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Gianmarc Grazioli; Adam Ingwerson; David Santiago Jr.; Patrick Regan; Heekun Cho – Journal of Chemical Education, 2023
Computational chemistry instructional activities are often based around students running chemical simulations via a graphical user interface (GUI). GUI-based activities offer many advantages, as they enable students to run chemical simulations with a few mouse clicks. Although these activities are excellent for introducing students to the…
Descriptors: Computation, Chemistry, Teaching Methods, Science Education
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Sabarinath, Roshni; Quek, Choon Lang Gwendoline – Education and Information Technologies, 2020
Programming in schools is no longer a novel subject. It is now quite commonly found in our schools either in formal or informal curriculum. Programmers use creative learning tactics to solve problems and communicate ideas. Learning to program is generally considered challenging. Developing and implementing new methodologies in teaching programming…
Descriptors: Computer Science Education, Programming, Peer Evaluation, Coding
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Papadakis, Stamatios – Educational Process: International Journal, 2022
Background/purpose: At the beginning of the 21st century, Computational Thinking (CT) and coding were typically considered part of secondary education programs, focusing on programming and algorithm development. The early childhood classroom was not expected to find students who developed coding skills. Nevertheless, as has been the case lately,…
Descriptors: Computation, Thinking Skills, Coding, Programming
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Yildiz, Talha; Seferoglu, Süleyman Sadi – Journal of Learning and Teaching in Digital Age, 2021
The purpose of this study is to determine the effect of coding instruction performed with the Lego Mindstorms EV3 robotic set on students' attitudes towards coding and their perceptions of computational thinking skills self-efficacy. Single group experimental research design was used in the research. The study group of the research consisted of 30…
Descriptors: Robotics, Coding, Student Attitudes, Computation
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Krajcsi, Attila; Csapodi, Csaba; Stettner, Eleonóra – Interactive Learning Environments, 2021
An educational computer game is presented, used for beginner students to introduce some basic concepts of code execution and code writing. In this mini-language microworld game, a code should be written with which a robot can escape from a procedurally generated labyrinth. The game uses a simple language and utilizes a virtual environment, where…
Descriptors: Educational Games, Computer Games, Programming, Computer Science Education
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Tsabari, Stav; Segal, Avi; Gal, Kobi – International Educational Data Mining Society, 2023
Automatically identifying struggling students learning to program can assist teachers in providing timely and focused help. This work presents a new deep-learning language model for predicting "bug-fix-time", the expected duration between when a software bug occurs and the time it will be fixed by the student. Such information can guide…
Descriptors: College Students, Computer Science Education, Programming, Error Patterns
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Welch, Lise E.; Shumway, Jessica F.; Clarke-Midura, Jody; Lee, Victor R. – Education Sciences, 2022
Programming activities have the potential to provide a rich context for exploring measurement units in early elementary mathematics. This study examines how a small group of young children (ages 5-6) express their emergent conception of a dynamic linear unit and the measurement concepts they found challenging. Video of an introductory programming…
Descriptors: Coding, Programming, Robotics, Measurement
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Hamerski, Paul C.; McPadden, Daryl; Caballero, Marcos D.; Irving, Paul W. – Physical Review Physics Education Research, 2022
High school science classrooms across the United States are answering calls to make computation a part of science learning. The problem is that there is little known about the barriers to learning that computation might bring to a science classroom or about how to help students overcome these challenges. This case study explores these challenges…
Descriptors: High School Students, Student Attitudes, Secondary School Science, Science Instruction
Nathan H. Bean – ProQuest LLC, 2022
Learning to program has long been known to be a difficult task, requiring a student to develop both fluency in the syntax and grammar of a formal programming language and learn the problem-solving approaches and techniques of computational thinking. The successful teaching strategies of the past have involved maintaining small teacher-student…
Descriptors: Algorithms, Coding, Supplementary Education, Programming
Ti'Era D. Worsley – ProQuest LLC, 2022
Youth of color are severely underrepresented in STEM which is can be attributed to low socioeconomic status, lack of representation, varying levels of racism faced within different institutions and systems. Without proper support and representation, youth of color can begin to feel that STEM is not a field they identify with or feel they belong.…
Descriptors: Informal Education, STEM Education, Nontraditional Education, African American Children
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Dahn, Maggie; DeLiema, David; Enyedy, Noel – Teachers College Record, 2020
Background/Context: Computer science has been making its way into K-12 education for some time now. As computer science education has moved into learning spaces, research has focused on teaching computer science skills and principles but has not sufficiently explored the emotional aspects of students' experiences. This topic warrants further study…
Descriptors: Computer Science Education, Coding, Programming, Student Experience
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Samsa, Gregory – Journal of Curriculum and Teaching, 2020
Objective: In a Statistical Analysis System (SAS) coding interview, job applicants are typically presented with data management and data analysis problems and asked to solve them using the programming language of SAS. Interviewers not only assess technical competence, but also algorithm design and more generally how applicants approach computer…
Descriptors: Programming, Computer Science Education, Interviews, Masters Programs
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Margulieux, Lauren E.; Morrison, Brian B.; Franke, Baker; Ramilison, Harivololona – ACM Transactions on Computing Education, 2020
The subgoal learning framework has improved performance for novice programmers in higher education, but it has only started to be applied and studied in K-12 (primary/secondary). Programming education in K-12 is growing, and many international initiatives are attempting to increase participation, including curricular initiatives like Computer…
Descriptors: Programming, Computer Science Education, Elementary Secondary Education, Coding
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Hsu, Wen-Chin; Gainsburg, Julie – Journal of Educational Computing Research, 2021
Block-based programming languages (BBLs) have been proposed as a way to prepare students for learning to program in more sophisticated, text-based languages, such as Java. Hybrid BBLs add the ability to view and edit the block commands in auto-generated, text-based code. We compared the use of a non-hybrid BBL (Scratch), a hybrid BBL (Pencil…
Descriptors: Computer Science Education, Introductory Courses, Teaching Methods, Student Attitudes
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Mangaroska, Katerina; Sharma, Kshitij; Gaševic, Dragan; Giannakos, Michail – Journal of Computer Assisted Learning, 2022
Background: Problem-solving is a multidimensional and dynamic process that requires and interlinks cognitive, metacognitive, and affective dimensions of learning. However, current approaches practiced in computing education research (CER) are not sufficient to capture information beyond the basic programming process data (i.e., IDE-log data).…
Descriptors: Cognitive Processes, Psychological Patterns, Problem Solving, Programming
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