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Showing 2,281 to 2,295 of 4,383 results Save | Export
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de Aquino Leal, Alexis Vinícius; Ferreira, Deller James – International Journal of Information and Communication Technology Education, 2016
There is still no pedagogy to teach programming that stands out significantly from others and no consensus on what is the best way for learning programming. There is still a need to develop new teaching methods for learning in introductory programming courses. This paper presents a pedagogic approach in support of creativity in programming and the…
Descriptors: Foreign Countries, Secondary School Students, Computer Science Education, Programming
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Fridge, Evorell; Bagui, Sikha – International Journal of Information and Communication Technology Education, 2016
The goal of this research was to investigate the effects of automated testing software on levels of student reflection and student performance. This was a self-selecting, between subjects design that examined the performance of students in introductory computer programming classes. Participants were given the option of using the Web-CAT…
Descriptors: Computer Assisted Testing, Computer Software, Computer Software Evaluation, Reflection
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Margulieux, Lauren E.; Catrambone, Richard; Guzdial, Mark – Computer Science Education, 2016
The rapid integration of technology into our professional and personal lives has left many education systems ill-equipped to deal with the influx of people seeking computing education. To improve computing education, we are applying techniques that have been developed for other procedural fields. The present study applied such a technique, subgoal…
Descriptors: Computer Science Education, Programming, Educational Improvement, Undergraduate Students
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Uphold, Nicole M.; Douglas, Karen H.; Loseke, Dannell L. – Career Development and Transition for Exceptional Individuals, 2016
A withdrawal design study evaluated the effectiveness of using constant time delay to teach six adults with a developmental disability to program and use an iPod touch® as an electronic photographic activity schedule (ePAS). The ePAS, created with the First Then Visual Schedule app, consisted of photographs of different exercises to complete…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Recreation
Jackson, Lynette Tressa – ProQuest LLC, 2016
This research study investigated the effectiveness of pair programming as a pedagogical tool measured by final course grades. It also aims to examine the experience perceptions of students regarding its implementation in an introductory computer programming course at a community college. In this study, a quantitative and qualitative approach was…
Descriptors: Pedagogical Content Knowledge, Computer Science, Community Colleges, Two Year College Students
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Hansen, Alexandria Killian; Dwyer, Hilary; Harlow, Danielle Boyd; Franklin, Diana – AERA Online Paper Repository, 2016
We developed the Draw-A-Computer-Scientist-Test (DACST) to better understand elementary school students' conceptions of computer scientists and the nature of their work. By understanding how young children perceive computer scientists, we can broaden their ideas about the activities and images of computer scientists. We administered the DACST to…
Descriptors: Computer Science, Scientists, Elementary School Students, Concept Formation
Clovia Hamilton – Online Submission, 2016
This toolkit is an advanced planning system to help Historically Black Colleges and Universities (HBCUs) and other emerging research institutions (ERIs) engage in technology transfer and compete for licensing revenues. This study includes a historical account of why HBCUs are woefully behind predominantly White institutions in America regarding…
Descriptors: Black Colleges, Technology Transfer, Supply and Demand, Information Management
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Zhu, Xiao-dong – International Education Studies, 2012
The evolution of object-oriented programming languages includes update of their own versions, update of development environments, and reform of new languages upon old languages. In this paper, the evolution analysis of object-oriented programming languages is presented in term of the characters and development. The notion of adaptive teaching upon…
Descriptors: Computer Science Education, Programming Languages, Programming, Computer Software
Hachisu, Yoshinari; Yoshida, Atsushi – International Association for Development of the Information Society, 2014
For supporting the education of debugging skills, we propose a system for generating error correction questions of programs and checking the correctness. The system generates HTML files for answering questions and CGI programs for checking answers. Learners read and answer questions on Web browsers. For management of error injection, we have…
Descriptors: Error Correction, Programming, Computer Science Education, Questioning Techniques
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Rusli, Muhammad; Atmojo, Yohanes Priyo – Journal of Education and Practice, 2015
This research represents the development research using the references of previous research results related to the development of interactive multimedia learning (learner controlled), specially about the effectiveness and efficiency of multimedia learning of a content that developed by pointer animation implementation showing the content in…
Descriptors: Animation, Multimedia Instruction, Learner Controlled Instruction, Computer Science Education
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Edwards, Richard – Pedagogy, Culture and Society, 2015
Computer technologies and computer-mediated information and communication are increasingly parts of curriculum-making practices in education. These technologies are often taken to be simply tools to be used to enhance teaching and learning. However, in recent years, a range of cross-disciplinary studies have started to point to the work of code,…
Descriptors: Computer Software, Educational Technology, Hidden Curriculum, Technology Uses in Education
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Drachova, Svetlana V.; Hallstrom, Jason O.; Hollingsworth, Joseph E.; Krone, Joan; Pak, Rich; Sitaraman, Murali – ACM Transactions on Computing Education, 2015
Undergraduate computer science students need to learn analytical reasoning skills to develop high-quality software and to understand why the software they develop works as specified. To accomplish this central educational objective, this article describes a systematic process of introducing reasoning skills into the curriculum and assessing how…
Descriptors: Undergraduate Students, Computer Science Education, Logical Thinking, Thinking Skills
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Renzulli, Joseph S. – International Journal for Talent Development and Creativity, 2020
In this article, I describe a series of Five Core Competencies that gifted education specialists should consider integrating into their teaching to respond to the many changes that are taking place in technology, work, and career preparation. Although the focus of this theory is on high- level jobs usually pursued by college graduates and advanced…
Descriptors: Academically Gifted, Gifted Education, Job Skills, Theories
Decker, Adrienne; Phelps, Andrew; Egert, Christopher A. – Educational Technology, 2017
This article explores the critical need to articulate computing as a creative discipline and the potential for gender and ethnic diversity that such efforts enable. By embracing a culture shift within the discipline and using games as a medium of discourse, we can engage students and faculty in a broader definition of computing. The transformative…
Descriptors: Computer Science Education, Creativity, Educational Games, Learner Engagement
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Hagge, Julia – Gifted Child Today, 2017
Digital technology offers new possibilities for children to play, express themselves, learn, and communicate. A recent development in online practice is a shift toward youth engaged in computer programming online communities. Programming is argued to be the new literacy of the millennium. In this article, I examine the use of Scratch, an online…
Descriptors: Programming, Technological Literacy, Early Adolescents, Academically Gifted
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