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Ragonis, Noa; Shilo, Gila – Journal of Information Technology Education: Research, 2014
The paper presents a theoretical investigational study of the potential advantages that secondary school learners may gain from learning two different subjects, namely, logic programming within computer science studies and argumentation texts within linguistics studies. The study suggests drawing an analogy between the two subjects since they both…
Descriptors: Programming, Computational Linguistics, Persuasive Discourse, Abstract Reasoning
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Pilcher, Nick; Richards, Kendall – Higher Education Research and Development, 2016
Much research into the use of corpora and discourse to support higher education students on pre-sessional and in-sessional courses champions subject specificity. Drawing on the work of writers such as Bakhtin [(1981). "The dialogic imagination: Four essays by MM Bakhtin" (M. Holquist, Ed.; C. Emerson & M. Holquist, Trans.). Austin:…
Descriptors: Models, Writing (Composition), English, English for Academic Purposes
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Good, Jonathon; Keenan, Sarah; Mishra, Punya – Journal of Computers in Mathematics and Science Teaching, 2016
The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…
Descriptors: Aesthetics, Computer Science Education, Thinking Skills, Computer Literacy
SungYong, Um – ProQuest LLC, 2016
Digital ecosystems are one of the most important strategic issues in the current digital economy. Digital ecosystems are dynamic and generative. They evolve as new firms join and as heterogeneous systems are integrated into other systems. These features digital ecosystems determine economic and technological success in the competition among…
Descriptors: Electronic Publishing, Electronic Journals, Ecology, Computer System Design
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Mikum, Siriporn; Suksakulchai, Surachai; Chaisanit, Settachai; Murphy, Elizabeth – Education and Information Technologies, 2018
Social media (SM) support new approaches to learning that rely on voluntary, peer-to-peer communication using devices and software provided and managed by students rather than on institutional course management systems. We present one case of such an approach with first-year university students (n = 86) in Thailand using SM for asking and…
Descriptors: Social Media, College Freshmen, Programming, Student Participation
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Angeli, Charoula M.; Makridou, Eria – AERA Online Paper Repository, 2018
The paper examines how computational thinking can be taught to young children with the use of educational robotics using the kit LEGO WeDo. Computational thinking was measured in terms of four sub-skills, namely, sequencing, correspondence between actions and instructions, debugging, and flow of control. Students were assigned to an experimental…
Descriptors: Skill Development, Grade 3, Young Children, Elementary School Students
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Luterbach, Kenneth J.; Hubbell, Kenneth R. – TechTrends: Linking Research and Practice to Improve Learning, 2015
To create instructional apps for desktop, laptop and mobile devices, developers must select a development tool. Tool selection is critical and complicated by the large number and variety of app development tools. One important criterion to consider is the type of development environment, which may primarily be visual or symbolic. Those distinct…
Descriptors: Instructional Development, Computer Oriented Programs, Computers, Handheld Devices
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Alakeel, Ali M. – Universal Journal of Educational Research, 2015
Learning computer programming is one of the main requirements of many educational study plans in higher education. Research has shown that many students face difficulties acquiring reasonable programming skills during their first year of college. In Saudi Arabia, there are twenty-three state-owned universities scattered around the country that…
Descriptors: Foreign Countries, Programming, Computer Science, College Freshmen
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Bartolini Bussi, Maria G.; Baccaglini-Frank, Anna – ZDM: The International Journal on Mathematics Education, 2015
In early years schooling it is becoming common to propose activities that involve moving along paths, or programming robots to do so. In order to promote continuity towards the introduction of geometry in primary school, we developed a long-term teaching experiment (with 15 sessions) carried out over 4 months in a first grade classroom in northern…
Descriptors: Geometry, Geometric Concepts, Elementary School Mathematics, Elementary School Students
Zinth, Jennifer Dounay – Education Commission of the States, 2015
Computer science and coding skills are widely recognized as a valuable asset in the current and projected job market. The Bureau of Labor Statistics projects 37.5 percent growth from 2012 to 2022 in the "computer systems design and related services" industry--from 1,620,300 jobs in 2012 to an estimated 2,229,000 jobs in 2022. Yet some…
Descriptors: Computer Science, Computer Science Education, Graduation Requirements, High Schools
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Larraza-Mendiluze, Edurne; Arbelaitz, Olatz; Arruarte, Ana; Lukas, Jose F.; Garay-Vitoria, Nestor – IEEE Transactions on Education, 2020
Contribution: A learning-by-teaching methodology through games can be used to promote informatics (computer science) in primary and secondary education. Applying the proposed activities can change students' perception of informatics from seeing it as merely using computers to seeing its relationship with mathematics. The experience can also help…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Elementary Secondary Education
UNESCO Bangkok, 2020
Science, Technology, Engineering and Mathematics (STEM) fields are considered catalysts for the achievement of the 2030 Agenda for Sustainable Development. Yet, particularly for STEM fields, girls and women, for a multitude of social, cultural and psychological reasons, engage and participate at a lower rate than boys and men. This research…
Descriptors: STEM Education, Womens Education, Females, Barriers
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Lakanen, Antti-Jussi; Kärkkäinen, Tommi – ACM Transactions on Computing Education, 2019
Short-term outreach interventions are conducted to raise young students' awareness of the computer science (CS) field. Typically, these interventions are targeted at K--12 students, attempting to encourage them to study CS in higher education. This study is based on a series of extra-curricular outreach events that introduced students to the…
Descriptors: Program Effectiveness, Programming, Outreach Programs, Intervention
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Silva-Maceda, Gabriela; Arjona-Villicaña, P. David; Castillo-Barrera, F. Edgar – IEEE Transactions on Education, 2016
Learning to program is a complex task, and the impact of different pedagogical approaches to teach this skill has been hard to measure. This study examined the performance data of seven cohorts of students (N = 1168) learning programming under three different pedagogical approaches. These pedagogical approaches varied either in the length of the…
Descriptors: Programming, Teaching Methods, Intermode Differences, Cohort Analysis
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Purao, Sandeep; Sein, Maung; Nilsen, Hallgeir; Larsen, Even Åby – IEEE Transactions on Education, 2017
The ideal of self-paced learning, which was introduced nearly 50 years ago by Keller in his Personalized System of Instruction (PSI), has not yet been widely adopted. In spite of its perceived promise of helping students to learn at the speed aligned to their individual backgrounds, motivation, and skills, PSI has been challenging to implement.…
Descriptors: Individualized Instruction, Pacing, Introductory Courses, Programming
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