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Leah Bidlake; Eric Aubanel; Daniel Voyer – ACM Transactions on Computing Education, 2025
Research on mental model representations developed by programmers during parallel program comprehension is important for informing and advancing teaching methods including model-based learning and visualizations. The goals of the research presented here were to determine: how the mental models of programmers change and develop as they learn…
Descriptors: Schemata (Cognition), Programming, Computer Science Education, Coding
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Mehmet Arif Demirta¸; Max Fowler; Kathryn Cunningham – International Educational Data Mining Society, 2024
Analyzing which skills students develop in introductory programming education is an important question for the computer science education community. These key skills and concepts have been formalized as knowledge components, which are units of knowledge that can be measured by performance on a set of tasks. While knowledge components in other…
Descriptors: Programming, Computer Science Education, Skill Development, Knowledge Level
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Erkki Kaila; Kjell Lemström – Informatics in Education, 2023
Massive Open Online Courses (MOOCs) have become hugely popular recently. MOOCs can offer high-quality education for anyone interested and equalize the whole education field. Still, there are different methodologies for running MOOCs. Coming up with the most suitable methodology benefits both students and teachers. In this study, we have limited…
Descriptors: MOOCs, Scheduling, Programming Languages, Programming
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Michael E. Ellis; K. Mike Casey; Geoffrey Hill – Decision Sciences Journal of Innovative Education, 2024
Large Language Model (LLM) artificial intelligence tools present a unique challenge for educators who teach programming languages. While LLMs like ChatGPT have been well documented for their ability to complete exams and create prose, there is a noticeable lack of research into their ability to solve problems using high-level programming…
Descriptors: Artificial Intelligence, Programming Languages, Programming, Homework
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Jihae Suh; Kyuhan Lee; Jaehwan Lee – Education and Information Technologies, 2025
Artificial Intelligence (AI) has rapidly emerged as a powerful tool with the potential to enhance learning environments. However, effective use of new technologies in education requires a good understanding of the technology and good design for its use. Generative AI such as ChatGPT requires particularly well-designed instructions due to its ease…
Descriptors: Programming, Computer Science Education, Artificial Intelligence, Technology Uses in Education
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Sayginer, Senol; Tüzün, Hakan – Journal of Computer Assisted Learning, 2023
Background: Studies on the effectiveness of block-based environments continue to produce inconsistent results. A strong reason for this is that most studies compare environments that are not equivalent to each other or to the level of learners. Moreover, studies that present evidence of the effectiveness of block-based environments by comparing…
Descriptors: Programming, Academic Achievement, Logical Thinking, Thinking Skills
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Miedema, Daphne; Fletcher, George; Aivaloglou, Efthimia – ACM Transactions on Computing Education, 2023
Prior studies in the Computer Science education literature have illustrated that novices make many mistakes in composing SQL queries. Query formulation proves to be difficult for students. Only recently, some headway was made towards understanding why SQL leads to so many mistakes, by uncovering student misconceptions. In this article, we shed new…
Descriptors: Computer Science Education, Novices, Misconceptions, Programming Languages
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Domicián Máté; Judit T. Kiss; Mária Csernoch – Education and Information Technologies, 2025
The impact of cognitive biases, particularly biased self-assessment, on learning outcomes and decision-making in higher education is of great significance. This study delves into the confluence of cognitive biases and user experience in spreadsheet programming as a crucial IT skill across various academic disciplines. Through a quantitative…
Descriptors: Programming, Spreadsheets, Computer Science Education, STEM Education
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Tang, Marc – Teaching Statistics: An International Journal for Teachers, 2020
University students in other disciplines without prior knowledge in statistics and/or programming language are introduced to the statistical method of decision trees in the programming language R during a 45-minute teaching and practice session. Statistics and programming skills are now frequently required within a wide variety of research fields…
Descriptors: Statistics, Teaching Methods, Programming, Programming Languages
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Sunday, Kissinger; Wong, Seng Yue; Samson, Balogun Oluwafemi; Sanusi, Ismaila Temitayo – Education and Information Technologies, 2022
Learning object oriented programming (OOP) has been a daunting and challenging task for students across tertiary institutions in Nigeria. Various literatures have suggested the use of technology as a way to improve students' understanding of the subject. In this study, the overall aim is to investigate the effect of Imikode- a virtual reality (VR)…
Descriptors: Foreign Countries, College Students, Computer Simulation, Programming
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Strömbäck, Filip; Mannila, Linda; Kamkar, Mariam – Informatics in Education, 2021
Concurrency is often perceived as difficult by students. One reason for this may be due to the fact that abstractions used in concurrent programs leave more situations undefined compared to sequential programs (e.g., in what order statements are executed), which makes it harder to create a proper mental model of the execution environment. Students…
Descriptors: College Students, Programming, Programming Languages, Concept Formation
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Cuervo-Cely, Karen D.; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students. Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an…
Descriptors: Game Based Learning, Student Motivation, Computer Science Education, Programming
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Ragonis, Noa; Shmallo, Ronit – Informatics in Education, 2022
Object-oriented programming distinguishes between instance attributes and methods and class attributes and methods, annotated by the "static" modifier. Novices encounter difficulty understanding the means and implications of "static" attributes and methods. The paper has two outcomes: (a) a detailed classification of aspects of…
Descriptors: Programming, Computer Science Education, Concept Formation, Thinking Skills
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Ling Zhang – Pedagogical Research, 2024
In the face of the challenges posed by the COVID-19 pandemic, the hybrid teaching model has garnered significant attention for its combination of the depth of traditional education with the convenience of distance learning. Focusing on the domain of computer programming language instruction, this study innovatively designs a hybrid teaching…
Descriptors: COVID-19, Pandemics, Blended Learning, Programming Languages
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Ankora, Carlos; Bolatimi, Stephen Oladagba; Bensah, Lily; Mahama, Francois; Kuadey, Noble Arden; Adu, Adolph Sedem Yaw; Adjei, Laurene – Journal of Computer Assisted Learning, 2023
Background: The degree to which Computer Science (CS) and Information Communication Technology (ICT) students are motivated to learn greatly impacts their study habits, academic achievement in school and ultimately their job prospects. In recent times, skills in programming languages have become vital in searching for employment. Objective: This…
Descriptors: College Students, Student Motivation, Course Selection (Students), Programming Languages
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