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Classroom Computer Learning, 1984
Presents six computer-oriented classroom activities. They include: surveying a house for products using microprocessors, writing a program to display a flag, experimenting with LOGO's graphics capabilities, writing stories on the computer, using FOR/NEXT commands to create a blinking object, and teaching the Milton Bradley Big Trak to play…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
Peer reviewedLough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1985
LOGO tools are procedures which accomplish specific tasks. They can be furnished to students, along with suggestions for exploratory activities, or students can develop them. Several of these tools (program listings) with sample output are presented. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Mathematics Education, Programing
Classroom Computer Learning, 1985
Presents a collection of computer-oriented teaching activities for the middle grades. They focus on Logo activities to sharpen visualization skills, use of spreadsheets, various uses of Apple microcomputer paddles, and writing a program from program output. All activities may be adapted for lower or higher grade levels. (JN)
Descriptors: Computer Science Education, Intermediate Grades, Junior High Schools, Learning Activities
Classroom Computer Learning, 1985
Describes computer-oriented teaching activities for the upper grades. They focus on the use of databases in history classes, checking taxes, examining aspects of the joystick button on Atari microcomputers, printing control using Logo, and a Logo program that draws whirling squares. All activities can be adapted for lower grades. (JN)
Descriptors: Computer Science Education, Databases, Intermediate Grades, Learning Activities
Classroom Computer Learning, 1984
Presented are six activities suitable for middle grades. They include programs for voting, creating Logo patterns, and for selecting a writing topic. Other activities focus on use of the colon and FOR/NEXT loop in BASIC and evaluating programs. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Learning Activities, Programing
Classroom Computer Learning, 1984
Five activities suitable for upper grades are provided. They include programs to create polygons (Logo), determine where text is placed on screen (Apple Pascal), and draw a working clock (Logo). Other activities focus on command statements and creating a quiz. (JN)
Descriptors: Computer Science Education, Elementary Secondary Education, Learning Activities, Programing
VanDuyne, Andy – Classroom Computer Learning, 1984
Presented are four teaching activities for early grades, including one using the Atari PILOT "fill" command. Includes an article ("The Human Computer") by Andy Van Duyne suggesting a role-playing activity designed to illustrate programing techniques and terms. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Microcomputers
Steen, Lynn Arthur – Science News, 1981
The development of symbolic computer algebra designed to manipulate abstract mathematical expressions is discussed. The ability of this software to mimic the standard patterns of human problem solving represents a major advance toward "true" artificial intelligence. (MP)
Descriptors: Artificial Intelligence, Computer Programs, Computer Science, Computers
Piele, Donald T. – Creative Computing, 1982
Answers to problems (in Applesoft Basic) in the Second Annual Computer Problem Solving Contest are presented, corresponding to elementary/junior/senior levels. Problems require good control of programing language, ability to solve problems, and implementing a problem-solving strategy within a computer language. Problem types include words,…
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Instructional Materials
Shooman, Andrew – Creative Computing, 1982
A program written for the 16K Level II TRS-80 computer that prints a star map, using various mathematical formulas to compute positions of the stars and the moon and displays them on terminals, is discussed. Some relevant astronomical background and terminology are covered in order to aid understanding. (MP)
Descriptors: Astronomy, Computer Programs, Computer Science, Computers
Lopez, Antonio M., Jr. – Creative Computing, 1982
Pocket computers are promoted as an inexpensive means of teaching computer programing, particularly in today's world where there are increasing difficulties of obtaining funds for new curriculum materials. Samples of programs written in BASIC that can be run on pocket computers are presented, and instruction in elementary grades is promoted. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Educational Technology
Peer reviewedSinghania, Ram P. – AEDS Journal, 1980
Discusses a variety of issues concerning the introductory course in computer methods in the business curriculum. Among the topics discussed are the nature of the students, the choice of programming language, the choice of online or batch environments, and the approach to instruction taken. (Author/IRT)
Descriptors: Business Administration Education, Computer Science Education, Course Content, Higher Education
Peer reviewedGoldberg, Adele – Computers and Education, 1979
Proposes a programing design curriculum based on three conceptual areas: process, symbolic representation, and methods of interpretation; and describes computer games and simulations in which design skills of simple and conditional sequencing, rule or constraint specification, hypothesis testing, and modeling are employed. (Author/CMV)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software
Peer reviewedFeurzeig, Wallace – Journal of Educational Technology Systems, 1978
Discusses programer job training programs, designed to give the knowledge, skills, and effective job experience required for placement in entry level business programing jobs, to chronically unemployed, low-income adults who lack marketable skills, but demonstrate the intelligence, competence, motivation, and temperament required to do…
Descriptors: Computer Science, Economically Disadvantaged, Educational Programs, Program Descriptions
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1978
These student materials--study guides, handouts (some are manuals), a workbook, and programmed texts--for a secondary-postsecondary-level course for communications computer programmer are one of a number of military-developed curriculum packages selected for adaptation to vocational instruction and curriculum development in a civilian setting. A…
Descriptors: Autoinstructional Aids, Behavioral Objectives, Computer Science, Computer Science Education


