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Altura, Gerard J.; Curwood, Jen Scott – Journal of Adolescent & Adult Literacy, 2015
Research suggests that video games can foster deep engagement, critical thinking, and collaborative learning. To highlight how video games promote student achievement, we focus on a year 9 elective class in Australia. Our findings suggest that this games-based class encouraged student learning and motivated students to develop advanced literacy…
Descriptors: Foreign Countries, Video Games, Academic Achievement, Learning
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McCauley, Renée; Grissom, Scott; Fitzgerald, Sue; Murphy, Laurie – Computer Science Education, 2015
Hundreds of articles have been published on the topics of teaching and learning recursion, yet fewer than 50 of them have published research results. This article surveys the computing education research literature and presents findings on challenges students encounter in learning recursion, mental models students develop as they learn recursion,…
Descriptors: Computer Science Education, Programming, Literature Reviews, Best Practices
Swanier, Cheryl Anita Small – ProQuest LLC, 2015
We live in a digital age and technology is constantly changing, therefore the way people learn and perceive information is starting to change. Hence, virtual learning environments may be a new and innovative way to stimulate minds. In the book "Virtually There," Stephen Heppell explains, Learning is breaking out of the narrow boxes that…
Descriptors: Computer Simulation, Educational Environment, Video Games, Mathematics Achievement
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Denner, Jill; Werner, Linda; Campe, Shannon; Ortiz, Eloy – International Journal of Game-Based Learning, 2014
Despite the growing popularity of teaching children to program games, little is known about the benefits for learning. In this article, the authors propose that game mechanics can be used as a window into how the children are thinking and describe a strategy for using them to analyze students' games. The study involved sixty 10-14 year old…
Descriptors: Programming, Educational Games, Early Adolescents, Coding
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Uysal, Murat Pasa – Journal of College Teaching & Learning, 2014
Different methods, strategies, or tools have been proposed for teaching Object Oriented Programming (OOP). However, it is still difficult to introduce OOP to novice learners. The problem may be not only adopting a method or language, but also use of an appropriate integrated development environment (IDE). Therefore, the focus should be on the…
Descriptors: Programming, Program Evaluation, College Students, Educational Environment
Russell, Kyle – ProQuest LLC, 2014
While accessibility of information technologies is often acknowledged as important, it is frequently not well addressed in practice. The purpose of this study was to examine the work of web developers and content managers to explore why and how accessibility is or is not addressed as an objective as websites are planned, built and maintained.…
Descriptors: Computer System Design, Web Sites, Access to Information, Information Technology
Association Supporting Computer Users in Education, 2021
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as CUETUG, the College and University Eleven-Thirty Users'…
Descriptors: Computer Uses in Education, Integrated Learning Systems, Higher Education, College Instruction
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Biju, Soly Mathew – E-Learning and Digital Media, 2013
Learning the fundamentals of programming languages has always been a difficult task for students. It is equally challenging for lecturers to teach these concepts. A number of methods have been deployed by teachers to teach these concepts. This article analyses the result of a class test to identify fundamental programming concepts that students…
Descriptors: Programming, Concept Teaching, Programming Languages, Fundamental Concepts
Potnis, Devendra; Regenstreif-Harms, Reynard; Deosthali, Kanchan; Cortez, Ed; Allard, Suzie – Journal of Education for Library and Information Science, 2016
Libraries often lack the in-house information technology (IT) expertise required to (1) implement mobile applications and related technologies (MAT); (2) attain maximum return on investment including patron satisfaction for using MAT; and (3) reduce reliance on expensive IT consultants. Based on secondary analysis of the experiences and advice…
Descriptors: Handheld Devices, Laptop Computers, Telecommunications, Consultants
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Nutbrown, Stephen; Higgins, Colin – Computer Science Education, 2016
This article explores the suitability of static analysis techniques based on the abstract syntax tree (AST) for the automated assessment of early/mid degree level programming. Focus is on fairness, timeliness and consistency of grades and feedback. Following investigation into manual marking practises, including a survey of markers, the assessment…
Descriptors: Programming, Grading, Evaluation Methods, Feedback (Response)
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Powell, Loreen M.; Wimmer, Hayden – Information Systems Education Journal, 2016
Teaching programming and mobile application development concepts can be challenging for instructors; however, teaching an interdisciplinary class with varied skill levels amplifies this challenge. To encompass a broad range of students, many instructors have sought to improve their lessons and methods by experimenting with group/team programming.…
Descriptors: Programming, Design, Computer Oriented Programs, Telecommunications
Hatley, Leshell April Denise – ProQuest LLC, 2016
Today, most young people in the United States (U.S.) live technology-saturated lives. Their educational, entertainment, and career options originate from and demand incredible technological innovations. However, this extensive ownership of and access to technology does not indicate that today's youth know how technology works or how to control and…
Descriptors: Programming, Thinking Skills, Computation, Informal Education
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Çoklar, Ahmet Naci; Akçay, Arif – World Journal on Educational Technology: Current Issues, 2018
It is stated that programming skills, which are ever-increasingly becoming crucial nowadays, have an impact on cognitive processes and promote individual's self-efficacy in different ways. It is noted that students with programming skills have the character of problem solving, inquiry and being able to make decisions, which are all requisites of…
Descriptors: Self Efficacy, Inquiry, Problem Solving, Skill Analysis
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Twissell, Adrian – Educational Technology & Society, 2018
Abstract electronics concepts are difficult to develop because the phenomena of interest cannot be readily observed. Visualisation skills support learning about electronics and can be applied at different levels of representation and understanding (observable, symbolic and abstract). Providing learners with opportunities to make transitions…
Descriptors: Electronics, Case Studies, Concept Formation, Scientific Concepts
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Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Sampson, Demetrios G., Ed. – Cognition and Exploratory Learning in the Digital Age, 2022
This volume focuses on the implications of digital technologies for educators and educational decision makers that are not widely represented in the literature. The chapters contained in the volume are based on the presentations at the 2020 edition of the CELDA conference and cover multiple developments in the field such as deploying learning…
Descriptors: Educational Technology, Electronic Learning, Technology Integration, Teaching Methods
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