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Maruyama, Yukiko – International Association for Development of the Information Society, 2018
To investigate the effects that experiences of programming have on parents' concerns about programming education in primary schools, a survey was carried out before and after a programming seminar for children and their parents. Participation in the programming seminar seemed to boost parents' expectations and decrease their anxieties about…
Descriptors: Parent Attitudes, Programming, Computer Science Education, Foreign Countries
McGowan, Ian S. – International Association for Development of the Information Society, 2016
Built on Dabbagh (2005), this paper presents a four component theory-based design framework for an e-learning session in introductory computer programming. The framework, driven by a body of exemplars component, emphasizes the transformative interaction between the knowledge building community (KBC) pedagogical model, a mixed instructional…
Descriptors: Computer Science Education, Programming, Electronic Learning, Instructional Design
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Seshaiyer, Padmanabhan; Solin, Pavel – International Journal for Technology in Mathematics Education, 2017
In this work, we review and share some useful technology for mathematics educators that can help to enhance their pedagogical practices to motivate students to improve their further understanding of differential equations after an initial exposure to the topic in an undergraduate class. In particular, we present some innovative ways to employ…
Descriptors: Mathematics Education, Technology Uses in Education, College Mathematics, Undergraduate Students
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Sanou Gozalo, Eduard; Hernández-Fernández, Antoni; Arias, Marta; Ferrer-i-Cancho, Ramon – Journal of Technology and Science Education, 2017
In a course of the degree of computer science, the programming project has changed from individual to teamed work, tentatively in couples (pair programming). Students have full freedom to team up with minimum intervention from teachers. The analysis of the working groups made indicates that students do not tend to associate with students with a…
Descriptors: Group Activities, Group Dynamics, Computer Science, Programming
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Peng, Jun; Wang, Minhong; Sampson, Demetrios – Educational Technology & Society, 2017
Project-based learning (PjBL) has been increasingly used to connect abstract knowledge and authentic tasks in educational practice, including computer programming education. Despite its promising effects on improving learning in multiple aspects, PjBL remains a struggle due to its complexity. Completing an authentic programming project involves a…
Descriptors: Student Projects, Visualization, Programming, College Seniors
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Reynolds, John H.; Adams, D. Robert; Ferguson, Roger C.; Leidig, Paul M. – Information Systems Education Journal, 2017
All curricula for any given academic discipline evolves over time. This is also true for the Information Systems (IS) model curriculum. Curriculum evolution is driven by several factors, such as changes in technologies, industry shifts to meet customer needs, and perceived student deficiencies. One outcome of such factors has been a change in the…
Descriptors: Information Systems, Programming, Curriculum Development, Computer Science Education
Brown, Robert L. – ProQuest LLC, 2014
A problem in computer security is identification of attack signatures in network packets. An attack signature is a pattern of bits that characterizes a particular attack. Because there are many kinds of attacks, there are potentially many attack signatures. Furthermore, attackers may seek to avoid detection by altering the attack mechanism so that…
Descriptors: Computer Security, Identification, Automation, Programming
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Miller, Jodie – ZDM: The International Journal on Mathematics Education, 2019
Cross-curricula opportunities afforded by STEM education (Science, Technology, Engineering and Mathematics education), supports an environment where students can develop twenty-first century competencies. One approach to addressing cross-curricula opportunities in STEM education is the introduction of computer science (computer…
Descriptors: STEM Education, Interdisciplinary Approach, Thinking Skills, Coding
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Mesiti, Leigh Ann; Parkes, Alana; Paneto, Sunewan C.; Cahill, Clara – Journal of Museum Education, 2019
"Building Computational Thinkers," a three-year research study, explored how educators and designers can most effectively support the development of computational thinking capacity, and how these learning experiences could be customized to meet the needs of different learners. This research study focused on three specific exhibit design…
Descriptors: Capacity Building, Thinking Skills, Middle School Students, High School Students
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Kirikkaya, Esma Bulus; Basaran, Billur – European Journal of Educational Research, 2019
In this research, After I have realized some technological applications in the course of general physics laboratory II of the science teacher program, this research aims to examine the effects of the students' attitudes towards technology and the information of the communication technology (ICT) with the mixed method. For this application, after…
Descriptors: Physics, Science Education, Science Teachers, Teacher Education Programs
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Cetin, Ibrahim – Journal of Educational Computing Research, 2016
Computational thinking has been gaining new impetus in the academic community and in K-12 level education. Scratch is a visual programming environment that can be utilized to teach and learn introductory computing concepts. There are some studies investigating the effectiveness of Scratch for K-12 level education. However, studies that have been…
Descriptors: Preservice Teachers, Preservice Teacher Education, Computation, Programming
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Kukul, Volkan; Çakir, Recep – International Journal of Computer Science Education in Schools, 2020
Computational thinking (CT) has become a skill that is taught starting from an early age with its increasing popularity. In addition, the opinion that CT is related to other 21st century skills finds its place in the literature. The main purpose of this study is to identify the contributions of scaffolding-based game programming activities to…
Descriptors: Thinking Skills, 21st Century Skills, Skill Development, Scaffolding (Teaching Technique)
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Saito, Tomohiro; Watanobe, Yutaka – International Journal of Distance Education Technologies, 2020
Programming education has recently received increased attention due to growing demand for programming and information technology skills. However, a lack of teaching materials and human resources presents a major challenge to meeting this demand. One way to compensate for a shortage of trained teachers is to use machine learning techniques to…
Descriptors: Programming, Computer Science Education, Electronic Learning, Instructional Materials
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Rinderknecht, Christian – Informatics in Education, 2014
We survey the literature about the teaching and learning of recursive programming. After a short history of the advent of recursion in programming languages and its adoption by programmers, we present curricular approaches to recursion, including a review of textbooks and some programming methodology, as well as the functional and imperative…
Descriptors: Teaching Methods, Learning Processes, Visualization, Animation
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Daily, Shaundra B.; Leonard, Alison E.; Jörg, Sophie; Babu, Sabarish; Gundersen, Kara; Parmar, Dhaval – Technology, Knowledge and Learning, 2015
This emerging technology report describes virtual environment interactions an approach for blending movement and computer programming as an embodied way to support girls in building computational thinking skills. The authors seek to understand how body syntonicity might enable young learners to bootstrap their intuitive knowledge in order to…
Descriptors: Computation, Thinking Skills, Computer Simulation, Computer Uses in Education
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