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Dohn, Niels Bonderup – British Journal of Educational Technology, 2020
The ability to code computer programs is considered an important part of literacy in today's society. This paper reports from a case study in two sixth-grade classes where Scratch coding was part of six mathematics lessons. The aim of the study was to investigate how Scratch coding affected students' interest development in coding and in…
Descriptors: Coding, Secondary School Students, Mathematics Instruction, Student Interests
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Anisimova, Ellina Sergeevna – Journal of Social Studies Education Research, 2020
The basics of digital literacy begin to form at an early age, and as they grow older, digital literacy must continue to evolve, adapting to the rapidly changing digital world. The first (both in importance and in time) after the family cognitive social institution for most people is the educational system, or rather, the system of preschool…
Descriptors: Technological Literacy, Preschool Teachers, Futures (of Society), Preservice Teachers
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Burgos, Daniel, Ed. – Lecture Notes in Educational Technology, 2020
Educational Technology is the right couple to a radical innovation. Thanks to the appropriate technology in the right context with the best fit to the target audience, education can be drastically improved, meaning a better performance, competence achievement, match with the user's expectations and with the market needs. Serious games, Virtual…
Descriptors: Educational Change, Electronic Learning, Educational Innovation, Educational Technology
Kirk, Diana; Luxton-Reilly, Andrew; Tempero, Ewan – Teaching and Learning Research Initiative, 2020
New Zealand has a shortage of skilled workers in information technology (IT). Skills relating to computer programming (e.g., software engineer, applications programmer, software tester, web developer) all appear on the 2019 Long Term Skill Shortage List published by Immigration New Zealand. In many parts of the world, demand for computing…
Descriptors: Information Technology, Foreign Countries, Skilled Workers, Computer Science Education
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Edwards, John; Hart, Kaden; Shrestha, Raj – Journal of Educational Data Mining, 2023
Analysis of programming process data has become popular in computing education research and educational data mining in the last decade. This type of data is quantitative, often of high temporal resolution, and it can be collected non-intrusively while the student is in a natural setting. Many levels of granularity can be obtained, such as…
Descriptors: Data Analysis, Computer Science Education, Learning Analytics, Research Methodology
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Jandric, Petar; Hayes, Sarah – Learning, Media and Technology, 2019
This paper explores relationships between knowledge production and academic publication and shows that the current political economy of mainstream academic publishing has resulted from a complex interplay between large academic publishers, academics, and hacker-activists. The process of publishing is a form of 'social production' that takes place…
Descriptors: Faculty Publishing, Publishing Industry, College Faculty, Activism
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Vasilopoulos, Ioannis V.; van Schaik, Paul – Journal of Educational Computing Research, 2019
This article discusses the design and implementation of a new programming tool for Greek novices as a means to improve introductory programing instruction in Greece. We implemented Koios, a new highly interactive and visual programming tool for Greek novices, based on the body of research in the field of psychology of programming. The main…
Descriptors: Novices, Programming, Computer Software, Introductory Courses
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Gurer, Melih Derya; Cetin, Ibrahim; Top, Ercan – Informatics in Education, 2019
The aim of this study was to investigate the factors affecting the pre-service computer science teachers' attitudes towards computer programming (ATCP). The sample consists of 119 preservice teachers at a public state university. The influences of students' demographic characteristics (gender, grade level, and high school type), their achievement…
Descriptors: Programming, Preservice Teachers, State Universities, Academic Achievement
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Wu, Bian; Hu, Yiling; Ruis, A. R.; Wang, Minhong – Journal of Computer Assisted Learning, 2019
Computational thinking (CT), the ability to devise computational solutions for real-life problems, has received growing attention from both educators and researchers. To better improve university students' CT competence, collaborative programming is regarded as an effective learning approach. However, how novice programmers develop CT competence…
Descriptors: Thinking Skills, Problem Solving, Teaching Methods, College Students
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Melander Bowden, Helen – Learning, Media and Technology, 2019
This article explores children's development of problem-solving practices through multimodal engagements in digital activities. The study is based on analyses of a video recorded peer group activity in which two children, within the context of a project on computational thinking using the software "Scratch," collaboratively work to solve…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Problem Solving
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Douce, Chris – Open Learning, 2019
This paper describes an Open University eSTEeM project that gathered the experiences of computing and information technology tutors who teach an undergraduate module called "Web Technologies" with the intention of understanding more about how they and their students can be best supported. Twelve distance learning tutors were interviewed…
Descriptors: Undergraduate Study, Educational Technology, Technology Uses in Education, Distance Education
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Bosnic, Ivana; Cavrak, Igor; Žagar, Mario – ACM Transactions on Computing Education, 2019
Various software engineering (SE) curricula in higher education have started including courses on global software engineering (GSE), carried out as internationally distributed project-based courses. These courses, known for their closeness to "real-world" work experience, emphasize the importance of involving industry partners as…
Descriptors: Computer Software, Higher Education, Student Projects, Experiential Learning
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Karaahmetoglu, Kübra; Korkmaz, Özgen – Online Submission, 2019
The aim of this study is to investigate the effects of project-based Arduino educational robot applications on students' computational thinking skills and their perception of STEM skill levels. The study group consists of 6th grade students from 2 different secondary schools from Turkey. Within the scope of the research, classes were assigned to…
Descriptors: Robotics, Thinking Skills, Programming, Student Projects
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Maruyama, Yukiko – International Association for Development of the Information Society, 2019
To investigate the effects that experiences in programming have on parents' concerns about programming education in elementary schools, a survey was carried out before and after parent-children workshops. Participation in the programming workshops seemed to promote parents' understanding of programming, boost their expectations, and decrease their…
Descriptors: Programming, Elementary Education, Workshops, Parent Attitudes
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Angeli, Charoula; Xerou, Eftychia; Nicolau, Maria – International Association for Development of the Information Society, 2019
The main purpose of the study was to investigate K-2 children's development of computational thinking skills through an activity with Blue-Bot, a floor programmable robot. Twenty children between six and seven years old participated in the study. Children were engaged in problem-solving activities with the Blue-Bot to learn how to program it and…
Descriptors: Robotics, Thinking Skills, Water, Elementary School Students
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