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Tekerek, Mehmet; Altan, Tugba – Online Submission, 2014
In this study, the effect of Scratch environment in teaching algorithm in elementary school 6th grade Information and Communication Technologies course was examined. The research method was experimental method. Control group, pretest-posttest design of experimental research method and a convenience sample consisting of 60 6th grade students were…
Descriptors: Grade 6, Elementary School Students, Experimental Groups, Control Groups
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Puttick, Gillian; Tucker-Raymond, Eli – Journal of Science Education and Technology, 2018
Science and computational practices such as modeling and abstraction are critical to understanding the complex systems that are integral to climate science. Given the demonstrated affordances of game design in supporting such practices, we implemented a free 4-day intensive workshop for middle school girls that focused on using the visual…
Descriptors: Climate, Systems Building, Workshops, Middle School Students
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Pantic, Katarina; Clarke-Midura, Jody; Poole, Frederick; Roller, Jared; Allan, Vicki – Computer Science Education, 2018
Stereotypes people hold about computer scientists contribute to underrepresentation in computer science. Perceptions of computer scientists have historically been linked to males and a "nerd" culture, which can lead to lack of interest, particularly for girls. This article presents two studies conducted with two groups of middle…
Descriptors: Stereotypes, Computer Science, Disproportionate Representation, Gender Differences
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French, Debbie A.; Burrows, Andrea C. – Journal of Science Education and Technology, 2018
There is a current national emphasis on science, technology, engineering, and mathematics (STEM). Additionally, many states are transitioning to the Next Generation Science Standards (NGSS), which encourage teachers to incorporate engineering in science classrooms as well as have their students learn science by doing science. Methods courses are…
Descriptors: Science Instruction, Engineering Education, Preservice Teachers, STEM Education
Scott Brown, Jennifer Ashley – ProQuest LLC, 2018
The cognitive apprenticeship framework melds situated, authentic learning with social learning theory. The learning strategies included in a cognitive apprenticeship are modeling, coaching, scaffolding, articulation, reflection, and exploration. Previous research indicates that the most beneficial strategy for the learner is coaching, and is also…
Descriptors: Reflection, Coaching (Performance), Peer Teaching, Asynchronous Communication
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Aksu, Fatma Nur; Durak, Gürhan – Journal of Education and e-Learning Research, 2019
This study examining the robotic codings and robotic tournaments from the perspectives of Information Technology (IT) teachers was carried out using the qualitative case study method. In the study, a total of 20 teachers from private schools and state schools were asked for their views. The research data collected from the IT teachers helped…
Descriptors: Robotics, Information Technology, Teacher Attitudes, Private Schools
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Tüzün, Hakan; Bilgiç, Hatice Gökçe; Elçi, Sevil Yasar – International Electronic Journal of Elementary Education, 2019
Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in many areas, and they are becoming more and more integrated with learning and teaching. MUVEs can be used in learning and teaching to facilitate student learning and collaboration. This study identified the effects of MUVEs on collaborative learning and social…
Descriptors: Educational Technology, Technology Uses in Education, Cooperative Learning, Interpersonal Relationship
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Carlson, John; Harris, Ranida; Harris, Ken – Information Systems Education Journal, 2017
In recent years, gamification has been utilized in a number of different contexts, including educational applications. This paper describes a unique application of coin-based gamification classroom management system in undergraduate programming classes. The coin-based gamification allowed students to earn and spend coins as a form of classroom…
Descriptors: Educational Games, Classroom Techniques, Undergraduate Students, Programming
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Rolandsson, Lennart; Skogh, Inga-Britt; Männikkö Barbutiu, Sirkku – International Journal of Technology and Design Education, 2017
Computing and computers are introduced in school as important examples of technology, sometimes as a subject matter of their own, and sometimes they are used as tools for other subjects. All in all, one might even say that "learning about" computing and computers is part of "learning about" technology. Lately, many countries…
Descriptors: Teacher Attitudes, Reflective Teaching, Computer Science Education, Programming
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Simpson, Amber; Bannister, Nicole; Matthews, Gretchen – International Journal of Computer-Supported Collaborative Learning, 2017
There is a positive relationship between student participation in computer-supported collaborative learning (CSCL) environments and improved complex problem-solving strategies, increased learning gains, higher engagement in the thinking of their peers, and an enthusiastic disposition toward groupwork. However, student participation varies from…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Student Participation, Problem Solving
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Wang, Xiao-Ming; Hwang, Gwo-Jen – Educational Technology Research and Development, 2017
Computer programming is a subject that requires problem-solving strategies and involves a great number of programming logic activities which pose challenges for learners. Therefore, providing learning support and guidance is important. Collaborative learning is widely believed to be an effective teaching approach; it can enhance learners' social…
Descriptors: Programming, Problem Based Learning, Cooperative Learning, Problem Solving
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Xia, Belle Selene – Journal of Learning Design, 2017
Previous research has shown that, despite the importance of programming education, there is limited research done on programming education experiences from the students' point of view and the need to do so is strong. By understanding the student behaviour, their learning styles, their expectation and motivation to learn, the quality of teaching…
Descriptors: Programming, Higher Education, Educational Theories, Student Centered Learning
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Hundhausen, C. D.; Olivares, D. M.; Carter, A. S. – ACM Transactions on Computing Education, 2017
In recent years, learning process data have become increasingly easy to collect through computer-based learning environments. This has led to increased interest in the field of "learning analytics," which is concerned with leveraging learning process data in order to better understand, and ultimately to improve, teaching and learning. In…
Descriptors: Learning Analytics, Computer Science Education, Programming, Learning Processes
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Palmér, Hanna – International Research in Early Childhood Education, 2017
This article presents a teaching intervention where programming was used to facilitate preschoolers' learning of mathematics, especially in their development of spatial thinking. In the intervention, the programming was made with a small programmable robot especially designed for young students. The results indicate that the children developed…
Descriptors: Programming, Mathematics Instruction, Preschool Children, Intervention
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Donchev, Ivaylo – Informatics in Education, 2013
C++ is the most commonly used language in introductory and intermediate programming courses in Bulgarian universities. In recent years this language has developed greatly. Its abstractions are more flexible and affordable than ever before. Such great number of changes are related to the launch of the new standard (known as C++11) that we have…
Descriptors: Foreign Countries, Programming Languages, Information Science Education, Computer Science Education
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