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Deepti Tagare; William R. Watson – International Journal of Designs for Learning, 2024
This design case describes an online synchronous teacher training on computational thinking (CT) skills for a community of practice (CoP) of in-service teachers in India. The training used gamification, reflection, and localization as instructional strategies. The purpose of this training was to help in-service K-12 teachers identify…
Descriptors: Gamification, Computation, Thinking Skills, Communities of Practice
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Yi Jin; Leigh Martin; Stephanee Stephens; Ann Marie Carrier – International Journal of Designs for Learning, 2020
Designing a mobile makerspace, the MakerBus, originated from our goal of bringing maker education to "all" students in K-12 schools, thus empowering students to believe they could create things and make social changes. This design case was guided by the human-centered design principles and the rapid prototyping instructional design…
Descriptors: Elementary Secondary Education, Mobile Educational Services, Interdisciplinary Approach, Student Projects
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Jongpil Cheon; Sungwon Shin; Steven M. Crooks – International Journal of Designs for Learning, 2019
This case presents the design and implementation process of multimedia case-based learning modules for a Sex and Gender Specific Health (SGSH) education curriculum. The learning modules were designed to advance understanding of sex and gender differences, increase awareness of gender-specific health issues, and improve clinical knowledge of sex…
Descriptors: Health Education, Gender Differences, Learning Modules, Program Development