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Maria Priego-Ojeda; Gemma Filella-Guiu; Núria Pérez-Escoda – Journal of Computer Assisted Learning, 2025
Background: Video games can be innovative, educational and therapeutic tools that have demonstrated positive outcomes in enhancing emotional skills. Many of these programmes have shown benefits in improving children and adolescents' emotional competencies, but there is a lack of research evidence on programmes that aim to intervene within the…
Descriptors: Educational Games, Parent Education, Parent Attitudes, Emotional Experience
Ma, Long; Lee, Chei Sian – Journal of Computer Assisted Learning, 2021
While the educational disruption caused by the COVID-19 pandemic underscores the importance of blended learning in higher education, research on the effectiveness of blended learning is still inconclusive. Drawing from the motivational design model of the ARCS (i.e., attention, relevance, confidence, and satisfaction), this study attempts to fill…
Descriptors: Blended Learning, Program Evaluation, Program Effectiveness, Attention
Park, Y.; Ambrose, G.; Coleman, M. B.; Moore, T. C. – Journal of Computer Assisted Learning, 2017
The purpose of this study was to examine the effectiveness of an intervention in which teacher-led instruction was combined with computerized writing software to improve paragraph writing for three middle school students with intellectual disability. A multiple probe across participants design was used to evaluate the effectiveness of the…
Descriptors: Intervention, Program Effectiveness, Middle School Students, Intellectual Disability
Jewitt, C.; Parashar, U. – Journal of Computer Assisted Learning, 2011
This paper examines the impact of a UK government initiative, introduced in late 2008 and closed in 2011, to provide a computer and 1 year of Internet connectivity to low-income households with children aged 5-19 years. This paper presents and discusses the findings from the evaluation of the initiative, the Home Access Programme (HAP) pilot study…
Descriptors: Foreign Countries, Educational Technology, Internet, Access to Computers

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