptors: Blindness, Statistics, College Mathematics, College Students
Watson, Julie – Research-publishing.net, 2015
In this article, the author recounts that, as an early adapter of technology when she was a teacher for a language academy in Rome in the 1980s, she was asked by an English language teaching competitor to design an introductory program for visitors to use the new computers in the library. This opportunity led her on the path towards elearning. Now…
Descriptors: Technology Uses in Education, Electronic Learning, Instructional Design, Reflective Teaching
Chin, Jerry M.; Chin, Mary H.; Van Landuyt, Cathryn – e-Journal of Business Education and Scholarship of Teaching, 2013
This paper demonstrates the use of programing software that provides the student programmer visual cues to construct the code to a student programming assignment. This method does not disregard or minimize the syntax or required logical constructs. The student can concentrate more on the logic and less on the language itself.
Descriptors: Marketing, Business Administration Education, Visual Aids, Programming
Stenton, Anthony – Language Learning in Higher Education, 2013
The CNRS-financed authoring system SWANS (Synchronised Web Authoring Notation System), now used in several CercleS centres, was developed by teams from four laboratories as a personalised learning tool for the purpose of making available knowledge about lexical stress patterns and mother-tongue interference in L2 speech production--helping…
Descriptors: Second Language Learning, Syllables, Acoustics, Oral Language
Moreno, Andres; Joy, Mike; Sutinen, Erkki – Journal of Educational Multimedia and Hypermedia, 2013
Computer generated animations are resources used to explain how programs are executed in order to clarify the relevant programming concepts. However, whilst trying to understand new programming concepts it is not clear how and when students benefit from an animation if they are using the tool on their own. To clarify the role of an animation tool…
Descriptors: Teaching Methods, Animation, Video Technology, Programming
Cetin, Ibrahim – Computer Science Education, 2013
The purpose of this study was twofold: to investigate students' concept images about class, object, and their relationship and to help them enhance their learning of these notions with a visualization tool. Fifty-six second-year university students participated in the study. To investigate his/her concept images, the researcher developed a survey…
Descriptors: Computer Science Education, Programming, Visualization, Animation
Ivancevic, Vladimir – Journal of Learning Analytics, 2014
Tests targeting the upper limits of student ability could aid students in their learning. This article gives an overview of an approach to the construction of such tests in programming, together with ideas on how to implement and refine them within a learning management system.
Descriptors: Item Banks, Educational Research, Data Collection, Data Analysis
Scott, Michael J.; Ghinea, Gheorghita – IEEE Transactions on Education, 2014
Deliberate practice is important in many areas of learning, including that of learning to program computers. However, beliefs about the nature of personal traits, known as "mindsets," can have a profound impact on such practice. Previous research has shown that those with a "fixed mindset" believe their traits cannot change;…
Descriptors: Aptitude, Beliefs, Programming, Undergraduate Students
Du, Jie; Wimmer, Hayden; Rada, Roy – Journal of Information Technology Education: Innovations in Practice, 2016
The Hour of Code is a one-hour introduction to computer science organized by Code.org, a non-profit dedicated to expanding participation in computer science. This study investigated the impact of the Hour of Code on students' attitudes towards computer programming and their knowledge of programming. A sample of undergraduate students from two…
Descriptors: Undergraduate Students, Computer Science Education, Programming, Introductory Courses

Peer reviewed
Direct link
